// --------------------------------------- // Sprite definitions for ui_lava // Generated with TexturePacker 7.0.3 // // https://www.codeandweb.com/texturepacker // --------------------------------------- #include "" USING_NS_CC; namespace TexturePacker { void ::addSpriteFramesToCache() { SpriteFrameCache *cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("ui_lava_plist.plist"); }; void ::removeSpriteFramesFromCache() { SpriteFrameCache *cache = SpriteFrameCache::getInstance(); cache->removeSpriteFramesFromFile("ui_lava_plist.plist"); }; // --------------------- // sprite name constants // --------------------- const std::string :: = "火山活动_通用_图标_丝带侧面.png"; const std::string ::_______1 = "火山活动_通用_图标_箭头1.png"; const std::string ::_______2 = "火山活动_通用_图标_箭头2.png"; const std::string ::____backlight1_bglight6 = "火山活动_特效_backlight1_bglight6.png"; const std::string ::____cd_1 = "火山活动_特效_cd_1.png"; const std::string ::____cd_2 = "火山活动_特效_cd_2.png"; const std::string ::____explode_1 = "火山活动_特效_explode_1.png"; const std::string ::____face_0 = "火山活动_通用_face_0.png"; const std::string ::____light_bg = "火山活动_特效_light_bg.png"; const std::string ::____light_light = "火山活动_特效_light_light.png"; const std::string ::____point = "火山活动_特效_point.png"; const std::string ::____point_1 = "火山活动_火山活动_point_1.png"; const std::string ::____point_2 = "火山活动_火山活动_point_2.png"; const std::string ::__level_green = "火山活动_level_green.png"; const std::string ::__light = "火山活动_light.png"; const std::string ::__light_bg = "火山活动_light_bg.png"; const std::string ::__light_star_2 = "火山活动_light_star_2.png"; const std::string ::__main_bg_rock_0 = "火山活动_main_bg_rock_0.png"; const std::string ::__main_map_rock_1 = "火山活动_main_map_rock_1.png"; const std::string ::__main_map_rock_2 = "火山活动_main_map_rock_2.png"; const std::string ::__main_map_rock_3 = "火山活动_main_map_rock_3.png"; const std::string ::__main_map_texture = "火山活动_main_map_texture.png"; const std::string ::lava_drop_1 = "lava_drop_1.png"; const std::string ::lava_drop_2 = "lava_drop_2.png"; const std::string ::lava_drop_3 = "lava_drop_3.png"; const std::string ::lava_drop_4 = "lava_drop_4.png"; const std::string ::lava_icon_life = "lava_icon_life_.png"; const std::string ::lava_icon_life_8 = "lava_icon_life_8.png"; const std::string ::lava_point_1 = "lava_point_1.png"; const std::string ::lava_point_3 = "lava_point_3.png"; const std::string ::lava_wave_right_1 = "lava_wave_right_1.png"; const std::string ::lava_wave_right_2 = "lava_wave_right_2.png"; const std::string ::lava_wave_right_3 = "lava_wave_right_3.png"; const std::string ::lava_wave_right_4 = "lava_wave_right_4.png"; const std::string ::lava_wave_right_5 = "lava_wave_right_5.png"; // --------------------------------------------------------- // convenience functions returing pointers to Sprite objects // --------------------------------------------------------- Sprite* ::createSprite() { return Sprite::createWithSpriteFrameName(); } Sprite* ::create_______1Sprite() { return Sprite::createWithSpriteFrameName(_______1); } Sprite* ::create_______2Sprite() { return Sprite::createWithSpriteFrameName(_______2); } Sprite* ::create____backlight1_bglight6Sprite() { return Sprite::createWithSpriteFrameName(____backlight1_bglight6); } Sprite* ::create____cd_1Sprite() { return Sprite::createWithSpriteFrameName(____cd_1); } Sprite* ::create____cd_2Sprite() { return Sprite::createWithSpriteFrameName(____cd_2); } Sprite* ::create____explode_1Sprite() { return Sprite::createWithSpriteFrameName(____explode_1); } Sprite* ::create____face_0Sprite() { return Sprite::createWithSpriteFrameName(____face_0); } Sprite* ::create____light_bgSprite() { return Sprite::createWithSpriteFrameName(____light_bg); } Sprite* ::create____light_lightSprite() { return Sprite::createWithSpriteFrameName(____light_light); } Sprite* ::create____pointSprite() { return Sprite::createWithSpriteFrameName(____point); } Sprite* ::create____point_1Sprite() { return Sprite::createWithSpriteFrameName(____point_1); } Sprite* ::create____point_2Sprite() { return Sprite::createWithSpriteFrameName(____point_2); } Sprite* ::create__level_greenSprite() { return Sprite::createWithSpriteFrameName(__level_green); } Sprite* ::create__lightSprite() { return Sprite::createWithSpriteFrameName(__light); } Sprite* ::create__light_bgSprite() { return Sprite::createWithSpriteFrameName(__light_bg); } Sprite* ::create__light_star_2Sprite() { return Sprite::createWithSpriteFrameName(__light_star_2); } Sprite* ::create__main_bg_rock_0Sprite() { return Sprite::createWithSpriteFrameName(__main_bg_rock_0); } Sprite* ::create__main_map_rock_1Sprite() { return Sprite::createWithSpriteFrameName(__main_map_rock_1); } Sprite* ::create__main_map_rock_2Sprite() { return Sprite::createWithSpriteFrameName(__main_map_rock_2); } Sprite* ::create__main_map_rock_3Sprite() { return Sprite::createWithSpriteFrameName(__main_map_rock_3); } Sprite* ::create__main_map_textureSprite() { return Sprite::createWithSpriteFrameName(__main_map_texture); } Sprite* ::createLava_drop_1Sprite() { return Sprite::createWithSpriteFrameName(lava_drop_1); } Sprite* ::createLava_drop_2Sprite() { return Sprite::createWithSpriteFrameName(lava_drop_2); } Sprite* ::createLava_drop_3Sprite() { return Sprite::createWithSpriteFrameName(lava_drop_3); } Sprite* ::createLava_drop_4Sprite() { return Sprite::createWithSpriteFrameName(lava_drop_4); } Sprite* ::createLava_icon_lifeSprite() { return Sprite::createWithSpriteFrameName(lava_icon_life); } Sprite* ::createLava_icon_life_8Sprite() { return Sprite::createWithSpriteFrameName(lava_icon_life_8); } Sprite* ::createLava_point_1Sprite() { return Sprite::createWithSpriteFrameName(lava_point_1); } Sprite* ::createLava_point_3Sprite() { return Sprite::createWithSpriteFrameName(lava_point_3); } Sprite* ::createLava_wave_right_1Sprite() { return Sprite::createWithSpriteFrameName(lava_wave_right_1); } Sprite* ::createLava_wave_right_2Sprite() { return Sprite::createWithSpriteFrameName(lava_wave_right_2); } Sprite* ::createLava_wave_right_3Sprite() { return Sprite::createWithSpriteFrameName(lava_wave_right_3); } Sprite* ::createLava_wave_right_4Sprite() { return Sprite::createWithSpriteFrameName(lava_wave_right_4); } Sprite* ::createLava_wave_right_5Sprite() { return Sprite::createWithSpriteFrameName(lava_wave_right_5); } // ------------------------------------------------ // convenience functions returning animation frames // ------------------------------------------------ Vector ::getAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(2); frames.pushBack(frameCache->getSpriteFrameByName(_______1)); frames.pushBack(frameCache->getSpriteFrameByName(_______2)); return frames; } Vector ::getLAVA_DROPAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(4); frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_1)); frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_2)); frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_3)); frames.pushBack(frameCache->getSpriteFrameByName(lava_drop_4)); return frames; } Vector ::getLAVA_POINTAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(2); frames.pushBack(frameCache->getSpriteFrameByName(lava_point_1)); frames.pushBack(frameCache->getSpriteFrameByName(lava_point_3)); return frames; } Vector ::getLAVA_WAVE_RIGHTAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(5); frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_1)); frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_2)); frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_3)); frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_4)); frames.pushBack(frameCache->getSpriteFrameByName(lava_wave_right_5)); return frames; } Vector ::get__MAIN_MAP_ROCKAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(3); frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_1)); frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_2)); frames.pushBack(frameCache->getSpriteFrameByName(__main_map_rock_3)); return frames; } Vector ::get____CDAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(2); frames.pushBack(frameCache->getSpriteFrameByName(____cd_1)); frames.pushBack(frameCache->getSpriteFrameByName(____cd_2)); return frames; } Vector ::get____POINTAnimationFrames() { SpriteFrameCache *frameCache = SpriteFrameCache::getInstance(); Vector frames; frames.reserve(2); frames.pushBack(frameCache->getSpriteFrameByName(____point_1)); frames.pushBack(frameCache->getSpriteFrameByName(____point_2)); return frames; } // ---------- // animations // ---------- Animate *::createAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(getAnimationFrames(), delay, loops)); } Animate *::createLAVA_DROPAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(getLAVA_DROPAnimationFrames(), delay, loops)); } Animate *::createLAVA_POINTAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(getLAVA_POINTAnimationFrames(), delay, loops)); } Animate *::createLAVA_WAVE_RIGHTAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(getLAVA_WAVE_RIGHTAnimationFrames(), delay, loops)); } Animate *::create__MAIN_MAP_ROCKAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(get__MAIN_MAP_ROCKAnimationFrames(), delay, loops)); } Animate *::create____CDAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(get____CDAnimationFrames(), delay, loops)); } Animate *::create____POINTAnimateAction(float delay, unsigned int loops) { return Animate::create(Animation::createWithSpriteFrames(get____POINTAnimationFrames(), delay, loops)); } }; // namespace