JG1rbSxhbO1Y.xml 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="JG1rbSxhbO1Y" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Assignment" id="3">
  5. <property CastRight="false"/>
  6. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  7. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;关卡数&quot;)"/>
  8. </node>
  9. <node class="Assignment" id="4">
  10. <property CastRight="true"/>
  11. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  12. <property Opr="Self.red::RedBehaviacTree::stringToFloat(string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  13. </node>
  14. <node class="Action" id="5">
  15. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_0&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  16. <property ResultOption="BT_SUCCESS"/>
  17. </node>
  18. <node class="IfElse" id="1">
  19. <node class="Condition" id="2">
  20. <property Operator="Less"/>
  21. <property Opl="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_0&quot;)"/>
  22. <property Opr="const float 6"/>
  23. </node>
  24. <node class="Sequence" id="6">
  25. <node class="Assignment" id="9">
  26. <property CastRight="false"/>
  27. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  28. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;关卡数&quot;)"/>
  29. </node>
  30. <node class="Assignment" id="10">
  31. <property CastRight="true"/>
  32. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  33. <property Opr="Self.red::RedBehaviacTree::stringToFloat(string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  34. </node>
  35. <node class="Action" id="11">
  36. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_1&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  37. <property ResultOption="BT_SUCCESS"/>
  38. </node>
  39. <node class="Compute" id="8">
  40. <property Operator="Div"/>
  41. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  42. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_1&quot;)"/>
  43. <property Opr2="const float 5"/>
  44. </node>
  45. <node class="Action" id="12">
  46. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  47. <property ResultOption="BT_SUCCESS"/>
  48. </node>
  49. <node class="Compute" id="13">
  50. <property Operator="Mul"/>
  51. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  52. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_2&quot;)"/>
  53. <property Opr2="const float 100"/>
  54. </node>
  55. <node class="Action" id="14">
  56. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  57. <property ResultOption="BT_SUCCESS"/>
  58. </node>
  59. <node class="Assignment" id="15">
  60. <property CastRight="true"/>
  61. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  62. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_3&quot;)"/>
  63. </node>
  64. <node class="Action" id="7">
  65. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;rbBvkYn4ew8O&quot;,&quot;PQTaal8tZVxb&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  66. <property ResultOption="BT_SUCCESS"/>
  67. </node>
  68. <node class="Assignment" id="17">
  69. <property CastRight="true"/>
  70. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  71. <property Opr="const float 0"/>
  72. </node>
  73. <node class="Action" id="16">
  74. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;xmVfKcEQddKe&quot;,&quot;r0eQeI1Ri5tH&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  75. <property ResultOption="BT_SUCCESS"/>
  76. </node>
  77. <node class="Assignment" id="19">
  78. <property CastRight="true"/>
  79. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  80. <property Opr="const float 0"/>
  81. </node>
  82. <node class="Action" id="18">
  83. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;x9YtPlfQZKp3&quot;,&quot;wWbTmypGoZHs&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  84. <property ResultOption="BT_SUCCESS"/>
  85. </node>
  86. </node>
  87. <node class="Sequence" id="20">
  88. <node class="Assignment" id="23">
  89. <property CastRight="false"/>
  90. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  91. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;关卡数&quot;)"/>
  92. </node>
  93. <node class="Assignment" id="24">
  94. <property CastRight="true"/>
  95. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  96. <property Opr="Self.red::RedBehaviacTree::stringToFloat(string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  97. </node>
  98. <node class="Action" id="25">
  99. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_4&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  100. <property ResultOption="BT_SUCCESS"/>
  101. </node>
  102. <node class="IfElse" id="21">
  103. <node class="Condition" id="22">
  104. <property Operator="Less"/>
  105. <property Opl="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_4&quot;)"/>
  106. <property Opr="const float 11"/>
  107. </node>
  108. <node class="Sequence" id="26">
  109. <node class="Assignment" id="28">
  110. <property CastRight="true"/>
  111. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  112. <property Opr="const float 100"/>
  113. </node>
  114. <node class="Action" id="27">
  115. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;3Y3Nso5ol8NT&quot;,&quot;PQTaal8tZVxb&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  116. <property ResultOption="BT_SUCCESS"/>
  117. </node>
  118. <node class="Assignment" id="31">
  119. <property CastRight="false"/>
  120. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  121. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;关卡数&quot;)"/>
  122. </node>
  123. <node class="Assignment" id="32">
  124. <property CastRight="true"/>
  125. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  126. <property Opr="Self.red::RedBehaviacTree::stringToFloat(string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  127. </node>
  128. <node class="Action" id="33">
  129. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_5&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  130. <property ResultOption="BT_SUCCESS"/>
  131. </node>
  132. <node class="Compute" id="30">
  133. <property Operator="Sub"/>
  134. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  135. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_5&quot;)"/>
  136. <property Opr2="const float 5"/>
  137. </node>
  138. <node class="Action" id="34">
  139. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_6&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  140. <property ResultOption="BT_SUCCESS"/>
  141. </node>
  142. <node class="Compute" id="35">
  143. <property Operator="Div"/>
  144. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  145. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_6&quot;)"/>
  146. <property Opr2="const float 5"/>
  147. </node>
  148. <node class="Action" id="36">
  149. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_7&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  150. <property ResultOption="BT_SUCCESS"/>
  151. </node>
  152. <node class="Compute" id="37">
  153. <property Operator="Mul"/>
  154. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  155. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_7&quot;)"/>
  156. <property Opr2="const float 100"/>
  157. </node>
  158. <node class="Action" id="38">
  159. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_8&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  160. <property ResultOption="BT_SUCCESS"/>
  161. </node>
  162. <node class="Assignment" id="39">
  163. <property CastRight="true"/>
  164. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  165. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_8&quot;)"/>
  166. </node>
  167. <node class="Action" id="29">
  168. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;0MroMMGtNU7J&quot;,&quot;r0eQeI1Ri5tH&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  169. <property ResultOption="BT_SUCCESS"/>
  170. </node>
  171. <node class="Assignment" id="41">
  172. <property CastRight="true"/>
  173. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  174. <property Opr="const float 0"/>
  175. </node>
  176. <node class="Action" id="40">
  177. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;KwhSE9ZJ1ubw&quot;,&quot;wWbTmypGoZHs&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  178. <property ResultOption="BT_SUCCESS"/>
  179. </node>
  180. </node>
  181. <node class="Sequence" id="42">
  182. <node class="Assignment" id="44">
  183. <property CastRight="true"/>
  184. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  185. <property Opr="const float 100"/>
  186. </node>
  187. <node class="Action" id="43">
  188. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;PqWK3reK4UEK&quot;,&quot;PQTaal8tZVxb&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  189. <property ResultOption="BT_SUCCESS"/>
  190. </node>
  191. <node class="Assignment" id="46">
  192. <property CastRight="true"/>
  193. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  194. <property Opr="const float 100"/>
  195. </node>
  196. <node class="Action" id="45">
  197. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;miVSfDHG6xJx&quot;,&quot;r0eQeI1Ri5tH&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  198. <property ResultOption="BT_SUCCESS"/>
  199. </node>
  200. <node class="Assignment" id="49">
  201. <property CastRight="false"/>
  202. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  203. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;关卡数&quot;)"/>
  204. </node>
  205. <node class="Assignment" id="50">
  206. <property CastRight="true"/>
  207. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  208. <property Opr="Self.red::RedBehaviacTree::stringToFloat(string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  209. </node>
  210. <node class="Action" id="51">
  211. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_9&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  212. <property ResultOption="BT_SUCCESS"/>
  213. </node>
  214. <node class="Compute" id="48">
  215. <property Operator="Sub"/>
  216. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  217. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_9&quot;)"/>
  218. <property Opr2="const float 10"/>
  219. </node>
  220. <node class="Action" id="52">
  221. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_10&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  222. <property ResultOption="BT_SUCCESS"/>
  223. </node>
  224. <node class="Compute" id="53">
  225. <property Operator="Div"/>
  226. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  227. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_10&quot;)"/>
  228. <property Opr2="const float 11"/>
  229. </node>
  230. <node class="Action" id="54">
  231. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_11&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  232. <property ResultOption="BT_SUCCESS"/>
  233. </node>
  234. <node class="Compute" id="55">
  235. <property Operator="Mul"/>
  236. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  237. <property Opr1="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_11&quot;)"/>
  238. <property Opr2="const float 100"/>
  239. </node>
  240. <node class="Action" id="56">
  241. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_12&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  242. <property ResultOption="BT_SUCCESS"/>
  243. </node>
  244. <node class="Assignment" id="57">
  245. <property CastRight="true"/>
  246. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  247. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_12&quot;)"/>
  248. </node>
  249. <node class="Action" id="47">
  250. <property Method="Self.red::RedBehaviacTree::sceneProgressBar(&quot;LoNWnaGpgfxW&quot;,&quot;wWbTmypGoZHs&quot;,&quot;k6mdSzKzP4tN&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  251. <property ResultOption="BT_SUCCESS"/>
  252. </node>
  253. </node>
  254. </node>
  255. </node>
  256. </node>
  257. </node>
  258. </behavior>