ui_clover.cpp 11 KB

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  1. // ---------------------------------------
  2. // Sprite definitions for ui_clover
  3. // Generated with TexturePacker 7.1.0
  4. //
  5. // https://www.codeandweb.com/texturepacker
  6. // ---------------------------------------
  7. #include ""
  8. USING_NS_CC;
  9. namespace TexturePacker
  10. {
  11. void ::addSpriteFramesToCache()
  12. {
  13. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  14. cache->addSpriteFramesWithFile("ui_clover.plist");
  15. };
  16. void ::removeSpriteFramesFromCache()
  17. {
  18. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  19. cache->removeSpriteFramesFromFile("ui_clover.plist");
  20. };
  21. // ---------------------
  22. // sprite name constants
  23. // ---------------------
  24. const std::string ::uc_big_1 = "uc_big_1.png";
  25. const std::string ::uc_big_2 = "uc_big_2.png";
  26. const std::string ::uc_big_3 = "uc_big_3.png";
  27. const std::string ::uc_big_4 = "uc_big_4.png";
  28. const std::string ::uc_big_probar_1 = "uc_big_probar_1.png";
  29. const std::string ::uc_big_probar_2 = "uc_big_probar_2.png";
  30. const std::string ::uc_big_title = "uc_big_title.png";
  31. const std::string ::uc_btn_close = "uc_btn_close.png";
  32. const std::string ::uc_btn_green = "uc_btn_green.png";
  33. const std::string ::uc_btn_highlight = "uc_btn_highlight.png";
  34. const std::string ::uc_caidai_1 = "uc_caidai_1.png";
  35. const std::string ::uc_caidai_2 = "uc_caidai_2.png";
  36. const std::string ::uc_caidai_3 = "uc_caidai_3.png";
  37. const std::string ::uc_card_tips_3 = "uc_card_tips_3.png";
  38. const std::string ::uc_efx_Iyxing = "uc_efx_Iyxing.png";
  39. const std::string ::uc_efx_Iyxing2 = "uc_efx_Iyxing2.png";
  40. const std::string ::uc_efx_Iyxing3 = "uc_efx_Iyxing3.png";
  41. const std::string ::uc_icon_box = "uc_icon_box.png";
  42. const std::string ::uc_icon_butterfly = "uc_icon_butterfly.png";
  43. const std::string ::uc_icon_infinite = "uc_icon_infinite.png";
  44. const std::string ::uc_icon_life = "uc_icon_life.png";
  45. const std::string ::uc_icon_lock = "uc_icon_lock.png";
  46. const std::string ::uc_icon_ok = "uc_icon_ok.png";
  47. const std::string ::uc_icon_task = "uc_icon_task.png";
  48. const std::string ::uc_item_bg = "uc_item_bg.png";
  49. const std::string ::uc_level_bottom = "uc_level_bottom.png";
  50. const std::string ::uc_level_green = "uc_level_green.png";
  51. const std::string ::uc_level_mid = "uc_level_mid.png";
  52. const std::string ::uc_level_red = "uc_level_red.png";
  53. const std::string ::uc_level_top = "uc_level_top.png";
  54. const std::string ::uc_light_no = "uc_light_no.png";
  55. const std::string ::uc_light_yes = "uc_light_yes.png";
  56. const std::string ::uc_popup_bg_green = "uc_popup_bg_green.png";
  57. const std::string ::uc_popup_pic = "uc_popup_pic.png";
  58. const std::string ::uc_separate_line = "uc_separate_line.png";
  59. const std::string ::uc_shizixing = "uc_shizixing.png";
  60. const std::string ::uc_star_guang_2 = "uc_star_guang_2.png";
  61. const std::string ::uc_time_bg = "uc_time_bg.png";
  62. const std::string ::uc_title_bg = "uc_title_bg.png";
  63. const std::string ::uc_topbar = "uc_topbar.png";
  64. const std::string ::uc_topbar_clock_1 = "uc_topbar_clock_1.png";
  65. const std::string ::uc_topbar_probar_1 = "uc_topbar_probar_1.png";
  66. const std::string ::uc_topbar_probar_2 = "uc_topbar_probar_2.png";
  67. // ---------------------------------------------------------
  68. // convenience functions returing pointers to Sprite objects
  69. // ---------------------------------------------------------
  70. Sprite* ::createUc_big_1Sprite()
  71. {
  72. return Sprite::createWithSpriteFrameName(uc_big_1);
  73. }
  74. Sprite* ::createUc_big_2Sprite()
  75. {
  76. return Sprite::createWithSpriteFrameName(uc_big_2);
  77. }
  78. Sprite* ::createUc_big_3Sprite()
  79. {
  80. return Sprite::createWithSpriteFrameName(uc_big_3);
  81. }
  82. Sprite* ::createUc_big_4Sprite()
  83. {
  84. return Sprite::createWithSpriteFrameName(uc_big_4);
  85. }
  86. Sprite* ::createUc_big_probar_1Sprite()
  87. {
  88. return Sprite::createWithSpriteFrameName(uc_big_probar_1);
  89. }
  90. Sprite* ::createUc_big_probar_2Sprite()
  91. {
  92. return Sprite::createWithSpriteFrameName(uc_big_probar_2);
  93. }
  94. Sprite* ::createUc_big_titleSprite()
  95. {
  96. return Sprite::createWithSpriteFrameName(uc_big_title);
  97. }
  98. Sprite* ::createUc_btn_closeSprite()
  99. {
  100. return Sprite::createWithSpriteFrameName(uc_btn_close);
  101. }
  102. Sprite* ::createUc_btn_greenSprite()
  103. {
  104. return Sprite::createWithSpriteFrameName(uc_btn_green);
  105. }
  106. Sprite* ::createUc_btn_highlightSprite()
  107. {
  108. return Sprite::createWithSpriteFrameName(uc_btn_highlight);
  109. }
  110. Sprite* ::createUc_caidai_1Sprite()
  111. {
  112. return Sprite::createWithSpriteFrameName(uc_caidai_1);
  113. }
  114. Sprite* ::createUc_caidai_2Sprite()
  115. {
  116. return Sprite::createWithSpriteFrameName(uc_caidai_2);
  117. }
  118. Sprite* ::createUc_caidai_3Sprite()
  119. {
  120. return Sprite::createWithSpriteFrameName(uc_caidai_3);
  121. }
  122. Sprite* ::createUc_card_tips_3Sprite()
  123. {
  124. return Sprite::createWithSpriteFrameName(uc_card_tips_3);
  125. }
  126. Sprite* ::createUc_efx_IyxingSprite()
  127. {
  128. return Sprite::createWithSpriteFrameName(uc_efx_Iyxing);
  129. }
  130. Sprite* ::createUc_efx_Iyxing2Sprite()
  131. {
  132. return Sprite::createWithSpriteFrameName(uc_efx_Iyxing2);
  133. }
  134. Sprite* ::createUc_efx_Iyxing3Sprite()
  135. {
  136. return Sprite::createWithSpriteFrameName(uc_efx_Iyxing3);
  137. }
  138. Sprite* ::createUc_icon_boxSprite()
  139. {
  140. return Sprite::createWithSpriteFrameName(uc_icon_box);
  141. }
  142. Sprite* ::createUc_icon_butterflySprite()
  143. {
  144. return Sprite::createWithSpriteFrameName(uc_icon_butterfly);
  145. }
  146. Sprite* ::createUc_icon_infiniteSprite()
  147. {
  148. return Sprite::createWithSpriteFrameName(uc_icon_infinite);
  149. }
  150. Sprite* ::createUc_icon_lifeSprite()
  151. {
  152. return Sprite::createWithSpriteFrameName(uc_icon_life);
  153. }
  154. Sprite* ::createUc_icon_lockSprite()
  155. {
  156. return Sprite::createWithSpriteFrameName(uc_icon_lock);
  157. }
  158. Sprite* ::createUc_icon_okSprite()
  159. {
  160. return Sprite::createWithSpriteFrameName(uc_icon_ok);
  161. }
  162. Sprite* ::createUc_icon_taskSprite()
  163. {
  164. return Sprite::createWithSpriteFrameName(uc_icon_task);
  165. }
  166. Sprite* ::createUc_item_bgSprite()
  167. {
  168. return Sprite::createWithSpriteFrameName(uc_item_bg);
  169. }
  170. Sprite* ::createUc_level_bottomSprite()
  171. {
  172. return Sprite::createWithSpriteFrameName(uc_level_bottom);
  173. }
  174. Sprite* ::createUc_level_greenSprite()
  175. {
  176. return Sprite::createWithSpriteFrameName(uc_level_green);
  177. }
  178. Sprite* ::createUc_level_midSprite()
  179. {
  180. return Sprite::createWithSpriteFrameName(uc_level_mid);
  181. }
  182. Sprite* ::createUc_level_redSprite()
  183. {
  184. return Sprite::createWithSpriteFrameName(uc_level_red);
  185. }
  186. Sprite* ::createUc_level_topSprite()
  187. {
  188. return Sprite::createWithSpriteFrameName(uc_level_top);
  189. }
  190. Sprite* ::createUc_light_noSprite()
  191. {
  192. return Sprite::createWithSpriteFrameName(uc_light_no);
  193. }
  194. Sprite* ::createUc_light_yesSprite()
  195. {
  196. return Sprite::createWithSpriteFrameName(uc_light_yes);
  197. }
  198. Sprite* ::createUc_popup_bg_greenSprite()
  199. {
  200. return Sprite::createWithSpriteFrameName(uc_popup_bg_green);
  201. }
  202. Sprite* ::createUc_popup_picSprite()
  203. {
  204. return Sprite::createWithSpriteFrameName(uc_popup_pic);
  205. }
  206. Sprite* ::createUc_separate_lineSprite()
  207. {
  208. return Sprite::createWithSpriteFrameName(uc_separate_line);
  209. }
  210. Sprite* ::createUc_shizixingSprite()
  211. {
  212. return Sprite::createWithSpriteFrameName(uc_shizixing);
  213. }
  214. Sprite* ::createUc_star_guang_2Sprite()
  215. {
  216. return Sprite::createWithSpriteFrameName(uc_star_guang_2);
  217. }
  218. Sprite* ::createUc_time_bgSprite()
  219. {
  220. return Sprite::createWithSpriteFrameName(uc_time_bg);
  221. }
  222. Sprite* ::createUc_title_bgSprite()
  223. {
  224. return Sprite::createWithSpriteFrameName(uc_title_bg);
  225. }
  226. Sprite* ::createUc_topbarSprite()
  227. {
  228. return Sprite::createWithSpriteFrameName(uc_topbar);
  229. }
  230. Sprite* ::createUc_topbar_clock_1Sprite()
  231. {
  232. return Sprite::createWithSpriteFrameName(uc_topbar_clock_1);
  233. }
  234. Sprite* ::createUc_topbar_probar_1Sprite()
  235. {
  236. return Sprite::createWithSpriteFrameName(uc_topbar_probar_1);
  237. }
  238. Sprite* ::createUc_topbar_probar_2Sprite()
  239. {
  240. return Sprite::createWithSpriteFrameName(uc_topbar_probar_2);
  241. }
  242. // ------------------------------------------------
  243. // convenience functions returning animation frames
  244. // ------------------------------------------------
  245. Vector<SpriteFrame*> ::getUC_BIGAnimationFrames()
  246. {
  247. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  248. Vector<SpriteFrame*> frames;
  249. frames.reserve(4);
  250. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_1));
  251. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_2));
  252. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_3));
  253. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_4));
  254. return frames;
  255. }
  256. Vector<SpriteFrame*> ::getUC_BIG_PROBARAnimationFrames()
  257. {
  258. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  259. Vector<SpriteFrame*> frames;
  260. frames.reserve(2);
  261. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_probar_1));
  262. frames.pushBack(frameCache->getSpriteFrameByName(uc_big_probar_2));
  263. return frames;
  264. }
  265. Vector<SpriteFrame*> ::getUC_CAIDAIAnimationFrames()
  266. {
  267. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  268. Vector<SpriteFrame*> frames;
  269. frames.reserve(3);
  270. frames.pushBack(frameCache->getSpriteFrameByName(uc_caidai_1));
  271. frames.pushBack(frameCache->getSpriteFrameByName(uc_caidai_2));
  272. frames.pushBack(frameCache->getSpriteFrameByName(uc_caidai_3));
  273. return frames;
  274. }
  275. Vector<SpriteFrame*> ::getUC_EFX_IYXINGAnimationFrames()
  276. {
  277. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  278. Vector<SpriteFrame*> frames;
  279. frames.reserve(2);
  280. frames.pushBack(frameCache->getSpriteFrameByName(uc_efx_Iyxing2));
  281. frames.pushBack(frameCache->getSpriteFrameByName(uc_efx_Iyxing3));
  282. return frames;
  283. }
  284. Vector<SpriteFrame*> ::getUC_TOPBAR_PROBARAnimationFrames()
  285. {
  286. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  287. Vector<SpriteFrame*> frames;
  288. frames.reserve(2);
  289. frames.pushBack(frameCache->getSpriteFrameByName(uc_topbar_probar_1));
  290. frames.pushBack(frameCache->getSpriteFrameByName(uc_topbar_probar_2));
  291. return frames;
  292. }
  293. // ----------
  294. // animations
  295. // ----------
  296. Animate *::createUC_BIGAnimateAction(float delay, unsigned int loops)
  297. {
  298. return Animate::create(Animation::createWithSpriteFrames(getUC_BIGAnimationFrames(), delay, loops));
  299. }
  300. Animate *::createUC_BIG_PROBARAnimateAction(float delay, unsigned int loops)
  301. {
  302. return Animate::create(Animation::createWithSpriteFrames(getUC_BIG_PROBARAnimationFrames(), delay, loops));
  303. }
  304. Animate *::createUC_CAIDAIAnimateAction(float delay, unsigned int loops)
  305. {
  306. return Animate::create(Animation::createWithSpriteFrames(getUC_CAIDAIAnimationFrames(), delay, loops));
  307. }
  308. Animate *::createUC_EFX_IYXINGAnimateAction(float delay, unsigned int loops)
  309. {
  310. return Animate::create(Animation::createWithSpriteFrames(getUC_EFX_IYXINGAnimationFrames(), delay, loops));
  311. }
  312. Animate *::createUC_TOPBAR_PROBARAnimateAction(float delay, unsigned int loops)
  313. {
  314. return Animate::create(Animation::createWithSpriteFrames(getUC_TOPBAR_PROBARAnimationFrames(), delay, loops));
  315. }
  316. }; // namespace