ui_pickingparty.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510
  1. // ---------------------------------------
  2. // Sprite definitions for ui_pickingparty
  3. // Generated with TexturePacker 7.1.0
  4. //
  5. // https://www.codeandweb.com/texturepacker
  6. // ---------------------------------------
  7. #include ""
  8. USING_NS_CC;
  9. namespace TexturePacker
  10. {
  11. void ::addSpriteFramesToCache()
  12. {
  13. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  14. cache->addSpriteFramesWithFile("ui_pickingparty.plist");
  15. };
  16. void ::removeSpriteFramesFromCache()
  17. {
  18. SpriteFrameCache *cache = SpriteFrameCache::getInstance();
  19. cache->removeSpriteFramesFromFile("ui_pickingparty.plist");
  20. };
  21. // ---------------------
  22. // sprite name constants
  23. // ---------------------
  24. const std::string ::pp_add_icon = "pp_add_icon.png";
  25. const std::string ::pp_buy_btn = "pp_buy_btn.png";
  26. const std::string ::pp_cd_1 = "pp_cd_1.png";
  27. const std::string ::pp_cd_2 = "pp_cd_2.png";
  28. const std::string ::pp_cd_3 = "pp_cd_3.png";
  29. const std::string ::pp_chest = "pp_chest.png";
  30. const std::string ::pp_claim_btn = "pp_claim_btn.png";
  31. const std::string ::pp_close_btn = "pp_close_btn.png";
  32. const std::string ::pp_close_btn_png = "pp_close_btn.png.png";
  33. const std::string ::pp_coin_1 = "pp_coin_1.png";
  34. const std::string ::pp_entrance_time_bg = "pp_entrance_time_bg.png";
  35. const std::string ::pp_face = "pp_face.png";
  36. const std::string ::pp_face_1 = "pp_face_1.png";
  37. const std::string ::pp_frame = "pp_frame.png";
  38. const std::string ::pp_frame_me = "pp_frame_me.png";
  39. const std::string ::pp_frame_me_s = "pp_frame_me_s.png";
  40. const std::string ::pp_frame_s = "pp_frame_s.png";
  41. const std::string ::pp_fx_star = "pp_fx_star.png";
  42. const std::string ::pp_goden_mushroom = "pp_goden_mushroom.png";
  43. const std::string ::pp_goden_mushroom_2 = "pp_goden_mushroom_2.png";
  44. const std::string ::pp_icon_green = "pp_icon_green.png";
  45. const std::string ::pp_icon_infinite = "pp_icon_infinite.png";
  46. const std::string ::pp_icon_life = "pp_icon_life_.png";
  47. const std::string ::pp_icon_life_8 = "pp_icon_life_8.png";
  48. const std::string ::pp_icon_loading = "pp_icon_loading.png";
  49. const std::string ::pp_leaves = "pp_leaves.png";
  50. const std::string ::pp_level_green = "pp_level_green.png";
  51. const std::string ::pp_level_red = "pp_level_red.png";
  52. const std::string ::pp_light = "pp_light.png";
  53. const std::string ::pp_light_bg = "pp_light_bg.png";
  54. const std::string ::pp_light_light = "pp_light_light.png";
  55. const std::string ::pp_light_star = "pp_light_star.png";
  56. const std::string ::pp_light_star_2 = "pp_light_star_2.png";
  57. const std::string ::pp_loading_bg = "pp_loading_bg.png";
  58. const std::string ::pp_loading_fill = "pp_loading_fill.png";
  59. const std::string ::pp_main_bg = "pp_main_bg.png";
  60. const std::string ::pp_main_i_icon = "pp_main_i_icon.png";
  61. const std::string ::pp_medal_1 = "pp_medal_1.png";
  62. const std::string ::pp_num_bg_1 = "pp_num_bg_1.png";
  63. const std::string ::pp_num_bg_2 = "pp_num_bg_2.png";
  64. const std::string ::pp_pic = "pp_pic.png";
  65. const std::string ::pp_popup_bg = "pp_popup_bg.png";
  66. const std::string ::pp_popup_dec_2 = "pp_popup_dec_2.png";
  67. const std::string ::pp_popup_icon_light = "pp_popup_icon_light.png";
  68. const std::string ::pp_popup_light = "pp_popup_light.png";
  69. const std::string ::pp_popup_pic = "pp_popup_pic.png";
  70. const std::string ::pp_prop_1 = "pp_prop_1.png";
  71. const std::string ::pp_prop_11 = "pp_prop_11.png";
  72. const std::string ::pp_prop_2 = "pp_prop_2.png";
  73. const std::string ::pp_prop_3 = "pp_prop_3.png";
  74. const std::string ::pp_prop_4 = "pp_prop_4.png";
  75. const std::string ::pp_prop_5 = "pp_prop_5.png";
  76. const std::string ::pp_prop_example = "pp_prop_example.png";
  77. const std::string ::pp_rank_icon = "pp_rank_icon.png";
  78. const std::string ::pp_reward_bg = "pp_reward_bg.png";
  79. const std::string ::pp_reward_down_bg = "pp_reward_down_bg.png";
  80. const std::string ::pp_reward_frame = "pp_reward_frame.png";
  81. const std::string ::pp_reward_light = "pp_reward_light.png";
  82. const std::string ::pp_rewards_title = "pp_rewards_title.png";
  83. const std::string ::pp_rewrds_title = "pp_rewrds_title.png";
  84. const std::string ::pp_started_title = "pp_started_title.png";
  85. const std::string ::pp_tips_1 = "pp_tips_1.png";
  86. const std::string ::pp_tips_2 = "pp_tips_2.png";
  87. const std::string ::pp_title = "pp_title.png";
  88. const std::string ::pp_title_bg = "pp_title_bg.png";
  89. const std::string ::pp_titlel_bg = "pp_titlel_bg.png";
  90. const std::string ::pp_topbar_clock = "pp_topbar_clock.png";
  91. // ---------------------------------------------------------
  92. // convenience functions returing pointers to Sprite objects
  93. // ---------------------------------------------------------
  94. Sprite* ::createPp_add_iconSprite()
  95. {
  96. return Sprite::createWithSpriteFrameName(pp_add_icon);
  97. }
  98. Sprite* ::createPp_buy_btnSprite()
  99. {
  100. return Sprite::createWithSpriteFrameName(pp_buy_btn);
  101. }
  102. Sprite* ::createPp_cd_1Sprite()
  103. {
  104. return Sprite::createWithSpriteFrameName(pp_cd_1);
  105. }
  106. Sprite* ::createPp_cd_2Sprite()
  107. {
  108. return Sprite::createWithSpriteFrameName(pp_cd_2);
  109. }
  110. Sprite* ::createPp_cd_3Sprite()
  111. {
  112. return Sprite::createWithSpriteFrameName(pp_cd_3);
  113. }
  114. Sprite* ::createPp_chestSprite()
  115. {
  116. return Sprite::createWithSpriteFrameName(pp_chest);
  117. }
  118. Sprite* ::createPp_claim_btnSprite()
  119. {
  120. return Sprite::createWithSpriteFrameName(pp_claim_btn);
  121. }
  122. Sprite* ::createPp_close_btnSprite()
  123. {
  124. return Sprite::createWithSpriteFrameName(pp_close_btn);
  125. }
  126. Sprite* ::createPp_close_btn_pngSprite()
  127. {
  128. return Sprite::createWithSpriteFrameName(pp_close_btn_png);
  129. }
  130. Sprite* ::createPp_coin_1Sprite()
  131. {
  132. return Sprite::createWithSpriteFrameName(pp_coin_1);
  133. }
  134. Sprite* ::createPp_entrance_time_bgSprite()
  135. {
  136. return Sprite::createWithSpriteFrameName(pp_entrance_time_bg);
  137. }
  138. Sprite* ::createPp_faceSprite()
  139. {
  140. return Sprite::createWithSpriteFrameName(pp_face);
  141. }
  142. Sprite* ::createPp_face_1Sprite()
  143. {
  144. return Sprite::createWithSpriteFrameName(pp_face_1);
  145. }
  146. Sprite* ::createPp_frameSprite()
  147. {
  148. return Sprite::createWithSpriteFrameName(pp_frame);
  149. }
  150. Sprite* ::createPp_frame_meSprite()
  151. {
  152. return Sprite::createWithSpriteFrameName(pp_frame_me);
  153. }
  154. Sprite* ::createPp_frame_me_sSprite()
  155. {
  156. return Sprite::createWithSpriteFrameName(pp_frame_me_s);
  157. }
  158. Sprite* ::createPp_frame_sSprite()
  159. {
  160. return Sprite::createWithSpriteFrameName(pp_frame_s);
  161. }
  162. Sprite* ::createPp_fx_starSprite()
  163. {
  164. return Sprite::createWithSpriteFrameName(pp_fx_star);
  165. }
  166. Sprite* ::createPp_goden_mushroomSprite()
  167. {
  168. return Sprite::createWithSpriteFrameName(pp_goden_mushroom);
  169. }
  170. Sprite* ::createPp_goden_mushroom_2Sprite()
  171. {
  172. return Sprite::createWithSpriteFrameName(pp_goden_mushroom_2);
  173. }
  174. Sprite* ::createPp_icon_greenSprite()
  175. {
  176. return Sprite::createWithSpriteFrameName(pp_icon_green);
  177. }
  178. Sprite* ::createPp_icon_infiniteSprite()
  179. {
  180. return Sprite::createWithSpriteFrameName(pp_icon_infinite);
  181. }
  182. Sprite* ::createPp_icon_lifeSprite()
  183. {
  184. return Sprite::createWithSpriteFrameName(pp_icon_life);
  185. }
  186. Sprite* ::createPp_icon_life_8Sprite()
  187. {
  188. return Sprite::createWithSpriteFrameName(pp_icon_life_8);
  189. }
  190. Sprite* ::createPp_icon_loadingSprite()
  191. {
  192. return Sprite::createWithSpriteFrameName(pp_icon_loading);
  193. }
  194. Sprite* ::createPp_leavesSprite()
  195. {
  196. return Sprite::createWithSpriteFrameName(pp_leaves);
  197. }
  198. Sprite* ::createPp_level_greenSprite()
  199. {
  200. return Sprite::createWithSpriteFrameName(pp_level_green);
  201. }
  202. Sprite* ::createPp_level_redSprite()
  203. {
  204. return Sprite::createWithSpriteFrameName(pp_level_red);
  205. }
  206. Sprite* ::createPp_lightSprite()
  207. {
  208. return Sprite::createWithSpriteFrameName(pp_light);
  209. }
  210. Sprite* ::createPp_light_bgSprite()
  211. {
  212. return Sprite::createWithSpriteFrameName(pp_light_bg);
  213. }
  214. Sprite* ::createPp_light_lightSprite()
  215. {
  216. return Sprite::createWithSpriteFrameName(pp_light_light);
  217. }
  218. Sprite* ::createPp_light_starSprite()
  219. {
  220. return Sprite::createWithSpriteFrameName(pp_light_star);
  221. }
  222. Sprite* ::createPp_light_star_2Sprite()
  223. {
  224. return Sprite::createWithSpriteFrameName(pp_light_star_2);
  225. }
  226. Sprite* ::createPp_loading_bgSprite()
  227. {
  228. return Sprite::createWithSpriteFrameName(pp_loading_bg);
  229. }
  230. Sprite* ::createPp_loading_fillSprite()
  231. {
  232. return Sprite::createWithSpriteFrameName(pp_loading_fill);
  233. }
  234. Sprite* ::createPp_main_bgSprite()
  235. {
  236. return Sprite::createWithSpriteFrameName(pp_main_bg);
  237. }
  238. Sprite* ::createPp_main_i_iconSprite()
  239. {
  240. return Sprite::createWithSpriteFrameName(pp_main_i_icon);
  241. }
  242. Sprite* ::createPp_medal_1Sprite()
  243. {
  244. return Sprite::createWithSpriteFrameName(pp_medal_1);
  245. }
  246. Sprite* ::createPp_num_bg_1Sprite()
  247. {
  248. return Sprite::createWithSpriteFrameName(pp_num_bg_1);
  249. }
  250. Sprite* ::createPp_num_bg_2Sprite()
  251. {
  252. return Sprite::createWithSpriteFrameName(pp_num_bg_2);
  253. }
  254. Sprite* ::createPp_picSprite()
  255. {
  256. return Sprite::createWithSpriteFrameName(pp_pic);
  257. }
  258. Sprite* ::createPp_popup_bgSprite()
  259. {
  260. return Sprite::createWithSpriteFrameName(pp_popup_bg);
  261. }
  262. Sprite* ::createPp_popup_dec_2Sprite()
  263. {
  264. return Sprite::createWithSpriteFrameName(pp_popup_dec_2);
  265. }
  266. Sprite* ::createPp_popup_icon_lightSprite()
  267. {
  268. return Sprite::createWithSpriteFrameName(pp_popup_icon_light);
  269. }
  270. Sprite* ::createPp_popup_lightSprite()
  271. {
  272. return Sprite::createWithSpriteFrameName(pp_popup_light);
  273. }
  274. Sprite* ::createPp_popup_picSprite()
  275. {
  276. return Sprite::createWithSpriteFrameName(pp_popup_pic);
  277. }
  278. Sprite* ::createPp_prop_1Sprite()
  279. {
  280. return Sprite::createWithSpriteFrameName(pp_prop_1);
  281. }
  282. Sprite* ::createPp_prop_11Sprite()
  283. {
  284. return Sprite::createWithSpriteFrameName(pp_prop_11);
  285. }
  286. Sprite* ::createPp_prop_2Sprite()
  287. {
  288. return Sprite::createWithSpriteFrameName(pp_prop_2);
  289. }
  290. Sprite* ::createPp_prop_3Sprite()
  291. {
  292. return Sprite::createWithSpriteFrameName(pp_prop_3);
  293. }
  294. Sprite* ::createPp_prop_4Sprite()
  295. {
  296. return Sprite::createWithSpriteFrameName(pp_prop_4);
  297. }
  298. Sprite* ::createPp_prop_5Sprite()
  299. {
  300. return Sprite::createWithSpriteFrameName(pp_prop_5);
  301. }
  302. Sprite* ::createPp_prop_exampleSprite()
  303. {
  304. return Sprite::createWithSpriteFrameName(pp_prop_example);
  305. }
  306. Sprite* ::createPp_rank_iconSprite()
  307. {
  308. return Sprite::createWithSpriteFrameName(pp_rank_icon);
  309. }
  310. Sprite* ::createPp_reward_bgSprite()
  311. {
  312. return Sprite::createWithSpriteFrameName(pp_reward_bg);
  313. }
  314. Sprite* ::createPp_reward_down_bgSprite()
  315. {
  316. return Sprite::createWithSpriteFrameName(pp_reward_down_bg);
  317. }
  318. Sprite* ::createPp_reward_frameSprite()
  319. {
  320. return Sprite::createWithSpriteFrameName(pp_reward_frame);
  321. }
  322. Sprite* ::createPp_reward_lightSprite()
  323. {
  324. return Sprite::createWithSpriteFrameName(pp_reward_light);
  325. }
  326. Sprite* ::createPp_rewards_titleSprite()
  327. {
  328. return Sprite::createWithSpriteFrameName(pp_rewards_title);
  329. }
  330. Sprite* ::createPp_rewrds_titleSprite()
  331. {
  332. return Sprite::createWithSpriteFrameName(pp_rewrds_title);
  333. }
  334. Sprite* ::createPp_started_titleSprite()
  335. {
  336. return Sprite::createWithSpriteFrameName(pp_started_title);
  337. }
  338. Sprite* ::createPp_tips_1Sprite()
  339. {
  340. return Sprite::createWithSpriteFrameName(pp_tips_1);
  341. }
  342. Sprite* ::createPp_tips_2Sprite()
  343. {
  344. return Sprite::createWithSpriteFrameName(pp_tips_2);
  345. }
  346. Sprite* ::createPp_titleSprite()
  347. {
  348. return Sprite::createWithSpriteFrameName(pp_title);
  349. }
  350. Sprite* ::createPp_title_bgSprite()
  351. {
  352. return Sprite::createWithSpriteFrameName(pp_title_bg);
  353. }
  354. Sprite* ::createPp_titlel_bgSprite()
  355. {
  356. return Sprite::createWithSpriteFrameName(pp_titlel_bg);
  357. }
  358. Sprite* ::createPp_topbar_clockSprite()
  359. {
  360. return Sprite::createWithSpriteFrameName(pp_topbar_clock);
  361. }
  362. // ------------------------------------------------
  363. // convenience functions returning animation frames
  364. // ------------------------------------------------
  365. Vector<SpriteFrame*> ::getPP_CDAnimationFrames()
  366. {
  367. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  368. Vector<SpriteFrame*> frames;
  369. frames.reserve(3);
  370. frames.pushBack(frameCache->getSpriteFrameByName(pp_cd_1));
  371. frames.pushBack(frameCache->getSpriteFrameByName(pp_cd_2));
  372. frames.pushBack(frameCache->getSpriteFrameByName(pp_cd_3));
  373. return frames;
  374. }
  375. Vector<SpriteFrame*> ::getPP_NUM_BGAnimationFrames()
  376. {
  377. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  378. Vector<SpriteFrame*> frames;
  379. frames.reserve(2);
  380. frames.pushBack(frameCache->getSpriteFrameByName(pp_num_bg_1));
  381. frames.pushBack(frameCache->getSpriteFrameByName(pp_num_bg_2));
  382. return frames;
  383. }
  384. Vector<SpriteFrame*> ::getPP_PROPAnimationFrames()
  385. {
  386. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  387. Vector<SpriteFrame*> frames;
  388. frames.reserve(6);
  389. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_1));
  390. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_2));
  391. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_3));
  392. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_4));
  393. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_5));
  394. frames.pushBack(frameCache->getSpriteFrameByName(pp_prop_11));
  395. return frames;
  396. }
  397. Vector<SpriteFrame*> ::getPP_TIPSAnimationFrames()
  398. {
  399. SpriteFrameCache *frameCache = SpriteFrameCache::getInstance();
  400. Vector<SpriteFrame*> frames;
  401. frames.reserve(2);
  402. frames.pushBack(frameCache->getSpriteFrameByName(pp_tips_1));
  403. frames.pushBack(frameCache->getSpriteFrameByName(pp_tips_2));
  404. return frames;
  405. }
  406. // ----------
  407. // animations
  408. // ----------
  409. Animate *::createPP_CDAnimateAction(float delay, unsigned int loops)
  410. {
  411. return Animate::create(Animation::createWithSpriteFrames(getPP_CDAnimationFrames(), delay, loops));
  412. }
  413. Animate *::createPP_NUM_BGAnimateAction(float delay, unsigned int loops)
  414. {
  415. return Animate::create(Animation::createWithSpriteFrames(getPP_NUM_BGAnimationFrames(), delay, loops));
  416. }
  417. Animate *::createPP_PROPAnimateAction(float delay, unsigned int loops)
  418. {
  419. return Animate::create(Animation::createWithSpriteFrames(getPP_PROPAnimationFrames(), delay, loops));
  420. }
  421. Animate *::createPP_TIPSAnimateAction(float delay, unsigned int loops)
  422. {
  423. return Animate::create(Animation::createWithSpriteFrames(getPP_TIPSAnimationFrames(), delay, loops));
  424. }
  425. }; // namespace