64aB3P5hRULL.xml 72 KB

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  5. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;l9ImKCn9DST0&quot;,&quot;0&quot;)"/>
  6. <property ResultOption="BT_SUCCESS"/>
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  9. <property Method="Self.red::RedBehaviacTree::playSubredTimeLine(&quot;3ruEwG0KiH6A&quot;,&quot;kYADGMJ3YJtL&quot;,&quot;1&quot;)"/>
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  14. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  15. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-头像png&quot;)"/>
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  23. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
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  36. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  37. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-玩家名字&quot;)"/>
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  46. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-是否是当前玩家&quot;)"/>
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  96. <property Opr2="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-头像大小&quot;)"/>
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  112. <node class="Assignment" id="27">
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  114. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  115. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_4&quot;)"/>
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  117. <node class="Action" id="28">
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  119. <property ResultOption="BT_SUCCESS"/>
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  121. <node class="Assignment" id="29">
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  124. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_5&quot;)"/>
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  128. <property ResultOption="BT_SUCCESS"/>
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  130. <node class="Action" id="31">
  131. <property Method="Self.red::RedBehaviacTree::setNodeScale(&quot;ag18u6RonSYl&quot;,&quot;HT5rVm1aITeo&quot;,&quot;__ttbt__localVariableIndex_6&quot;,&quot;__ttbt__localVariableIndex_7&quot;)"/>
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  134. <node class="Assignment" id="33">
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  137. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-当前阶段&quot;)"/>
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  139. <node class="Action" id="34">
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  143. <node class="Assignment" id="35">
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  146. <property Opr="const string &quot;1&quot;"/>
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  152. <node class="IfElse" id="32">
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  156. <property Opr="const bool true"/>
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  158. <node class="Sequence" id="38">
  159. <node class="Action" id="39">
  160. <property Method="Self.red::RedBehaviacTree::playSubredTimeLine(&quot;PdjMNBl5Agb&quot;,&quot;Qz8nNS5Klk0S&quot;,&quot;0&quot;)"/>
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  185. <node class="Assignment" id="45">
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  188. <property Opr="const string &quot;绑定计分板&quot;"/>
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  194. <node class="Assignment" id="47">
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  224. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-当前阶段&quot;)"/>
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  230. <node class="Assignment" id="57">
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  243. <property Opr="const bool true"/>
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  245. <node class="Sequence" id="60">
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  247. <property Method="Self.red::RedBehaviacTree::playSubredTimeLine(&quot;MKVJaNkuodR2&quot;,&quot;Qz8nNS5Klk0S&quot;,&quot;3&quot;)"/>
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  250. <node class="Assignment" id="62">
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  297. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-玩家进度&quot;)"/>
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