1BloCNR664kn.xml 5.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="1BloCNR664kn" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Assignment" id="2">
  9. <property CastRight="false"/>
  10. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  11. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_默认状态&quot;)"/>
  12. </node>
  13. <node class="Action" id="3">
  14. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具默认状态&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  15. <property ResultOption="BT_SUCCESS"/>
  16. </node>
  17. <node class="Assignment" id="4">
  18. <property CastRight="false"/>
  19. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  20. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_解锁等级&quot;)"/>
  21. </node>
  22. <node class="Action" id="5">
  23. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;解锁等级&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  24. <property ResultOption="BT_SUCCESS"/>
  25. </node>
  26. <node class="Assignment" id="6">
  27. <property CastRight="false"/>
  28. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  29. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_道具数量&quot;)"/>
  30. </node>
  31. <node class="Action" id="7">
  32. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具数量&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  33. <property ResultOption="BT_SUCCESS"/>
  34. </node>
  35. <node class="Assignment" id="8">
  36. <property CastRight="false"/>
  37. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  38. <property Opr="const string &quot;时效文本&quot;"/>
  39. </node>
  40. <node class="Action" id="9">
  41. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;时效文本&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  42. <property ResultOption="BT_SUCCESS"/>
  43. </node>
  44. <node class="Assignment" id="10">
  45. <property CastRight="false"/>
  46. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  47. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-Plist路径&quot;)"/>
  48. </node>
  49. <node class="Action" id="11">
  50. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;Plist路径&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  51. <property ResultOption="BT_SUCCESS"/>
  52. </node>
  53. <node class="Assignment" id="12">
  54. <property CastRight="false"/>
  55. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  56. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_图片名&quot;)"/>
  57. </node>
  58. <node class="Action" id="13">
  59. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具图片名&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  60. <property ResultOption="BT_SUCCESS"/>
  61. </node>
  62. <node class="Action" id="14">
  63. <property Method="Self.red::RedBehaviacTree::redCustomFunc(&quot;JMUEqF2dFQa6&quot;,&quot;zIsSB7qSDFQ2&quot;,&quot;q2hMIBClDBV2&quot;)"/>
  64. <property ResultOption="BT_SUCCESS"/>
  65. </node>
  66. <node class="Action" id="15">
  67. <property Method="Self.red::RedBehaviacTree::getSubRedTreeState(&quot;zIsSB7qSDFQ2&quot;)"/>
  68. <property ResultOption="BT_INVALID"/>
  69. </node>
  70. <node class="Assignment" id="16">
  71. <property CastRight="false"/>
  72. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  73. <property Opr="const string &quot;游戏前道具1_时效文本&quot;"/>
  74. </node>
  75. <node class="Action" id="17">
  76. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  77. <property ResultOption="BT_SUCCESS"/>
  78. </node>
  79. <node class="Assignment" id="18">
  80. <property CastRight="false"/>
  81. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  82. <property Opr="const string &quot;1&quot;"/>
  83. </node>
  84. <node class="Action" id="19">
  85. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  86. <property ResultOption="BT_SUCCESS"/>
  87. </node>
  88. <node class="Action" id="20">
  89. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;btt3pgHkQUGc&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;zIsSB7qSDFQ2&quot;,&quot;tscXYDElm19g&quot;)"/>
  90. <property ResultOption="BT_SUCCESS"/>
  91. </node>
  92. </node>
  93. </behavior>