JsOcF1nIPttm.xml 17 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="JsOcF1nIPttm" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;a7r2o8uOGAIh&quot;,&quot;dvMSNu6Ow64j&quot;,true)"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Action" id="2">
  9. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;9np1OwxVFiqW&quot;,&quot;h29MhdAibIda&quot;,true)"/>
  10. <property ResultOption="BT_SUCCESS"/>
  11. </node>
  12. <node class="Action" id="3">
  13. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;A7MMp0AZKPms&quot;,&quot;55o67mRdRTJG&quot;,true)"/>
  14. <property ResultOption="BT_SUCCESS"/>
  15. </node>
  16. <node class="Action" id="4">
  17. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;SdPlzAixRVLE&quot;,&quot;dvMSNu6Ow64j&quot;,true)"/>
  18. <property ResultOption="BT_SUCCESS"/>
  19. </node>
  20. <node class="Action" id="5">
  21. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;LTFMBdIZlK3E&quot;,&quot;DgAXd8N2FlUI&quot;,true)"/>
  22. <property ResultOption="BT_SUCCESS"/>
  23. </node>
  24. <node class="Assignment" id="6">
  25. <property CastRight="false"/>
  26. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  27. <property Opr="const string &quot;游戏前道具1_时效文本&quot;"/>
  28. </node>
  29. <node class="Action" id="7">
  30. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  31. <property ResultOption="BT_SUCCESS"/>
  32. </node>
  33. <node class="Assignment" id="8">
  34. <property CastRight="false"/>
  35. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  36. <property Opr="const string &quot;1&quot;"/>
  37. </node>
  38. <node class="Action" id="9">
  39. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  40. <property ResultOption="BT_SUCCESS"/>
  41. </node>
  42. <node class="Action" id="10">
  43. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;Wru1gU5UHG4u&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;zIsSB7qSDFQ2&quot;,&quot;tscXYDElm19g&quot;)"/>
  44. <property ResultOption="BT_SUCCESS"/>
  45. </node>
  46. <node class="Assignment" id="11">
  47. <property CastRight="false"/>
  48. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  49. <property Opr="const string &quot;游戏前道具2_时效文本&quot;"/>
  50. </node>
  51. <node class="Action" id="12">
  52. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_2&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  53. <property ResultOption="BT_SUCCESS"/>
  54. </node>
  55. <node class="Assignment" id="13">
  56. <property CastRight="false"/>
  57. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  58. <property Opr="const string &quot;1&quot;"/>
  59. </node>
  60. <node class="Action" id="14">
  61. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_3&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  62. <property ResultOption="BT_SUCCESS"/>
  63. </node>
  64. <node class="Action" id="15">
  65. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;ArERx9wJUjp6&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;,&quot;c13iUNB49FpN&quot;,&quot;tscXYDElm19g&quot;)"/>
  66. <property ResultOption="BT_SUCCESS"/>
  67. </node>
  68. <node class="Assignment" id="16">
  69. <property CastRight="false"/>
  70. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  71. <property Opr="const string &quot;游戏前道具3_时效文本&quot;"/>
  72. </node>
  73. <node class="Action" id="17">
  74. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_4&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  75. <property ResultOption="BT_SUCCESS"/>
  76. </node>
  77. <node class="Assignment" id="18">
  78. <property CastRight="false"/>
  79. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  80. <property Opr="const string &quot;1&quot;"/>
  81. </node>
  82. <node class="Action" id="19">
  83. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_5&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  84. <property ResultOption="BT_SUCCESS"/>
  85. </node>
  86. <node class="Action" id="20">
  87. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;OZPPuGT9BPsE&quot;,&quot;__ttbt__localVariableIndex_4&quot;,&quot;__ttbt__localVariableIndex_5&quot;,&quot;bJOCIj0q6SxF&quot;,&quot;tscXYDElm19g&quot;)"/>
  88. <property ResultOption="BT_SUCCESS"/>
  89. </node>
  90. <node class="Action" id="21">
  91. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  92. <property ResultOption="BT_SUCCESS"/>
  93. </node>
  94. <node class="Action" id="22">
  95. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;Tbnp9y3JCQkY&quot;,&quot;rpyjh8Ghs1BF&quot;)"/>
  96. <property ResultOption="BT_SUCCESS"/>
  97. </node>
  98. <node class="Action" id="23">
  99. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  100. <property ResultOption="BT_INVALID"/>
  101. </node>
  102. <node class="Action" id="24">
  103. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  104. <property ResultOption="BT_SUCCESS"/>
  105. </node>
  106. <node class="Action" id="25">
  107. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;9UCplASCmQA2&quot;,&quot;mJYykYaeNmzP&quot;)"/>
  108. <property ResultOption="BT_SUCCESS"/>
  109. </node>
  110. <node class="Action" id="26">
  111. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  112. <property ResultOption="BT_INVALID"/>
  113. </node>
  114. <node class="Action" id="27">
  115. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  116. <property ResultOption="BT_SUCCESS"/>
  117. </node>
  118. <node class="Action" id="28">
  119. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;HKap5v9yHlLQ&quot;,&quot;Nc3G24bVcxOR&quot;)"/>
  120. <property ResultOption="BT_SUCCESS"/>
  121. </node>
  122. <node class="Action" id="29">
  123. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  124. <property ResultOption="BT_INVALID"/>
  125. </node>
  126. <node class="Action" id="30">
  127. <property Method="Self.red::RedBehaviacTree::showRedNode(&quot;M7uBKLtioUIM&quot;,&quot;MeVHSJP3e2RM&quot;,&quot;Bt93LcNOV8bb&quot;)"/>
  128. <property ResultOption="BT_SUCCESS"/>
  129. </node>
  130. <node class="Assignment" id="31">
  131. <property CastRight="false"/>
  132. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  133. <property Opr="const string &quot;GoodsMerge_连胜任务_时间信息框_红色.png&quot;"/>
  134. </node>
  135. <node class="Action" id="32">
  136. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_6&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  137. <property ResultOption="BT_SUCCESS"/>
  138. </node>
  139. <node class="Assignment" id="33">
  140. <property CastRight="false"/>
  141. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  142. <property Opr="const string &quot;GoodsMerge_游戏UI资源.plist&quot;"/>
  143. </node>
  144. <node class="Action" id="34">
  145. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_7&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  146. <property ResultOption="BT_SUCCESS"/>
  147. </node>
  148. <node class="Action" id="35">
  149. <property Method="Self.red::RedBehaviacTree::setSubredSpritePlist(&quot;zXoa853BjM78&quot;,&quot;MeVHSJP3e2RM&quot;,&quot;ZrmJoG6vgwhq&quot;,&quot;__ttbt__localVariableIndex_7&quot;,&quot;__ttbt__localVariableIndex_6&quot;)"/>
  150. <property ResultOption="BT_SUCCESS"/>
  151. </node>
  152. <node class="Assignment" id="36">
  153. <property CastRight="false"/>
  154. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  155. <property Opr="const string &quot;GoodsMerge_连胜任务_详情按钮_红色.png&quot;"/>
  156. </node>
  157. <node class="Action" id="37">
  158. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_8&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  159. <property ResultOption="BT_SUCCESS"/>
  160. </node>
  161. <node class="Assignment" id="38">
  162. <property CastRight="false"/>
  163. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  164. <property Opr="const string &quot;GoodsMerge_游戏UI资源.plist&quot;"/>
  165. </node>
  166. <node class="Action" id="39">
  167. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_9&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  168. <property ResultOption="BT_SUCCESS"/>
  169. </node>
  170. <node class="Action" id="40">
  171. <property Method="Self.red::RedBehaviacTree::setSubredSpritePlist(&quot;gAKCpyeZYHlh&quot;,&quot;MeVHSJP3e2RM&quot;,&quot;QlhwxjcAMBw7&quot;,&quot;__ttbt__localVariableIndex_9&quot;,&quot;__ttbt__localVariableIndex_8&quot;)"/>
  172. <property ResultOption="BT_SUCCESS"/>
  173. </node>
  174. <node class="Assignment" id="41">
  175. <property CastRight="false"/>
  176. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  177. <property Opr="const string &quot;x &quot;"/>
  178. </node>
  179. <node class="Action" id="42">
  180. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_10&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  181. <property ResultOption="BT_SUCCESS"/>
  182. </node>
  183. <node class="Assignment" id="43">
  184. <property CastRight="false"/>
  185. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  186. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-收集物倍数&quot;)"/>
  187. </node>
  188. <node class="Action" id="44">
  189. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_11&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  190. <property ResultOption="BT_SUCCESS"/>
  191. </node>
  192. <node class="Assignment" id="45">
  193. <property CastRight="false"/>
  194. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  195. <property Opr="Self.red::RedBehaviacTree::stringLink(&quot;__ttbt__localVariableIndex_10&quot;,&quot;__ttbt__localVariableIndex_11&quot;)"/>
  196. </node>
  197. <node class="Action" id="46">
  198. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_12&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  199. <property ResultOption="BT_SUCCESS"/>
  200. </node>
  201. <node class="Assignment" id="47">
  202. <property CastRight="false"/>
  203. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  204. <property Opr="Self.red::RedBehaviacTree::getLocalTreeString(&quot;__ttbt__localVariableIndex_12&quot;)"/>
  205. </node>
  206. <node class="Action" id="48">
  207. <property Method="Self.red::RedBehaviacTree::setSceneLabelTitle(&quot;2xnIneMAhd43&quot;,&quot;V1paaJrGpddh&quot;,&quot;biNwBMb0EPGR&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  208. <property ResultOption="BT_SUCCESS"/>
  209. </node>
  210. <node class="Assignment" id="49">
  211. <property CastRight="false"/>
  212. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  213. <property Opr="const string &quot;Level&quot;"/>
  214. </node>
  215. <node class="Action" id="50">
  216. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_13&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  217. <property ResultOption="BT_SUCCESS"/>
  218. </node>
  219. <node class="Assignment" id="51">
  220. <property CastRight="false"/>
  221. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  222. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-关卡数&quot;)"/>
  223. </node>
  224. <node class="Action" id="52">
  225. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_14&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  226. <property ResultOption="BT_SUCCESS"/>
  227. </node>
  228. <node class="Assignment" id="53">
  229. <property CastRight="false"/>
  230. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  231. <property Opr="Self.red::RedBehaviacTree::stringLink(&quot;__ttbt__localVariableIndex_13&quot;,&quot;__ttbt__localVariableIndex_14&quot;)"/>
  232. </node>
  233. <node class="Action" id="54">
  234. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_15&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  235. <property ResultOption="BT_SUCCESS"/>
  236. </node>
  237. <node class="Assignment" id="55">
  238. <property CastRight="false"/>
  239. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  240. <property Opr="Self.red::RedBehaviacTree::getLocalTreeString(&quot;__ttbt__localVariableIndex_15&quot;)"/>
  241. </node>
  242. <node class="Action" id="56">
  243. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;UlBRXAPprt0h&quot;,&quot;FtVCRoKjL7tr&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  244. <property ResultOption="BT_SUCCESS"/>
  245. </node>
  246. <node class="Assignment" id="57">
  247. <property CastRight="false"/>
  248. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  249. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-开始游戏文本&quot;)"/>
  250. </node>
  251. <node class="Action" id="58">
  252. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;vnQTrhDlKzMt&quot;,&quot;RI0ATd4OYfdr&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  253. <property ResultOption="BT_SUCCESS"/>
  254. </node>
  255. <node class="Assignment" id="59">
  256. <property CastRight="false"/>
  257. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  258. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-开始游戏文本&quot;)"/>
  259. </node>
  260. <node class="Action" id="60">
  261. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;wq2HQybXdTGM&quot;,&quot;t6Lq8xFK4BqK&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  262. <property ResultOption="BT_SUCCESS"/>
  263. </node>
  264. <node class="Action" id="61">
  265. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  266. <property ResultOption="BT_SUCCESS"/>
  267. </node>
  268. <node class="Action" id="62">
  269. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;seyglDwrX4Uk&quot;,&quot;Kc1pN17LRGxN&quot;)"/>
  270. <property ResultOption="BT_SUCCESS"/>
  271. </node>
  272. <node class="Action" id="63">
  273. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  274. <property ResultOption="BT_INVALID"/>
  275. </node>
  276. <node class="Action" id="64">
  277. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;kZPVKBKH9tf3&quot;,&quot;0&quot;)"/>
  278. <property ResultOption="BT_SUCCESS"/>
  279. </node>
  280. </node>
  281. </behavior>