OUB5ETX4rJuK.xml 3.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="OUB5ETX4rJuK" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::showSelf(&quot;rG9K1niQMBNs&quot;)"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Action" id="2">
  9. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;rE1KgMwB8jDc&quot;,&quot;0&quot;)"/>
  10. <property ResultOption="BT_SUCCESS"/>
  11. </node>
  12. <node class="Assignment" id="3">
  13. <property CastRight="true"/>
  14. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  15. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-消耗起点全局X&quot;)"/>
  16. </node>
  17. <node class="Action" id="4">
  18. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_0&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  19. <property ResultOption="BT_SUCCESS"/>
  20. </node>
  21. <node class="Assignment" id="5">
  22. <property CastRight="true"/>
  23. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  24. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-消耗起点全局Y&quot;)"/>
  25. </node>
  26. <node class="Action" id="6">
  27. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_1&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  28. <property ResultOption="BT_SUCCESS"/>
  29. </node>
  30. <node class="Assignment" id="7">
  31. <property CastRight="true"/>
  32. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  33. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-消耗终点全局X&quot;)"/>
  34. </node>
  35. <node class="Action" id="8">
  36. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  37. <property ResultOption="BT_SUCCESS"/>
  38. </node>
  39. <node class="Assignment" id="9">
  40. <property CastRight="true"/>
  41. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  42. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-消耗终点全局Y&quot;)"/>
  43. </node>
  44. <node class="Action" id="10">
  45. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  46. <property ResultOption="BT_SUCCESS"/>
  47. </node>
  48. <node class="Action" id="11">
  49. <property Method="Self.red::RedBehaviacTree::nodeSetAnimActionWithCallBack(&quot;DvYcD33236oh&quot;,&quot;VUWwv5A7FQD7&quot;,&quot;消耗动画_星星.anim&quot;,&quot;d8e6DatX1FBY&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;)"/>
  50. <property ResultOption="BT_SUCCESS"/>
  51. </node>
  52. </node>
  53. </behavior>