atGbKNDLnMEB.xml 22 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="atGbKNDLnMEB" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::hiddenNode(&quot;hdVvM1U2y1G4&quot;,&quot;dLNSNjH2DpDj&quot;)"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Action" id="2">
  9. <property Method="Self.red::RedBehaviacTree::hiddenNode(&quot;wQkbl9hR4CNZ&quot;,&quot;GbPUH75K0SdA&quot;)"/>
  10. <property ResultOption="BT_SUCCESS"/>
  11. </node>
  12. <node class="Action" id="3">
  13. <property Method="Self.red::RedBehaviacTree::hiddenNode(&quot;GUJcCaPs4X2f&quot;,&quot;i7Vg121ibTVA&quot;)"/>
  14. <property ResultOption="BT_SUCCESS"/>
  15. </node>
  16. <node class="Assignment" id="5">
  17. <property CastRight="false"/>
  18. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  19. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具默认状态&quot;)"/>
  20. </node>
  21. <node class="Action" id="6">
  22. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  23. <property ResultOption="BT_SUCCESS"/>
  24. </node>
  25. <node class="Assignment" id="7">
  26. <property CastRight="false"/>
  27. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  28. <property Opr="const string &quot;道具未解锁&quot;"/>
  29. </node>
  30. <node class="Action" id="8">
  31. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  32. <property ResultOption="BT_SUCCESS"/>
  33. </node>
  34. <node class="IfElse" id="4">
  35. <node class="Condition" id="9">
  36. <property Operator="Equal"/>
  37. <property Opl="Self.red::RedBehaviacTree::stringEqual(&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;)"/>
  38. <property Opr="const bool true"/>
  39. </node>
  40. <node class="Sequence" id="10">
  41. <node class="Assignment" id="11">
  42. <property CastRight="false"/>
  43. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  44. <property Opr="const string &quot;Lv:&quot;"/>
  45. </node>
  46. <node class="Action" id="12">
  47. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_2&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  48. <property ResultOption="BT_SUCCESS"/>
  49. </node>
  50. <node class="Assignment" id="13">
  51. <property CastRight="false"/>
  52. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  53. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;解锁等级&quot;)"/>
  54. </node>
  55. <node class="Action" id="14">
  56. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_3&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  57. <property ResultOption="BT_SUCCESS"/>
  58. </node>
  59. <node class="Assignment" id="15">
  60. <property CastRight="false"/>
  61. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  62. <property Opr="Self.red::RedBehaviacTree::stringLink(&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;)"/>
  63. </node>
  64. <node class="Action" id="16">
  65. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_4&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  66. <property ResultOption="BT_SUCCESS"/>
  67. </node>
  68. <node class="Assignment" id="17">
  69. <property CastRight="false"/>
  70. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  71. <property Opr="Self.red::RedBehaviacTree::getLocalTreeString(&quot;__ttbt__localVariableIndex_4&quot;)"/>
  72. </node>
  73. <node class="Action" id="18">
  74. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;MTlb7ywiBVnj&quot;,&quot;CSLrl26pBhCW&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  75. <property ResultOption="BT_SUCCESS"/>
  76. </node>
  77. <node class="Action" id="19">
  78. <property Method="Self.red::RedBehaviacTree::showSelf(&quot;3tOo6zMCDoMJ&quot;)"/>
  79. <property ResultOption="BT_SUCCESS"/>
  80. </node>
  81. <node class="Action" id="20">
  82. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;gqYTDJWMPVi6&quot;,&quot;6&quot;)"/>
  83. <property ResultOption="BT_SUCCESS"/>
  84. </node>
  85. </node>
  86. <node class="Noop" id="21"/>
  87. </node>
  88. <node class="Assignment" id="23">
  89. <property CastRight="false"/>
  90. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  91. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具默认状态&quot;)"/>
  92. </node>
  93. <node class="Action" id="24">
  94. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_5&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  95. <property ResultOption="BT_SUCCESS"/>
  96. </node>
  97. <node class="Assignment" id="25">
  98. <property CastRight="false"/>
  99. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  100. <property Opr="const string &quot;道具已解锁未获得&quot;"/>
  101. </node>
  102. <node class="Action" id="26">
  103. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_6&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  104. <property ResultOption="BT_SUCCESS"/>
  105. </node>
  106. <node class="IfElse" id="22">
  107. <node class="Condition" id="27">
  108. <property Operator="Equal"/>
  109. <property Opl="Self.red::RedBehaviacTree::stringEqual(&quot;__ttbt__localVariableIndex_5&quot;,&quot;__ttbt__localVariableIndex_6&quot;)"/>
  110. <property Opr="const bool true"/>
  111. </node>
  112. <node class="Sequence" id="28">
  113. <node class="Assignment" id="29">
  114. <property CastRight="false"/>
  115. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  116. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  117. </node>
  118. <node class="Action" id="30">
  119. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_7&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  120. <property ResultOption="BT_SUCCESS"/>
  121. </node>
  122. <node class="Assignment" id="31">
  123. <property CastRight="false"/>
  124. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  125. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  126. </node>
  127. <node class="Action" id="32">
  128. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_8&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  129. <property ResultOption="BT_SUCCESS"/>
  130. </node>
  131. <node class="Action" id="33">
  132. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;OeYbpMSFZHBw&quot;,&quot;IZrMdUf3Lnbv&quot;,&quot;__ttbt__localVariableIndex_8&quot;,&quot;__ttbt__localVariableIndex_7&quot;)"/>
  133. <property ResultOption="BT_SUCCESS"/>
  134. </node>
  135. <node class="Assignment" id="34">
  136. <property CastRight="false"/>
  137. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  138. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  139. </node>
  140. <node class="Action" id="35">
  141. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_9&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  142. <property ResultOption="BT_SUCCESS"/>
  143. </node>
  144. <node class="Assignment" id="36">
  145. <property CastRight="false"/>
  146. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  147. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  148. </node>
  149. <node class="Action" id="37">
  150. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_10&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  151. <property ResultOption="BT_SUCCESS"/>
  152. </node>
  153. <node class="Action" id="38">
  154. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;6AFvTkyLv73W&quot;,&quot;HBzgpsn9wBLc&quot;,&quot;__ttbt__localVariableIndex_10&quot;,&quot;__ttbt__localVariableIndex_9&quot;)"/>
  155. <property ResultOption="BT_SUCCESS"/>
  156. </node>
  157. <node class="Action" id="39">
  158. <property Method="Self.red::RedBehaviacTree::showNode(&quot;MRY1Pguhm5GF&quot;,&quot;dLNSNjH2DpDj&quot;)"/>
  159. <property ResultOption="BT_SUCCESS"/>
  160. </node>
  161. <node class="Action" id="40">
  162. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;4UW1Z1WAefMp&quot;,&quot;7&quot;)"/>
  163. <property ResultOption="BT_SUCCESS"/>
  164. </node>
  165. </node>
  166. <node class="Noop" id="41"/>
  167. </node>
  168. <node class="Assignment" id="43">
  169. <property CastRight="false"/>
  170. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  171. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具默认状态&quot;)"/>
  172. </node>
  173. <node class="Action" id="44">
  174. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_11&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  175. <property ResultOption="BT_SUCCESS"/>
  176. </node>
  177. <node class="Assignment" id="45">
  178. <property CastRight="false"/>
  179. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  180. <property Opr="const string &quot;道具已解锁已获得&quot;"/>
  181. </node>
  182. <node class="Action" id="46">
  183. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_12&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  184. <property ResultOption="BT_SUCCESS"/>
  185. </node>
  186. <node class="IfElse" id="42">
  187. <node class="Condition" id="47">
  188. <property Operator="Equal"/>
  189. <property Opl="Self.red::RedBehaviacTree::stringEqual(&quot;__ttbt__localVariableIndex_11&quot;,&quot;__ttbt__localVariableIndex_12&quot;)"/>
  190. <property Opr="const bool true"/>
  191. </node>
  192. <node class="Sequence" id="48">
  193. <node class="Assignment" id="49">
  194. <property CastRight="false"/>
  195. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  196. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  197. </node>
  198. <node class="Action" id="50">
  199. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_13&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  200. <property ResultOption="BT_SUCCESS"/>
  201. </node>
  202. <node class="Assignment" id="51">
  203. <property CastRight="false"/>
  204. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  205. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  206. </node>
  207. <node class="Action" id="52">
  208. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_14&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  209. <property ResultOption="BT_SUCCESS"/>
  210. </node>
  211. <node class="Action" id="53">
  212. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;Dn7mxOilRzHA&quot;,&quot;IZrMdUf3Lnbv&quot;,&quot;__ttbt__localVariableIndex_14&quot;,&quot;__ttbt__localVariableIndex_13&quot;)"/>
  213. <property ResultOption="BT_SUCCESS"/>
  214. </node>
  215. <node class="Assignment" id="54">
  216. <property CastRight="false"/>
  217. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  218. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  219. </node>
  220. <node class="Action" id="55">
  221. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_15&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  222. <property ResultOption="BT_SUCCESS"/>
  223. </node>
  224. <node class="Assignment" id="56">
  225. <property CastRight="false"/>
  226. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  227. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  228. </node>
  229. <node class="Action" id="57">
  230. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_16&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  231. <property ResultOption="BT_SUCCESS"/>
  232. </node>
  233. <node class="Action" id="58">
  234. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;AUWnvxBpenTz&quot;,&quot;HBzgpsn9wBLc&quot;,&quot;__ttbt__localVariableIndex_16&quot;,&quot;__ttbt__localVariableIndex_15&quot;)"/>
  235. <property ResultOption="BT_SUCCESS"/>
  236. </node>
  237. <node class="Action" id="59">
  238. <property Method="Self.red::RedBehaviacTree::showNode(&quot;JgOGPw87vILn&quot;,&quot;GbPUH75K0SdA&quot;)"/>
  239. <property ResultOption="BT_SUCCESS"/>
  240. </node>
  241. <node class="Assignment" id="60">
  242. <property CastRight="false"/>
  243. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  244. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具数量&quot;)"/>
  245. </node>
  246. <node class="Action" id="61">
  247. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;qSMiUQOMyehN&quot;,&quot;N5I7QSl1rmcc&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  248. <property ResultOption="BT_SUCCESS"/>
  249. </node>
  250. <node class="Action" id="62">
  251. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;7lMi6GlMexUg&quot;,&quot;7&quot;)"/>
  252. <property ResultOption="BT_SUCCESS"/>
  253. </node>
  254. </node>
  255. <node class="Noop" id="63"/>
  256. </node>
  257. <node class="Assignment" id="65">
  258. <property CastRight="false"/>
  259. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  260. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具默认状态&quot;)"/>
  261. </node>
  262. <node class="Action" id="66">
  263. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_17&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  264. <property ResultOption="BT_SUCCESS"/>
  265. </node>
  266. <node class="Assignment" id="67">
  267. <property CastRight="false"/>
  268. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  269. <property Opr="const string &quot;道具已解锁已获得_时段&quot;"/>
  270. </node>
  271. <node class="Action" id="68">
  272. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_18&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  273. <property ResultOption="BT_SUCCESS"/>
  274. </node>
  275. <node class="IfElse" id="64">
  276. <node class="Condition" id="69">
  277. <property Operator="Equal"/>
  278. <property Opl="Self.red::RedBehaviacTree::stringEqual(&quot;__ttbt__localVariableIndex_17&quot;,&quot;__ttbt__localVariableIndex_18&quot;)"/>
  279. <property Opr="const bool true"/>
  280. </node>
  281. <node class="Sequence" id="70">
  282. <node class="Assignment" id="71">
  283. <property CastRight="false"/>
  284. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  285. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  286. </node>
  287. <node class="Action" id="72">
  288. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_19&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  289. <property ResultOption="BT_SUCCESS"/>
  290. </node>
  291. <node class="Assignment" id="73">
  292. <property CastRight="false"/>
  293. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  294. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  295. </node>
  296. <node class="Action" id="74">
  297. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_20&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  298. <property ResultOption="BT_SUCCESS"/>
  299. </node>
  300. <node class="Action" id="75">
  301. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;O0nx43Q0yXKp&quot;,&quot;IZrMdUf3Lnbv&quot;,&quot;__ttbt__localVariableIndex_20&quot;,&quot;__ttbt__localVariableIndex_19&quot;)"/>
  302. <property ResultOption="BT_SUCCESS"/>
  303. </node>
  304. <node class="Assignment" id="76">
  305. <property CastRight="false"/>
  306. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  307. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;道具图片名&quot;)"/>
  308. </node>
  309. <node class="Action" id="77">
  310. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_21&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  311. <property ResultOption="BT_SUCCESS"/>
  312. </node>
  313. <node class="Assignment" id="78">
  314. <property CastRight="false"/>
  315. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  316. <property Opr="Self.red::RedBehaviacTree::getFunStringVar(&quot;Plist路径&quot;)"/>
  317. </node>
  318. <node class="Action" id="79">
  319. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_22&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  320. <property ResultOption="BT_SUCCESS"/>
  321. </node>
  322. <node class="Action" id="80">
  323. <property Method="Self.red::RedBehaviacTree::setSpritePlist(&quot;GbE63mVm23Yi&quot;,&quot;HBzgpsn9wBLc&quot;,&quot;__ttbt__localVariableIndex_22&quot;,&quot;__ttbt__localVariableIndex_21&quot;)"/>
  324. <property ResultOption="BT_SUCCESS"/>
  325. </node>
  326. <node class="Action" id="81">
  327. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;nnyh0OrArzSY&quot;,&quot;8&quot;)"/>
  328. <property ResultOption="BT_SUCCESS"/>
  329. </node>
  330. <node class="Action" id="82">
  331. <property Method="Self.red::RedBehaviacTree::showNode(&quot;12mQ9pe0DIU4&quot;,&quot;i7Vg121ibTVA&quot;)"/>
  332. <property ResultOption="BT_SUCCESS"/>
  333. </node>
  334. </node>
  335. <node class="Noop" id="83"/>
  336. </node>
  337. </node>
  338. </behavior>