kutMwEjFGPqH.xml 3.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="kutMwEjFGPqH" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="IfElse" id="1">
  5. <node class="Condition" id="2">
  6. <property Operator="Less"/>
  7. <property Opl="const float 3"/>
  8. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-连胜次数&quot;)"/>
  9. </node>
  10. <node class="Sequence" id="3">
  11. <node class="Action" id="4">
  12. <property Method="Self.red::RedBehaviacTree::playSubredTimeLineWait(&quot;iljSyTxpV0AA&quot;,&quot;ZdnXtzgLEqqo&quot;,&quot;6&quot;)"/>
  13. <property ResultOption="BT_SUCCESS"/>
  14. </node>
  15. <node class="Action" id="5">
  16. <property Method="Self.red::RedBehaviacTree::getSubredTimeLineState(&quot;ZdnXtzgLEqqo&quot;,&quot;6&quot;)"/>
  17. <property ResultOption="BT_INVALID"/>
  18. </node>
  19. </node>
  20. <node class="Noop" id="6"/>
  21. </node>
  22. <node class="IfElse" id="7">
  23. <node class="Condition" id="8">
  24. <property Operator="Equal"/>
  25. <property Opl="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-连胜次数&quot;)"/>
  26. <property Opr="const float 3"/>
  27. </node>
  28. <node class="Sequence" id="9">
  29. <node class="Action" id="10">
  30. <property Method="Self.red::RedBehaviacTree::playSubredTimeLineWait(&quot;Vgvl19ZQlSFO&quot;,&quot;ZdnXtzgLEqqo&quot;,&quot;6&quot;)"/>
  31. <property ResultOption="BT_SUCCESS"/>
  32. </node>
  33. <node class="Action" id="11">
  34. <property Method="Self.red::RedBehaviacTree::getSubredTimeLineState(&quot;ZdnXtzgLEqqo&quot;,&quot;6&quot;)"/>
  35. <property ResultOption="BT_INVALID"/>
  36. </node>
  37. </node>
  38. <node class="Noop" id="12"/>
  39. </node>
  40. <node class="IfElse" id="13">
  41. <node class="Condition" id="14">
  42. <property Operator="Equal"/>
  43. <property Opl="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-连胜次数&quot;)"/>
  44. <property Opr="const float 2"/>
  45. </node>
  46. <node class="Sequence" id="15">
  47. <node class="Action" id="16">
  48. <property Method="Self.red::RedBehaviacTree::playSubredTimeLineWait(&quot;lIBMwxy8yWSJ&quot;,&quot;ZdnXtzgLEqqo&quot;,&quot;5&quot;)"/>
  49. <property ResultOption="BT_SUCCESS"/>
  50. </node>
  51. <node class="Action" id="17">
  52. <property Method="Self.red::RedBehaviacTree::getSubredTimeLineState(&quot;ZdnXtzgLEqqo&quot;,&quot;5&quot;)"/>
  53. <property ResultOption="BT_INVALID"/>
  54. </node>
  55. </node>
  56. <node class="Noop" id="18"/>
  57. </node>
  58. <node class="IfElse" id="19">
  59. <node class="Condition" id="20">
  60. <property Operator="Equal"/>
  61. <property Opl="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-连胜次数&quot;)"/>
  62. <property Opr="const float 1"/>
  63. </node>
  64. <node class="Sequence" id="21">
  65. <node class="Action" id="22">
  66. <property Method="Self.red::RedBehaviacTree::playSubredTimeLineWait(&quot;HjhdFP1F3ws1&quot;,&quot;ZdnXtzgLEqqo&quot;,&quot;4&quot;)"/>
  67. <property ResultOption="BT_SUCCESS"/>
  68. </node>
  69. <node class="Action" id="23">
  70. <property Method="Self.red::RedBehaviacTree::getSubredTimeLineState(&quot;ZdnXtzgLEqqo&quot;,&quot;4&quot;)"/>
  71. <property ResultOption="BT_INVALID"/>
  72. </node>
  73. </node>
  74. <node class="Noop" id="24"/>
  75. </node>
  76. </node>
  77. </behavior>