mEcZXJhQDUhc.xml 12 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="mEcZXJhQDUhc" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Assignment" id="2">
  9. <property CastRight="false"/>
  10. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  11. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_默认状态&quot;)"/>
  12. </node>
  13. <node class="Action" id="3">
  14. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具默认状态&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  15. <property ResultOption="BT_SUCCESS"/>
  16. </node>
  17. <node class="Assignment" id="4">
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  19. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  20. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_解锁等级&quot;)"/>
  21. </node>
  22. <node class="Action" id="5">
  23. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;解锁等级&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  24. <property ResultOption="BT_SUCCESS"/>
  25. </node>
  26. <node class="Assignment" id="6">
  27. <property CastRight="false"/>
  28. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  29. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_道具数量&quot;)"/>
  30. </node>
  31. <node class="Action" id="7">
  32. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具数量&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  33. <property ResultOption="BT_SUCCESS"/>
  34. </node>
  35. <node class="Assignment" id="8">
  36. <property CastRight="false"/>
  37. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  38. <property Opr="const string &quot;时效文本&quot;"/>
  39. </node>
  40. <node class="Action" id="9">
  41. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;时效文本&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  42. <property ResultOption="BT_SUCCESS"/>
  43. </node>
  44. <node class="Assignment" id="10">
  45. <property CastRight="false"/>
  46. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  47. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-Plist路径&quot;)"/>
  48. </node>
  49. <node class="Action" id="11">
  50. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;Plist路径&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  51. <property ResultOption="BT_SUCCESS"/>
  52. </node>
  53. <node class="Assignment" id="12">
  54. <property CastRight="false"/>
  55. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  56. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具1_图片名&quot;)"/>
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  59. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具图片名&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  60. <property ResultOption="BT_SUCCESS"/>
  61. </node>
  62. <node class="Action" id="14">
  63. <property Method="Self.red::RedBehaviacTree::redCustomFunc(&quot;nPMpTWes9CUU&quot;,&quot;uPZlJJAekSdf&quot;,&quot;q2hMIBClDBV2&quot;)"/>
  64. <property ResultOption="BT_SUCCESS"/>
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  66. <node class="Action" id="15">
  67. <property Method="Self.red::RedBehaviacTree::getSubRedTreeState(&quot;uPZlJJAekSdf&quot;)"/>
  68. <property ResultOption="BT_INVALID"/>
  69. </node>
  70. <node class="Action" id="16">
  71. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  72. <property ResultOption="BT_SUCCESS"/>
  73. </node>
  74. <node class="Assignment" id="17">
  75. <property CastRight="false"/>
  76. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  77. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具2_默认状态&quot;)"/>
  78. </node>
  79. <node class="Action" id="18">
  80. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具默认状态&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  81. <property ResultOption="BT_SUCCESS"/>
  82. </node>
  83. <node class="Assignment" id="19">
  84. <property CastRight="false"/>
  85. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  86. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具2_解锁等级&quot;)"/>
  87. </node>
  88. <node class="Action" id="20">
  89. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;解锁等级&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  90. <property ResultOption="BT_SUCCESS"/>
  91. </node>
  92. <node class="Assignment" id="21">
  93. <property CastRight="false"/>
  94. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  95. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具2_道具数量&quot;)"/>
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  99. <property ResultOption="BT_SUCCESS"/>
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  101. <node class="Assignment" id="23">
  102. <property CastRight="false"/>
  103. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  104. <property Opr="const string &quot;时效文本&quot;"/>
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  106. <node class="Action" id="24">
  107. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;时效文本&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  108. <property ResultOption="BT_SUCCESS"/>
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  110. <node class="Assignment" id="25">
  111. <property CastRight="false"/>
  112. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  113. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-Plist路径&quot;)"/>
  114. </node>
  115. <node class="Action" id="26">
  116. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;Plist路径&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  117. <property ResultOption="BT_SUCCESS"/>
  118. </node>
  119. <node class="Assignment" id="27">
  120. <property CastRight="false"/>
  121. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  122. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具2_图片名&quot;)"/>
  123. </node>
  124. <node class="Action" id="28">
  125. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具图片名&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  126. <property ResultOption="BT_SUCCESS"/>
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  128. <node class="Action" id="29">
  129. <property Method="Self.red::RedBehaviacTree::redCustomFunc(&quot;BSDzc7xyb2An&quot;,&quot;4PE6ixWz3kxa&quot;,&quot;q2hMIBClDBV2&quot;)"/>
  130. <property ResultOption="BT_SUCCESS"/>
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  132. <node class="Action" id="30">
  133. <property Method="Self.red::RedBehaviacTree::getSubRedTreeState(&quot;4PE6ixWz3kxa&quot;)"/>
  134. <property ResultOption="BT_INVALID"/>
  135. </node>
  136. <node class="Action" id="31">
  137. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  138. <property ResultOption="BT_SUCCESS"/>
  139. </node>
  140. <node class="Assignment" id="32">
  141. <property CastRight="false"/>
  142. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  143. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具3_默认状态&quot;)"/>
  144. </node>
  145. <node class="Action" id="33">
  146. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具默认状态&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  147. <property ResultOption="BT_SUCCESS"/>
  148. </node>
  149. <node class="Assignment" id="34">
  150. <property CastRight="false"/>
  151. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  152. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具3_解锁等级&quot;)"/>
  153. </node>
  154. <node class="Action" id="35">
  155. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;解锁等级&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  156. <property ResultOption="BT_SUCCESS"/>
  157. </node>
  158. <node class="Assignment" id="36">
  159. <property CastRight="false"/>
  160. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  161. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具3_道具数量&quot;)"/>
  162. </node>
  163. <node class="Action" id="37">
  164. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具数量&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  165. <property ResultOption="BT_SUCCESS"/>
  166. </node>
  167. <node class="Assignment" id="38">
  168. <property CastRight="false"/>
  169. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  170. <property Opr="const string &quot;时效文本&quot;"/>
  171. </node>
  172. <node class="Action" id="39">
  173. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;时效文本&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  174. <property ResultOption="BT_SUCCESS"/>
  175. </node>
  176. <node class="Assignment" id="40">
  177. <property CastRight="false"/>
  178. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  179. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-Plist路径&quot;)"/>
  180. </node>
  181. <node class="Action" id="41">
  182. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;Plist路径&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  183. <property ResultOption="BT_SUCCESS"/>
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  185. <node class="Assignment" id="42">
  186. <property CastRight="false"/>
  187. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  188. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-游戏前道具3_图片名&quot;)"/>
  189. </node>
  190. <node class="Action" id="43">
  191. <property Method="Self.red::RedBehaviacTree::addFunLocalStringToMap(&quot;道具图片名&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  192. <property ResultOption="BT_SUCCESS"/>
  193. </node>
  194. <node class="Action" id="44">
  195. <property Method="Self.red::RedBehaviacTree::redCustomFunc(&quot;XkQh9aEBmabg&quot;,&quot;ePme3hpPnKaT&quot;,&quot;q2hMIBClDBV2&quot;)"/>
  196. <property ResultOption="BT_SUCCESS"/>
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  198. <node class="Action" id="45">
  199. <property Method="Self.red::RedBehaviacTree::getSubRedTreeState(&quot;ePme3hpPnKaT&quot;)"/>
  200. <property ResultOption="BT_INVALID"/>
  201. </node>
  202. </node>
  203. </behavior>