uG09wvs8Nxyo.xml 15 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="uG09wvs8Nxyo" version="5">
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  5. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;XZDE1Qpf8FCE&quot;,&quot;83P6DXqRKgSW&quot;,true)"/>
  6. <property ResultOption="BT_SUCCESS"/>
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  9. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;gz8hXSbsQfji&quot;,&quot;elbCm2MXPqg3&quot;,true)"/>
  10. <property ResultOption="BT_SUCCESS"/>
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  13. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;lGBEaQSntUun&quot;,&quot;BUYW3LpsUO4p&quot;,true)"/>
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  17. <property Method="Self.red::RedBehaviacTree::setButtonEnable(&quot;0iKjOaIZ0s4g&quot;,&quot;83P6DXqRKgSW&quot;,true)"/>
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  22. <property ResultOption="BT_SUCCESS"/>
  23. </node>
  24. <node class="Assignment" id="6">
  25. <property CastRight="false"/>
  26. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  27. <property Opr="const string &quot;游戏前道具1_时效文本&quot;"/>
  28. </node>
  29. <node class="Action" id="7">
  30. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  31. <property ResultOption="BT_SUCCESS"/>
  32. </node>
  33. <node class="Assignment" id="8">
  34. <property CastRight="false"/>
  35. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  36. <property Opr="const string &quot;1&quot;"/>
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  39. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
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  42. <node class="Action" id="10">
  43. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;GfsqYLHEtZ5U&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;uPZlJJAekSdf&quot;,&quot;tscXYDElm19g&quot;)"/>
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  45. </node>
  46. <node class="Assignment" id="11">
  47. <property CastRight="false"/>
  48. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  49. <property Opr="const string &quot;游戏前道具2_时效文本&quot;"/>
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  52. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_2&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
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  55. <node class="Assignment" id="13">
  56. <property CastRight="false"/>
  57. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  58. <property Opr="const string &quot;1&quot;"/>
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  61. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_3&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  62. <property ResultOption="BT_SUCCESS"/>
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  64. <node class="Action" id="15">
  65. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;LbLcegtph477&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;,&quot;4PE6ixWz3kxa&quot;,&quot;tscXYDElm19g&quot;)"/>
  66. <property ResultOption="BT_SUCCESS"/>
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  68. <node class="Assignment" id="16">
  69. <property CastRight="false"/>
  70. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  71. <property Opr="const string &quot;游戏前道具3_时效文本&quot;"/>
  72. </node>
  73. <node class="Action" id="17">
  74. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_4&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  75. <property ResultOption="BT_SUCCESS"/>
  76. </node>
  77. <node class="Assignment" id="18">
  78. <property CastRight="false"/>
  79. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  80. <property Opr="const string &quot;1&quot;"/>
  81. </node>
  82. <node class="Action" id="19">
  83. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_5&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  84. <property ResultOption="BT_SUCCESS"/>
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  86. <node class="Action" id="20">
  87. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;StdcGJWv5kjX&quot;,&quot;__ttbt__localVariableIndex_4&quot;,&quot;__ttbt__localVariableIndex_5&quot;,&quot;ePme3hpPnKaT&quot;,&quot;tscXYDElm19g&quot;)"/>
  88. <property ResultOption="BT_SUCCESS"/>
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  91. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
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  94. <node class="Action" id="22">
  95. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;TIRlFbkMiq9L&quot;,&quot;mEcZXJhQDUhc&quot;)"/>
  96. <property ResultOption="BT_SUCCESS"/>
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  98. <node class="Action" id="23">
  99. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  100. <property ResultOption="BT_INVALID"/>
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  102. <node class="Action" id="24">
  103. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  104. <property ResultOption="BT_SUCCESS"/>
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  106. <node class="Action" id="25">
  107. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;PHV2N74Jub4U&quot;,&quot;sxbvWSzGGNQV&quot;)"/>
  108. <property ResultOption="BT_SUCCESS"/>
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  110. <node class="Action" id="26">
  111. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  112. <property ResultOption="BT_INVALID"/>
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  114. <node class="Action" id="27">
  115. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  116. <property ResultOption="BT_SUCCESS"/>
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  118. <node class="Action" id="28">
  119. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;CN3lQlcLpYfq&quot;,&quot;uPD8h7H6MQ67&quot;)"/>
  120. <property ResultOption="BT_SUCCESS"/>
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  122. <node class="Action" id="29">
  123. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  124. <property ResultOption="BT_INVALID"/>
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  126. <node class="Action" id="30">
  127. <property Method="Self.red::RedBehaviacTree::showRedNode(&quot;kW4Key7zAyr8&quot;,&quot;cLSg4NM1lL5B&quot;,&quot;iyOKSPHmLiz4&quot;)"/>
  128. <property ResultOption="BT_SUCCESS"/>
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  130. <node class="Assignment" id="31">
  131. <property CastRight="false"/>
  132. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  133. <property Opr="const string &quot;GoodsMerge_连胜任务_时间信息框_紫色.png&quot;"/>
  134. </node>
  135. <node class="Action" id="32">
  136. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_6&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  137. <property ResultOption="BT_SUCCESS"/>
  138. </node>
  139. <node class="Assignment" id="33">
  140. <property CastRight="false"/>
  141. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  142. <property Opr="const string &quot;GoodsMerge_游戏UI资源.plist&quot;"/>
  143. </node>
  144. <node class="Action" id="34">
  145. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_7&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  146. <property ResultOption="BT_SUCCESS"/>
  147. </node>
  148. <node class="Action" id="35">
  149. <property Method="Self.red::RedBehaviacTree::setSubredSpritePlist(&quot;xlkwL7JpJP9o&quot;,&quot;cLSg4NM1lL5B&quot;,&quot;ZrmJoG6vgwhq&quot;,&quot;__ttbt__localVariableIndex_7&quot;,&quot;__ttbt__localVariableIndex_6&quot;)"/>
  150. <property ResultOption="BT_SUCCESS"/>
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  152. <node class="Assignment" id="36">
  153. <property CastRight="false"/>
  154. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  155. <property Opr="const string &quot;GoodsMerge_连胜任务_详情按钮.png&quot;"/>
  156. </node>
  157. <node class="Action" id="37">
  158. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_8&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  159. <property ResultOption="BT_SUCCESS"/>
  160. </node>
  161. <node class="Assignment" id="38">
  162. <property CastRight="false"/>
  163. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  164. <property Opr="const string &quot;GoodsMerge_游戏UI资源.plist&quot;"/>
  165. </node>
  166. <node class="Action" id="39">
  167. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_9&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  168. <property ResultOption="BT_SUCCESS"/>
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  170. <node class="Action" id="40">
  171. <property Method="Self.red::RedBehaviacTree::setSubredSpritePlist(&quot;dFWdXUWL5m0I&quot;,&quot;cLSg4NM1lL5B&quot;,&quot;QlhwxjcAMBw7&quot;,&quot;__ttbt__localVariableIndex_9&quot;,&quot;__ttbt__localVariableIndex_8&quot;)"/>
  172. <property ResultOption="BT_SUCCESS"/>
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  174. <node class="Assignment" id="41">
  175. <property CastRight="false"/>
  176. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  177. <property Opr="const string &quot;Level&quot;"/>
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  180. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_10&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  181. <property ResultOption="BT_SUCCESS"/>
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  183. <node class="Assignment" id="43">
  184. <property CastRight="false"/>
  185. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  186. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-关卡数&quot;)"/>
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  188. <node class="Action" id="44">
  189. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_11&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  190. <property ResultOption="BT_SUCCESS"/>
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  192. <node class="Assignment" id="45">
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  194. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  195. <property Opr="Self.red::RedBehaviacTree::stringLink(&quot;__ttbt__localVariableIndex_10&quot;,&quot;__ttbt__localVariableIndex_11&quot;)"/>
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  201. <node class="Assignment" id="47">
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  203. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  204. <property Opr="Self.red::RedBehaviacTree::getLocalTreeString(&quot;__ttbt__localVariableIndex_12&quot;)"/>
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  206. <node class="Action" id="48">
  207. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;MSZos6rXoLnA&quot;,&quot;mqPPKSK5hYN0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
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  210. <node class="Assignment" id="49">
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  212. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  213. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-开始游戏文本&quot;)"/>
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  215. <node class="Action" id="50">
  216. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;QJbZhhTNaMny&quot;,&quot;cGf3WSBlCxcp&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  217. <property ResultOption="BT_SUCCESS"/>
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  219. <node class="Assignment" id="51">
  220. <property CastRight="false"/>
  221. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  222. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-开始游戏文本&quot;)"/>
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  224. <node class="Action" id="52">
  225. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;aXTfXw0I7v3s&quot;,&quot;D953tEVj4Op8&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  226. <property ResultOption="BT_SUCCESS"/>
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  228. <node class="Action" id="53">
  229. <property Method="Self.red::RedBehaviacTree::clearFunLocalMap()"/>
  230. <property ResultOption="BT_SUCCESS"/>
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  232. <node class="Action" id="54">
  233. <property Method="Self.red::RedBehaviacTree::customFunc(&quot;RlvQif45XNoR&quot;,&quot;JHGsccQ4tTTC&quot;)"/>
  234. <property ResultOption="BT_SUCCESS"/>
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  236. <node class="Action" id="55">
  237. <property Method="Self.red::RedBehaviacTree::getTreeState()"/>
  238. <property ResultOption="BT_INVALID"/>
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  240. <node class="Action" id="56">
  241. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;frW1DF9NOcJK&quot;,&quot;0&quot;)"/>
  242. <property ResultOption="BT_SUCCESS"/>
  243. </node>
  244. </node>
  245. </behavior>