shader.fsh 208 B

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  1. varying vec2 v_texCoord;
  2. uniform sampler2D u_texture;
  3. void main(){
  4. vec4 c = texture2D(u_texture, v_texCoord).rgba;
  5. if(c.a>0.1) gl_FragColor=vec4(vec3(0)*0.7+c.rgb*0.3,1.0);
  6. else gl_FragColor=c;
  7. }