JO5Fhtir09N4.xml 5.3 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="JO5Fhtir09N4" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Assignment" id="1">
  5. <property CastRight="true"/>
  6. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  7. <property Opr="const float 1"/>
  8. </node>
  9. <node class="Action" id="2">
  10. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_0&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  11. <property ResultOption="BT_SUCCESS"/>
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  14. <property CastRight="true"/>
  15. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  16. <property Opr="const float 3.5"/>
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  24. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  25. <property Opr="Self.red::RedBehaviacTree::randOperator(&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;)"/>
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  28. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  29. <property ResultOption="BT_SUCCESS"/>
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  31. <node class="Assignment" id="7">
  32. <property CastRight="true"/>
  33. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  34. <property Opr="Self.red::RedBehaviacTree::getLocalTreeFloat(&quot;__ttbt__localVariableIndex_2&quot;)"/>
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  37. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  38. <property ResultOption="BT_SUCCESS"/>
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  42. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  43. <property Opr="Self.red::RedBehaviacTree::numRandOperator(&quot;__ttbt__localVariableIndex_3&quot;)"/>
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  52. <property Opr="Self.red::RedBehaviacTree::getLocalTreeString(&quot;__ttbt__localVariableIndex_4&quot;)"/>
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  55. <property Method="Self.red::RedBehaviacTree::setCustomDataVar(&quot;AlME3NID4qPO&quot;,&quot;随机值&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  56. <property ResultOption="BT_SUCCESS"/>
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  58. <node class="IfElse" id="13">
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  60. <property Operator="Equal"/>
  61. <property Opl="Self.red::RedBehaviacTree::getCustomFloat(&quot;随机值&quot;)"/>
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  66. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;yU7dHIPbQMTE&quot;,&quot;2&quot;)"/>
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  79. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;xMdCSmahssE7&quot;,&quot;3&quot;)"/>
  80. <property ResultOption="BT_SUCCESS"/>
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  84. <node class="Action" id="23">
  85. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;TCFb3dlB5lNk&quot;,&quot;4&quot;)"/>
  86. <property ResultOption="BT_SUCCESS"/>
  87. </node>
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  89. </node>
  90. </node>
  91. </node>
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  93. </behavior>