RlZUo6ivcN8G.xml 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="RlZUo6ivcN8G" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;hr1kaLd96WeQ&quot;,&quot;0&quot;)"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Assignment" id="2">
  9. <property CastRight="false"/>
  10. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  11. <property Opr="const string &quot;绑定当前玩家&quot;"/>
  12. </node>
  13. <node class="Action" id="3">
  14. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  15. <property ResultOption="BT_SUCCESS"/>
  16. </node>
  17. <node class="Assignment" id="4">
  18. <property CastRight="false"/>
  19. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  20. <property Opr="const string &quot;&quot;"/>
  21. </node>
  22. <node class="Action" id="5">
  23. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  24. <property ResultOption="BT_SUCCESS"/>
  25. </node>
  26. <node class="Action" id="6">
  27. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;6T7HC6ctVbj3&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;jlNUxodOUa87&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  28. <property ResultOption="BT_SUCCESS"/>
  29. </node>
  30. <node class="Assignment" id="7">
  31. <property CastRight="false"/>
  32. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  33. <property Opr="const string &quot;绑定玩家&quot;"/>
  34. </node>
  35. <node class="Action" id="8">
  36. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_2&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  37. <property ResultOption="BT_SUCCESS"/>
  38. </node>
  39. <node class="Assignment" id="9">
  40. <property CastRight="false"/>
  41. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  42. <property Opr="const string &quot;&quot;"/>
  43. </node>
  44. <node class="Action" id="10">
  45. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_3&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  46. <property ResultOption="BT_SUCCESS"/>
  47. </node>
  48. <node class="Action" id="11">
  49. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;VMKA3Bwdp9nZ&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;,&quot;ajcGydKlTEmV&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  50. <property ResultOption="BT_SUCCESS"/>
  51. </node>
  52. <node class="Assignment" id="12">
  53. <property CastRight="false"/>
  54. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  55. <property Opr="const string &quot;绑定玩家&quot;"/>
  56. </node>
  57. <node class="Action" id="13">
  58. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_4&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  59. <property ResultOption="BT_SUCCESS"/>
  60. </node>
  61. <node class="Assignment" id="14">
  62. <property CastRight="false"/>
  63. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  64. <property Opr="const string &quot;&quot;"/>
  65. </node>
  66. <node class="Action" id="15">
  67. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_5&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  68. <property ResultOption="BT_SUCCESS"/>
  69. </node>
  70. <node class="Action" id="16">
  71. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;KIR3pzcAAfsF&quot;,&quot;__ttbt__localVariableIndex_4&quot;,&quot;__ttbt__localVariableIndex_5&quot;,&quot;mvf7LVsvhr93&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  72. <property ResultOption="BT_SUCCESS"/>
  73. </node>
  74. <node class="Assignment" id="17">
  75. <property CastRight="false"/>
  76. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  77. <property Opr="const string &quot;绑定玩家&quot;"/>
  78. </node>
  79. <node class="Action" id="18">
  80. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_6&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  81. <property ResultOption="BT_SUCCESS"/>
  82. </node>
  83. <node class="Assignment" id="19">
  84. <property CastRight="false"/>
  85. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  86. <property Opr="const string &quot;&quot;"/>
  87. </node>
  88. <node class="Action" id="20">
  89. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_7&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  90. <property ResultOption="BT_SUCCESS"/>
  91. </node>
  92. <node class="Action" id="21">
  93. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;YBNGTggR3yO1&quot;,&quot;__ttbt__localVariableIndex_6&quot;,&quot;__ttbt__localVariableIndex_7&quot;,&quot;lerDHG1kacrz&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  94. <property ResultOption="BT_SUCCESS"/>
  95. </node>
  96. <node class="Assignment" id="22">
  97. <property CastRight="false"/>
  98. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  99. <property Opr="const string &quot;绑定玩家&quot;"/>
  100. </node>
  101. <node class="Action" id="23">
  102. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_8&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  103. <property ResultOption="BT_SUCCESS"/>
  104. </node>
  105. <node class="Assignment" id="24">
  106. <property CastRight="false"/>
  107. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  108. <property Opr="const string &quot;&quot;"/>
  109. </node>
  110. <node class="Action" id="25">
  111. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_9&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  112. <property ResultOption="BT_SUCCESS"/>
  113. </node>
  114. <node class="Action" id="26">
  115. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;0XGhe6g6KbrS&quot;,&quot;__ttbt__localVariableIndex_8&quot;,&quot;__ttbt__localVariableIndex_9&quot;,&quot;EnOwvshels4k&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  116. <property ResultOption="BT_SUCCESS"/>
  117. </node>
  118. <node class="Assignment" id="27">
  119. <property CastRight="false"/>
  120. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  121. <property Opr="const string &quot;绑定玩家&quot;"/>
  122. </node>
  123. <node class="Action" id="28">
  124. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_10&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  125. <property ResultOption="BT_SUCCESS"/>
  126. </node>
  127. <node class="Assignment" id="29">
  128. <property CastRight="false"/>
  129. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  130. <property Opr="const string &quot;&quot;"/>
  131. </node>
  132. <node class="Action" id="30">
  133. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_11&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  134. <property ResultOption="BT_SUCCESS"/>
  135. </node>
  136. <node class="Action" id="31">
  137. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;BqMjf4d8OPLU&quot;,&quot;__ttbt__localVariableIndex_10&quot;,&quot;__ttbt__localVariableIndex_11&quot;,&quot;ULrLwtl5V46H&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  138. <property ResultOption="BT_SUCCESS"/>
  139. </node>
  140. <node class="Assignment" id="32">
  141. <property CastRight="false"/>
  142. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  143. <property Opr="const string &quot;绑定玩家&quot;"/>
  144. </node>
  145. <node class="Action" id="33">
  146. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_12&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  147. <property ResultOption="BT_SUCCESS"/>
  148. </node>
  149. <node class="Assignment" id="34">
  150. <property CastRight="false"/>
  151. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  152. <property Opr="const string &quot;&quot;"/>
  153. </node>
  154. <node class="Action" id="35">
  155. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_13&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  156. <property ResultOption="BT_SUCCESS"/>
  157. </node>
  158. <node class="Action" id="36">
  159. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;UrZsHtq4MyxL&quot;,&quot;__ttbt__localVariableIndex_12&quot;,&quot;__ttbt__localVariableIndex_13&quot;,&quot;dlYPGonv3GPe&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  160. <property ResultOption="BT_SUCCESS"/>
  161. </node>
  162. <node class="Assignment" id="37">
  163. <property CastRight="false"/>
  164. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  165. <property Opr="const string &quot;绑定玩家&quot;"/>
  166. </node>
  167. <node class="Action" id="38">
  168. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_14&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  169. <property ResultOption="BT_SUCCESS"/>
  170. </node>
  171. <node class="Assignment" id="39">
  172. <property CastRight="false"/>
  173. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  174. <property Opr="const string &quot;&quot;"/>
  175. </node>
  176. <node class="Action" id="40">
  177. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_15&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  178. <property ResultOption="BT_SUCCESS"/>
  179. </node>
  180. <node class="Action" id="41">
  181. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;DbXtkaaiUCVC&quot;,&quot;__ttbt__localVariableIndex_14&quot;,&quot;__ttbt__localVariableIndex_15&quot;,&quot;7zhpfUCAy39H&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  182. <property ResultOption="BT_SUCCESS"/>
  183. </node>
  184. <node class="Assignment" id="42">
  185. <property CastRight="false"/>
  186. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  187. <property Opr="const string &quot;绑定玩家&quot;"/>
  188. </node>
  189. <node class="Action" id="43">
  190. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_16&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  191. <property ResultOption="BT_SUCCESS"/>
  192. </node>
  193. <node class="Assignment" id="44">
  194. <property CastRight="false"/>
  195. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  196. <property Opr="const string &quot;&quot;"/>
  197. </node>
  198. <node class="Action" id="45">
  199. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_17&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  200. <property ResultOption="BT_SUCCESS"/>
  201. </node>
  202. <node class="Action" id="46">
  203. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;I4lQ9lTqu4HZ&quot;,&quot;__ttbt__localVariableIndex_16&quot;,&quot;__ttbt__localVariableIndex_17&quot;,&quot;Bz9FRGJJBnpe&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  204. <property ResultOption="BT_SUCCESS"/>
  205. </node>
  206. <node class="Assignment" id="47">
  207. <property CastRight="false"/>
  208. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  209. <property Opr="const string &quot;绑定玩家&quot;"/>
  210. </node>
  211. <node class="Action" id="48">
  212. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_18&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  213. <property ResultOption="BT_SUCCESS"/>
  214. </node>
  215. <node class="Assignment" id="49">
  216. <property CastRight="false"/>
  217. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  218. <property Opr="const string &quot;&quot;"/>
  219. </node>
  220. <node class="Action" id="50">
  221. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_19&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  222. <property ResultOption="BT_SUCCESS"/>
  223. </node>
  224. <node class="Action" id="51">
  225. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;7fNHddywSNhR&quot;,&quot;__ttbt__localVariableIndex_18&quot;,&quot;__ttbt__localVariableIndex_19&quot;,&quot;3GmHuVP2aDY1&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  226. <property ResultOption="BT_SUCCESS"/>
  227. </node>
  228. <node class="Assignment" id="52">
  229. <property CastRight="false"/>
  230. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  231. <property Opr="const string &quot;绑定玩家&quot;"/>
  232. </node>
  233. <node class="Action" id="53">
  234. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_20&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  235. <property ResultOption="BT_SUCCESS"/>
  236. </node>
  237. <node class="Assignment" id="54">
  238. <property CastRight="false"/>
  239. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  240. <property Opr="const string &quot;&quot;"/>
  241. </node>
  242. <node class="Action" id="55">
  243. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_21&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  244. <property ResultOption="BT_SUCCESS"/>
  245. </node>
  246. <node class="Action" id="56">
  247. <property Method="Self.red::RedBehaviacTree::notifyDevelopmentWithParamAndSubredNode(&quot;MlUddLpFCAsK&quot;,&quot;__ttbt__localVariableIndex_20&quot;,&quot;__ttbt__localVariableIndex_21&quot;,&quot;GRWJ7uRXJ38d&quot;,&quot;iPGG1CYhS6vQ&quot;)"/>
  248. <property ResultOption="BT_SUCCESS"/>
  249. </node>
  250. </node>
  251. </behavior>