BzGlgqCqPkE3.xml 2.5 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="BzGlgqCqPkE3" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="IfElse" id="1">
  5. <node class="Condition" id="2">
  6. <property Operator="Equal"/>
  7. <property Opl="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-tState&quot;)"/>
  8. <property Opr="const float 1"/>
  9. </node>
  10. <node class="Sequence" id="3">
  11. <node class="Action" id="4">
  12. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;exyjxfQmO5XJ&quot;,&quot;0&quot;)"/>
  13. <property ResultOption="BT_SUCCESS"/>
  14. </node>
  15. </node>
  16. <node class="Sequence" id="5">
  17. <node class="IfElse" id="6">
  18. <node class="Condition" id="7">
  19. <property Operator="Equal"/>
  20. <property Opl="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-tState&quot;)"/>
  21. <property Opr="const float 0"/>
  22. </node>
  23. <node class="Sequence" id="8">
  24. <node class="Action" id="9">
  25. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;SGZdn46KZhH3&quot;,&quot;0&quot;)"/>
  26. <property ResultOption="BT_SUCCESS"/>
  27. </node>
  28. </node>
  29. <node class="Sequence" id="10">
  30. <node class="Action" id="11">
  31. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;LhG85pIo0uBQ&quot;,&quot;1&quot;)"/>
  32. <property ResultOption="BT_SUCCESS"/>
  33. </node>
  34. </node>
  35. </node>
  36. </node>
  37. </node>
  38. <node class="Assignment" id="12">
  39. <property CastRight="false"/>
  40. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  41. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-tStepIdx&quot;)"/>
  42. </node>
  43. <node class="Action" id="13">
  44. <property Method="Self.red::RedBehaviacTree::setLabelTitle(&quot;SkpjP5a6gsHH&quot;,&quot;QrZdL49QVrqV&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  45. <property ResultOption="BT_SUCCESS"/>
  46. </node>
  47. </node>
  48. </behavior>