7ZsP4X2SpS0r.xml 4.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="7ZsP4X2SpS0r" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Action" id="1">
  5. <property Method="Self.red::RedBehaviacTree::showSelf(&quot;gryhcQCHS44k&quot;)"/>
  6. <property ResultOption="BT_SUCCESS"/>
  7. </node>
  8. <node class="Assignment" id="2">
  9. <property CastRight="true"/>
  10. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  11. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosX&quot;)"/>
  12. </node>
  13. <node class="Action" id="3">
  14. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_0&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  15. <property ResultOption="BT_SUCCESS"/>
  16. </node>
  17. <node class="Assignment" id="4">
  18. <property CastRight="true"/>
  19. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  20. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosY&quot;)"/>
  21. </node>
  22. <node class="Action" id="5">
  23. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_1&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  24. <property ResultOption="BT_SUCCESS"/>
  25. </node>
  26. <node class="Assignment" id="6">
  27. <property CastRight="true"/>
  28. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  29. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosX&quot;)"/>
  30. </node>
  31. <node class="Action" id="7">
  32. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  33. <property ResultOption="BT_SUCCESS"/>
  34. </node>
  35. <node class="Assignment" id="8">
  36. <property CastRight="true"/>
  37. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  38. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosY&quot;)"/>
  39. </node>
  40. <node class="Action" id="9">
  41. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  42. <property ResultOption="BT_SUCCESS"/>
  43. </node>
  44. <node class="Action" id="10">
  45. <property Method="Self.red::RedBehaviacTree::nodeSetAnimAction(&quot;NN5yl90I8jOy&quot;,&quot;qUPW88PGuhQ0&quot;,&quot;老虎机活动_动画文件_FREE次数的收集动画.anim&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;)"/>
  46. <property ResultOption="BT_SUCCESS"/>
  47. </node>
  48. <node class="Action" id="11">
  49. <property Method="Self.red::RedBehaviacTree::playTimeLineWait(&quot;srDjvy62UXy0&quot;,&quot;2&quot;)"/>
  50. <property ResultOption="BT_SUCCESS"/>
  51. </node>
  52. <node class="Action" id="12">
  53. <property Method="Self.red::RedBehaviacTree::getTimeLineState(&quot;2&quot;)"/>
  54. <property ResultOption="BT_INVALID"/>
  55. </node>
  56. <node class="Assignment" id="13">
  57. <property CastRight="false"/>
  58. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  59. <property Opr="const string &quot;播放完成&quot;"/>
  60. </node>
  61. <node class="Action" id="14">
  62. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_4&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  63. <property ResultOption="BT_SUCCESS"/>
  64. </node>
  65. <node class="Action" id="15">
  66. <property Method="Self.red::RedBehaviacTree::notifyDevelopment(&quot;fk1EMXyZf23M&quot;,&quot;__ttbt__localVariableIndex_4&quot;)"/>
  67. <property ResultOption="BT_SUCCESS"/>
  68. </node>
  69. </node>
  70. </behavior>