LVGoDxvd4u1M.xml 4.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="LVGoDxvd4u1M" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Assignment" id="1">
  5. <property CastRight="false"/>
  6. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  7. <property Opr="const string &quot;MocosFortune.bnk&quot;"/>
  8. </node>
  9. <node class="Action" id="2">
  10. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_0&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  11. <property ResultOption="BT_SUCCESS"/>
  12. </node>
  13. <node class="Assignment" id="3">
  14. <property CastRight="false"/>
  15. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  16. <property Opr="const string &quot;Efx_Play_Bone_Fly&quot;"/>
  17. </node>
  18. <node class="Action" id="4">
  19. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString(&quot;__ttbt__localVariableIndex_1&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  20. <property ResultOption="BT_SUCCESS"/>
  21. </node>
  22. <node class="Action" id="5">
  23. <property Method="Self.red::RedBehaviacTree::playWiseSound(&quot;ch39ZNjBah7B&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;)"/>
  24. <property ResultOption="BT_SUCCESS"/>
  25. </node>
  26. <node class="Action" id="6">
  27. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;pejHv8Ktkw0o&quot;,&quot;1&quot;)"/>
  28. <property ResultOption="BT_SUCCESS"/>
  29. </node>
  30. <node class="Assignment" id="7">
  31. <property CastRight="true"/>
  32. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  33. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosX&quot;)"/>
  34. </node>
  35. <node class="Action" id="8">
  36. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  37. <property ResultOption="BT_SUCCESS"/>
  38. </node>
  39. <node class="Assignment" id="9">
  40. <property CastRight="true"/>
  41. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  42. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosY&quot;)"/>
  43. </node>
  44. <node class="Action" id="10">
  45. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  46. <property ResultOption="BT_SUCCESS"/>
  47. </node>
  48. <node class="Assignment" id="11">
  49. <property CastRight="true"/>
  50. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  51. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosX&quot;)"/>
  52. </node>
  53. <node class="Action" id="12">
  54. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_4&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  55. <property ResultOption="BT_SUCCESS"/>
  56. </node>
  57. <node class="Assignment" id="13">
  58. <property CastRight="true"/>
  59. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  60. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosY&quot;)"/>
  61. </node>
  62. <node class="Action" id="14">
  63. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_5&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  64. <property ResultOption="BT_SUCCESS"/>
  65. </node>
  66. <node class="Action" id="15">
  67. <property Method="Self.red::RedBehaviacTree::nodeSetAnimAction(&quot;h0KFaxip8OoV&quot;,&quot;Gnd5sMny6ao7&quot;,&quot;老虎机活动_动画文件_骨头收集曲线路径动画.anim&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;,&quot;__ttbt__localVariableIndex_4&quot;,&quot;__ttbt__localVariableIndex_5&quot;)"/>
  68. <property ResultOption="BT_SUCCESS"/>
  69. </node>
  70. </node>
  71. </behavior>