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- <?xml version="1.0" encoding="UTF-8"?>
- <behavior agenttype="red::RedBehaviacTree" name="LVGoDxvd4u1M" version="5">
- <node class="Sequence" id="0">
- <node class="Assignment" id="1">
- <property CastRight="false"/>
- <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
- <property Opr="const string "MocosFortune.bnk""/>
- </node>
- <node class="Action" id="2">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString("__ttbt__localVariableIndex_0",string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Assignment" id="3">
- <property CastRight="false"/>
- <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
- <property Opr="const string "Efx_Play_Bone_Fly""/>
- </node>
- <node class="Action" id="4">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariablesString("__ttbt__localVariableIndex_1",string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Action" id="5">
- <property Method="Self.red::RedBehaviacTree::playWiseSound("ch39ZNjBah7B","__ttbt__localVariableIndex_0","__ttbt__localVariableIndex_1")"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Action" id="6">
- <property Method="Self.red::RedBehaviacTree::playTimeLine("pejHv8Ktkw0o","1")"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Assignment" id="7">
- <property CastRight="true"/>
- <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
- <property Opr="Self.red::RedBehaviacTree::getCoderFloat("P-startPosX")"/>
- </node>
- <node class="Action" id="8">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables("__ttbt__localVariableIndex_2",float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Assignment" id="9">
- <property CastRight="true"/>
- <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
- <property Opr="Self.red::RedBehaviacTree::getCoderFloat("P-startPosY")"/>
- </node>
- <node class="Action" id="10">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables("__ttbt__localVariableIndex_3",float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Assignment" id="11">
- <property CastRight="true"/>
- <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
- <property Opr="Self.red::RedBehaviacTree::getCoderFloat("P-endPosX")"/>
- </node>
- <node class="Action" id="12">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables("__ttbt__localVariableIndex_4",float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- <node class="Assignment" id="13">
- <property CastRight="true"/>
- <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
- <property Opr="Self.red::RedBehaviacTree::getCoderFloat("P-endPosY")"/>
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- <node class="Action" id="14">
- <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables("__ttbt__localVariableIndex_5",float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
- <property ResultOption="BT_SUCCESS"/>
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- <property Method="Self.red::RedBehaviacTree::nodeSetAnimAction("h0KFaxip8OoV","Gnd5sMny6ao7","老虎机活动_动画文件_骨头收集曲线路径动画.anim","__ttbt__localVariableIndex_2","__ttbt__localVariableIndex_3","__ttbt__localVariableIndex_4","__ttbt__localVariableIndex_5")"/>
- <property ResultOption="BT_SUCCESS"/>
- </node>
- </node>
- </behavior>
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