eZZcGdfctUnb.xml 4.1 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <behavior agenttype="red::RedBehaviacTree" name="eZZcGdfctUnb" version="5">
  3. <node class="Sequence" id="0">
  4. <node class="Assignment" id="1">
  5. <property CastRight="false"/>
  6. <property Opl="string Self.red::RedBehaviacTree::temporaryVariablesString"/>
  7. <property Opr="Self.red::RedBehaviacTree::getCoderString(&quot;P-rewardCnt&quot;)"/>
  8. </node>
  9. <node class="Action" id="2">
  10. <property Method="Self.red::RedBehaviacTree::setSceneLabelTitle(&quot;ohr1kDBO3vZJ&quot;,&quot;FMLiP3dBUVP2&quot;,&quot;iGZGEBuApml&quot;,string Self.red::RedBehaviacTree::temporaryVariablesString)"/>
  11. <property ResultOption="BT_SUCCESS"/>
  12. </node>
  13. <node class="Assignment" id="3">
  14. <property CastRight="true"/>
  15. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  16. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosX&quot;)"/>
  17. </node>
  18. <node class="Action" id="4">
  19. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_0&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  20. <property ResultOption="BT_SUCCESS"/>
  21. </node>
  22. <node class="Assignment" id="5">
  23. <property CastRight="true"/>
  24. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  25. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-startPosY&quot;)"/>
  26. </node>
  27. <node class="Action" id="6">
  28. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_1&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  29. <property ResultOption="BT_SUCCESS"/>
  30. </node>
  31. <node class="Assignment" id="7">
  32. <property CastRight="true"/>
  33. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  34. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosX&quot;)"/>
  35. </node>
  36. <node class="Action" id="8">
  37. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_2&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  38. <property ResultOption="BT_SUCCESS"/>
  39. </node>
  40. <node class="Assignment" id="9">
  41. <property CastRight="true"/>
  42. <property Opl="float Self.red::RedBehaviacTree::temporaryVariablesFloat"/>
  43. <property Opr="Self.red::RedBehaviacTree::getCoderFloat(&quot;P-endPosY&quot;)"/>
  44. </node>
  45. <node class="Action" id="10">
  46. <property Method="Self.red::RedBehaviacTree::storageTemporaryVariables(&quot;__ttbt__localVariableIndex_3&quot;,float Self.red::RedBehaviacTree::temporaryVariablesFloat)"/>
  47. <property ResultOption="BT_SUCCESS"/>
  48. </node>
  49. <node class="Action" id="11">
  50. <property Method="Self.red::RedBehaviacTree::nodeSetAnimAction(&quot;w4a7Pu7IrcK&quot;,&quot;xmPOTlvlkzTS&quot;,&quot;老虎机活动_动画文件_代币奖励物获得动画.anim&quot;,&quot;__ttbt__localVariableIndex_0&quot;,&quot;__ttbt__localVariableIndex_1&quot;,&quot;__ttbt__localVariableIndex_2&quot;,&quot;__ttbt__localVariableIndex_3&quot;)"/>
  51. <property ResultOption="BT_SUCCESS"/>
  52. </node>
  53. <node class="Action" id="12">
  54. <property Method="Self.red::RedBehaviacTree::playTimeLineWait(&quot;ghpu39FlGDFD&quot;,&quot;0&quot;)"/>
  55. <property ResultOption="BT_SUCCESS"/>
  56. </node>
  57. <node class="Action" id="13">
  58. <property Method="Self.red::RedBehaviacTree::getTimeLineState(&quot;0&quot;)"/>
  59. <property ResultOption="BT_INVALID"/>
  60. </node>
  61. <node class="Action" id="14">
  62. <property Method="Self.red::RedBehaviacTree::playTimeLine(&quot;HZXEqWIESLkE&quot;,&quot;1&quot;)"/>
  63. <property ResultOption="BT_SUCCESS"/>
  64. </node>
  65. </node>
  66. </behavior>