// // SpriteData.hpp // auto_fill_jewel_tight // // Created by Red on 2024/11/13. // #ifndef SpriteData_hpp #define SpriteData_hpp #include #include using std::string; struct SpriteData { SpriteData():_x(0),_y(0),_scaleX(0),_scaleY(0),_rotate(0),_csx(0),_csy(0){} int _x,_y; string _name; int _typeIndex ; float _scaleX,_scaleY ; float _rotate; float _csx,_csy;//contour scale x,y }; #endif /* SpriteData_hpp */