#ifndef ELEMPROPERTYDATA_H #define ELEMPROPERTYDATA_H #include #include #include class ElemPropertyData { public: ElemPropertyData(); //基础属性 QString labelName; QString size; QString maxLayer; QString score; int dropConfig; QString iconPath; //状态与效果动画 struct StatusEffect{ QString name; QString res; QString timeline; QString zOrder; }; QVector statusEffect; //收集动画 struct CollAnim{ QString name; QString type; QString anim; QString node; QString shadow; }; QVector collAnim; // 状态配置 // 事件配置 struct EventConfig{ QString name; bool consisColor; int changeMagnitude; QString specialEffect; bool elimATLattices; QString triggerAction; }; struct StatusConfig{ QString statusValue; QString initAnim; QString clickAnim; bool multiHit; bool dropable; bool needCollect; QString collTargetType; QString collAnim; QVector eventConfig; }; QVector statusConfig; // 容器 struct ContainTable{ QString key; QString res; QString initTimeline; QString clickTimeline; QString effectTimeline; QString vanishTimeline; QString zOrder; }; struct ContainerConfig{ QString poolName; QString type; QVector table; }; QVector container; struct ChildElem{ QString name; QString container; }; QVector childElem; bool isSingleContainerKey(QString poolKey,QString newKey); bool isSingleChildElemName(QString newName); bool isSingleAnimName(QString newName); int getCollAnimIndex(QString name); int getStatusValIndex(QString statusVal); int getPoolIndex(QString poolName); QList getTimelineList(QString filePath); QMap> timelineListMap; }; #endif // ELEMPROPERTYDATA_H