// CFTTSphere32 - [2020-04-13 11:57:46]
#ifndef _CFTTSPHERE32_H_
#define _CFTTSPHERE32_H_

#include "CFTTVector32.h"

/*
0018427C CFTTSphere32::GetHitPoint(CFTTVector32 const&,CFTTVector32 const&,float,float)
002000A4 CFTTSphere32::Overlaps(CFTTSphere32 const&)
*/

class CFTTSphere32 {
public:
  float GetHitPoint(CFTTVector32 const&, CFTTVector32 const&, float, float);  // 0018427C
  bool Overlaps(CFTTSphere32 const&);                                         // 002000A4

  CFTTVector32 vec_0;
  float f_C;
  float f_10;

  // CFTTVector32 vec_C;
};

#endif  //_CFTTSPHERE32_H_