//CSDFFontVisFBShader - [2020-04-13 11:57:47]
#ifndef _CSDFFONTVISFBSHADER_H_
#define _CSDFFONTVISFBSHADER_H_

#include "common.h"
#include "CFTTUberShader.h"

/*
001D0484 CSDFFontVisFBShader::CSDFFontVisFBShader()
001D0490 CSDFFontVisFBShader::~CSDFFontVisFBShader()
001E5D54 CSDFFontVisFBShader::SetGlowCol(CFTTVector32x4 const& pVector32x4)
001E5D60 CSDFFontVisFBShader::SetSheenParams(CFTTVector32x4 const& pVector32x4)
001D0494 CSDFFontVisFBShader::CreateMat()
*/

class CSDFFontVisFBShader : public CFTTUberShader {
public:
  CSDFFontVisFBShader();                                   //001D0484
  ~CSDFFontVisFBShader();                                  //001D0490
  void SetGlowCol(CFTTVector32x4 const& pVector32x4);      //001E5D54
  void SetSheenParams(CFTTVector32x4 const& pVector32x4);  //001E5D60
  ushort CreateMat();                                      //001D0494

  static CSDFFontVisFBShader s_tInstance;
};

#endif  //_CSDFFONTVISFBSHADER_H_