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0x00129860,CFESEditPlayer::UpdatePosition bugfix

DESKTOP-AB9OQPJ\RED-10 3 år sedan
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11e67c4916
2 ändrade filer med 2321 tillägg och 141 borttagningar
  1. 2238 94
      jni/CFESEditPlayer.cpp
  2. 83 47
      jni/CFESEditPlayer.h

+ 2238 - 94
jni/CFESEditPlayer.cpp

@@ -1,180 +1,2324 @@
 #include "CFESEditPlayer.h"
+#include "GU.h"
+#include "GM.h"
+#include "XMATH.h"
+#include "CPlayerManager.h"
+#include "UNITROT.h"
+#include "CBallProj.h"
+#include "CBall.h"
+#include "GFXCAMERA.h"
+#include "CUIMsgShopButton.h"
+#include "FESU.h"
+#include "CStageManager.h"
+#include "CStoryCore.h"
+#include "FREE.h"
+#include "CFE3DPlayer.h"
+#include "CFTTTextureManager.h"
+#include "CFE.h"
+#include "CGraphicsTexLoadOptions.h"
+#include "CPlayerShader.h"
+#include "Matrix.h"
+#include "CGfxShadowMapManager.h"
+#include "CFTTCamera.h"
+#include "CGFXSpec.h"
+#include "GFXRENDER.h"
+#include "CUITileItemSelector.h"
+#include "SNDFE.h"
+#include "LOCstring.h"
+#include "CMessageBoxHandler.h"
+#include "SYSCORE.h"
+#include "CFTTTextureCache.h"
+#include "CGfxPostProcess.h"
+#include "CFTTBatchModelManager.h"
+#include "CGfxPlayer.h"
+#include "CGfxSubBoard.h"
+#include "TStoryConfig.h"
+#include "CFEKeyboard.h"
+#include "CGfxCharacter.h"
+#include "CFESShopHelper.h"
+#include "memctrl.h"
+
+CFTTVector32 s_vCamTarget[6];  // 00350770
+
+float s_fCamDist[6] = {3.75, 1.5, 1.5, 1.75, 1.5, 2.0};     // 003362E4
+float s_fCamTilt[6] = {0.08, 0.08, 0.08, 0.3, 0.08, 0.08};  // 00336314
+float s_fCamRot[6] = {0.3, 0.75, 0.3, 0.3, 0.3, 0.3};       // 003362FC
+
+bool CFESEditPlayer::ms_bCancelChanges;     // 003507BC
+CFEKeyboard* CFESEditPlayer::ms_pKeyboard;  // 003507B8
+
+// 003363E0
+int m_iHairColourPosition[] = {0, 2, 1, 4, 3, 5, 6, 7};
+
+// 00336390
+int m_iHairStylePosition[] = {0, 2, 5, 6, 10, 12, 18, 19, 1, 3, 13, 7, 9, 17, 11, 4, 14, 15, 16};
+
+// 00336400
+int m_iFacialHairPosition[] = {1, 6, 3, 2, 7, 4, 5};
+
+// 00336420
+int m_iBootsColour[] = {0, 9, 11, 1, 10, 6, 2, 7, 3, 5, 8, 4};
+
+// 0033637C
+int m_iUnlockText[] = {0x85, 0x133, 0x131, 0x134, 0x132};
+
+static uint unk_2FE208[13] = {0xFF000000, 0xFFFFFFFF, 0xFFDBA83F, 0xFFED1F24,
+                              0xFF0E70A1, 0xFFFD2357, 0xFFE2F41F, 0xFFE2F41F,
+                              0xFFFA5D1A, 0xFF34287A, 0xFF4F2819, 0xFF73E407,
+                              0xFF737373};
+// 002FE238
+static int unk_2FE238[] = {20, 20, 2, 2, 2, 9, 13};
+// 002FE254
+static int unk_2FE254[] = {0, -8192, 6553, 6553, 2048, 0, 32};
+
+// 002FE270
+static float unk_2FE270[] = {0.10000000149011612f, 0.10000000149011612f,
+                             0.20000000298023224f, 0.20000000298023224f,
+                             0.10000000149011612f, 0.10000000149011612f,
+                             0.0f};
+
+static const int dword_2FE1F0[6] = {1, 2, 4, 5, 7, 8};
+
+// 0033632C
+int s_iPlayerRot[6] = {0, 0, 0, 0, 0x2000, 0x2000};
 
-bool CFESEditPlayer::ms_bCancelChanges;  //003507BC
-//-------------------------------------------------------------------------------------------------
-//00128118
-CFESEditPlayer::CFESEditPlayer() {
-}
 //-------------------------------------------------------------------------------------------------
-//001281FC 00128200
+// 00128200 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
 CFESEditPlayer::~CFESEditPlayer() {
 }
 //-------------------------------------------------------------------------------------------------
-//00128210
-void CFESEditPlayer::Init() {
+// 00129A5C //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+typedef void (*CFESEditPlayer_CancelChanges)();
+void CFESEditPlayer::CancelChanges() {
+  CFESEditPlayer::ms_bCancelChanges = true;
 }
 //-------------------------------------------------------------------------------------------------
-//00128374
-void CFESEditPlayer::RevertToProfile() {
+// 00128118 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+CFESEditPlayer::CFESEditPlayer(void) {
+  this->field_12C = 0;
+  this->m_p3DPlayer_98 = 0;
+  this->m_tTextures_9C.pCTeam_0 = 0;
+  this->m_tTextures_9C.filed_4 = -1;
+  this->m_tTextures_9C.pTexture_8 = 0;
+  this->m_tTextures_9C.pTexture_C = 0;
+  this->m_tTextures_9C.pTexture_10 = 0;
+  this->m_tTextures_9C.pTexture_14 = 0;
+
+  s_vCamTarget[5].float_4 = 1.100000023841858;  // 40
+  s_vCamTarget[5].float_8 = 0;                  // 44
+
+  s_vCamTarget[2].float_8 = 0;  // 20
+  s_vCamTarget[3].float_0 = 0;  // 24
+  s_vCamTarget[3].float_4 = 0;  // 28
+  s_vCamTarget[3].float_8 = 0;  // 2C
+
+  s_vCamTarget[4].float_0 = 0;    // 30
+  s_vCamTarget[4].float_4 = 1.5;  // 34
+  s_vCamTarget[4].float_8 = 0;    // 38
+  s_vCamTarget[5].float_0 = 0;    // 3C
+
+  s_vCamTarget[0].float_0 = 0;  // 0
+  s_vCamTarget[0].float_4 = 1;  // 4
+  s_vCamTarget[0].float_8 = 0;  // 8
+  s_vCamTarget[1].float_0 = 0;  // C
+
+  s_vCamTarget[1].float_4 = 1.7000000476837158;  // 10
+  s_vCamTarget[1].float_8 = 0;                   // 14
+  s_vCamTarget[2].float_0 = 0;                   // 18
+  s_vCamTarget[2].float_4 = 1.7000000476837158;  // 1C
+
+  this->field_B4 = 0;
+  this->field_B8 = 0;
+  this->field_BC = 0;
+  this->field_C0 = 0;
+  this->field_C4 = 1;
+  this->field_C8 = 1;
+  this->field_CC = 1;
+  this->field_154 = -1;
+  this->field_158 = -1;
+  this->field_15C = 0;
+  GFXCAMERA_UpdateMatrices();
 }
 //-------------------------------------------------------------------------------------------------
-//001283D8
-void CFESEditPlayer::SetupPlayer() {
+// 00129C54 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::CheckUnlocked(int i1, int i2) {
+  // 00129C54
+  int r1_i = i1;
+  int lr_i = 32 - i2;
+  //    int r3_i = i2 - 32;
+  uint64 r6r5_ull = CStoryProfile::m_tData.field_210[i1];
+  uint32 r5_ui = (r6r5_ull >> 32u);
+  uint32 r6_ui = r6r5_ull;
+  uint r12 = 1;
+  int r4_i = (1u >> lr_i);
+  // 00129C66
+  if (i2 >= 32) {
+    // 00129C78
+    r4_i = (1u << (uint)(i2 - 32));
+  }
+  int r3_i = r5_ui & r4_i;
+  r5_ui = r12 << (uint)i2;
+  /*
+  * 此处这个IT判断前几条代码没有发现CMP或者ADDS之类的开头,所以猜测是和上一个CMP一致(if( r3_i >= 0)),省略写法,是不是这样?
+  * 原始汇编:IT GE
+             MOVGE           R5, #0
+    自己汇编:IT GT
+             MOVGT           R4, #0
+  */
+  // 00129C84
+  if (i2 >= 32) {
+    // 00129C86
+    r5_ui = 0;
+  }
+  int r6_i = r6_ui & r5_ui;
+  r3_i = r3_i | r6_i;
+  // 00129C8A
+  if (r3_i != 0) {
+    // 00129C8E
+    this->field_154 = -1;
+    this->field_158 = -1;
+    r1_i = 0;
+  } else {
+    // loc_129C9A
+    this->field_154 = r1_i;
+    this->field_158 = i2;
+    r1_i = STY_tConfig.PlayerCustomisationNumber_54D4[r1_i][i2];
+  }
+  // loc_129CB2
+  CUIMsgShopButton* r2_pMsgShopButton = this->m_pMsgShopButton_130;
+  this->field_15C = r1_i;
+  if (r2_pMsgShopButton != 0) {
+    // 00129CC2
+    r2_pMsgShopButton->SetCost(r1_i);
+  }
+  // locret_129CC6
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//001284C0
-void CFESEditPlayer::SetupEditMode(int) {
+// 00129514 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+int CFESEditPlayer::ApplyToProfile() {
+  // 00129514
+  int r6_i = this->field_B4;
+  int r0_i = MP_cMyProfile.GetHairStyle();
+  // 0012952A
+  if (r6_i == r0_i) {
+    // 0012952E
+    r6_i = this->field_B8;
+    r0_i = MP_cMyProfile.GetFacialHair();
+    // 00129538
+    if (r6_i == r0_i) {
+      // 0012953C
+      r6_i = this->field_BC;
+      r0_i = MP_cMyProfile.GetHairColour();
+      // 00129546
+      if (r6_i == r0_i) {
+        // 0012954A
+        r6_i = this->field_C0;
+        r0_i = MP_cMyProfile.GetBootColour();
+        // 00129554
+        if (r6_i == r0_i) {
+          // 00129558
+          r6_i = this->field_C4;
+          r0_i = MP_cMyProfile.GetShirtLength();
+          // 00129562
+          if (r6_i == r0_i) {
+            // 00129566
+            r6_i = this->field_C8;
+            r0_i = MP_cMyProfile.GetBodyType();
+            // 00129570
+            if (r6_i == r0_i) {
+              // 00129576
+              r6_i = this->field_CC;
+              r0_i = MP_cMyProfile.GetShirtNumber();
+              // 0012957E
+              if (r6_i == r0_i) {
+                // 00129582
+                const wchar_t* r1_pwc = MP_cMyProfile.GetPlayerName();
+                if (xstrcmp(this->m_pName_D0, r1_pwc) == 0) {
+                  // loc_129646
+                  return 0;
+                }
+              }
+              // loc_129596
+            }
+            // loc_129596
+          }
+          // loc_129596
+        }
+        // loc_129596
+      }
+      // loc_129596
+    }
+    // loc_129596
+  }
+  // loc_129596
+  MP_cMyProfile.SetHairStyle(this->field_B4);
+  MP_cMyProfile.SetFacialHair(this->field_B8);
+  MP_cMyProfile.SetHairColour(this->field_BC);
+  MP_cMyProfile.SetBootColour(this->field_C0);
+  MP_cMyProfile.SetShirtLength(this->field_C4);
+  MP_cMyProfile.SetBodyType(this->field_C8);
+  MP_cMyProfile.SetShirtNumber(this->field_CC);
+  const wchar_t* r1_pwc = CFESEditPlayer::ms_pKeyboard->GetString();
+  wchar_t var_32[17];
+  xstrlcpy(var_32, r1_pwc, 17);
+  r1_pwc = MP_cMyProfile.GetPlayerName();
+  r0_i = xstrcmp(this->m_pName_D0, r1_pwc);
+  // 00129606
+  if (r0_i != 0) {
+    // 0012960A
+    r0_i = CFESEditPlayer::HaveEasterEggName(this->m_pName_D0);
+    // 0012960E
+    if (r0_i != 0) {
+      // 00129612
+      r1_pwc = MP_cMyProfile.GetPlayerName();
+      xstrlcpy(this->m_pName_D0, r1_pwc, 17);
+      this->SetupPlayer();
+    } else {
+      // loc_129628
+      FESU_WordsStartWithCapital(this->m_pName_D0);
+      MP_cMyProfile.SetPlayerName(this->m_pName_D0);
+    }
+  }
+  // loc_129636
+  CStoryCore::m_tStageManager.InitTeams();
+  return 1;
 }
 //-------------------------------------------------------------------------------------------------
-//00128798
-void CFESEditPlayer::GetCustomiseTile(int) {
+// 00129658 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Exit() {
+  // 00129658
+  FREE_RenderShutdown();
+  // 00129668
+  if (CFESEditPlayer::ms_pKeyboard != 0) {
+    // 0012966E
+    delete CFESEditPlayer::ms_pKeyboard;
+    CFESEditPlayer::ms_pKeyboard = NULL;
+  }
+  // loc_129676
+  if (this->m_p3DPlayer_98 != 0) {
+    // 00129676
+    this->m_p3DPlayer_98->Shutdown();
+    // 00129684
+    if (this->m_p3DPlayer_98 != NULL) {
+      // 00129686
+      delete this->m_p3DPlayer_98;
+    }
+    // loc_12968E
+    this->m_p3DPlayer_98 = 0;
+  }
+  // loc_129694
+  if (this->m_pHeroScene_160 != 0) {
+    // 0012969A
+    delete this->m_pHeroScene_160;
+    this->m_pHeroScene_160 = 0;
+  }
+  // loc_1296A8
+  CGfxKits::FreeKitTeamTextures(&this->m_tTextures_9C);
+  int r1_i = this->field_164;
+  int r0_i = r1_i + 1;
+  // 001296B4
+  if (r0_i != 0) {
+    // 001296B8
+    FTT_pTex->ReleaseTexture(r1_i);
+    this->field_164 = -1;
+  }
+  // locret_1296CC
 }
 //-------------------------------------------------------------------------------------------------
-//00128904
-void CFESEditPlayer::SetUpdateMovement() {
+// 001297B8 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+int CFESEditPlayer::HaveEasterEggName(wchar_t* pwc1) {
+  // 001297B8
+  char var_31[17];
+  UnicodeToUTF8(var_31, pwc1, 17);
+  uint r0_i = FTTHash(var_31);
+  uint r6_i = r0_i ^ 0x3A8F05C5;
+  int r4_i = 0;
+  // loc_129816
+  while (r4_i <= 2) {
+    // loc_1297FC
+    r0_i = STY_tConfig.EEListRecordc_677c[r4_i].name;
+    // 00129800
+    if (r0_i == r6_i) {
+      // 00129804
+      int r5_i = STY_tConfig.EEListRecordc_677c[r4_i].ID;
+      r0_i = MP_cMyProfile.EasterEggAlreadyFound(r5_i);
+      // 00129810
+      if (r0_i == 0) {
+        // loc_12981E
+        MP_cMyProfile.FoundEasterEgg(r5_i);
+        r0_i = STY_tConfig.EEListRecordc_677c[r4_i].Credits;
+        CCurrency::AddCredits(r0_i, false, 0, true, true, false);
+        return r4_i;
+      }
+    }
+    // loc_129812
+    r4_i++;
+  }
+  // 0012981A
+  r4_i = 0;
+  return r4_i;
 }
 //-------------------------------------------------------------------------------------------------
-//001289CC
-void CFESEditPlayer::SetupHighlight() {
+// 00128210 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Init(void) {
+  // 0012821C
+  if (CFE::m_eLastFlowDirection != 2) {
+    // 0012821E
+    FREE_RenderInit();
+    this->field_F4 = -1;
+    this->field_F8 = 0;
+    this->vector32_FC = s_vCamTarget[0];
+    this->field_108 = s_fCamDist[0];
+    this->field_10C = s_fCamRot[0];
+    this->field_110 = s_fCamTilt[0];
+
+    this->vector32_114.float_0 = 0;
+    this->vector32_114.float_4 = 0;
+   this->vector32_114.float_8 = 0;
+    this->field_120 = 0;
+
+    this->field_124 = 0;
+
+    // 4B7B56 - 0x4B7B40 = 16
+    int r6_i = CStoryProfile::m_tData.field_16.filed_0;
+    int r5_i = CStoryProfile::m_tData.field_16.filed_2;
+    TStorySeason* r0_season = CStoryCore::STORY_GetSeason(r5_i);
+    int r1_i = r0_season->StageCount_d0;
+    int r0_i = r1_i * r5_i + r6_i;
+    // 00128288
+    if (r0_season->StageCount_d0 != r6_i) {
+      // 00128290
+      r0_i = r0_i + 1;
+    }
+    // 00128292
+    CStoryCore::SetupStage(r0_i);
+    CStoryCore::m_cProfile.ApplyUserPlayer(&this->m_tPlayerInfo_14);
+    this->RevertToProfile();
+    CFEKeyboard* r0_keyboard = new CFEKeyboard(0, this->m_pName_D0,
+                                               EKeyboardType_0, -1, 1);
+    CFESEditPlayer::ms_pKeyboard = r0_keyboard;
+    CFESEditPlayer::ms_pKeyboard->SetMaxNumChars(17);
+    CFESEditPlayer::ms_pKeyboard->HideTextField();
+
+    CGfxKits::LoadKitTeamTextures(&tGame.CTeam_2C60[0], &this->m_tTextures_9C, g_tGlobalTexLoadOptions.mTexLoadOptions_4, 0x200);
+    CGfxKits::BeginBuildKit(0);
+    CFTTTexture* r0_texutre = CGfxKits::GetTexture(this->field_164, &this->m_tTextures_9C, 1, EKitTextureType_0, NULL);
+    CGfxKits::EndBuildKit();
+    this->m_p3DPlayer_98 = NULL;
+    this->SetupPlayer();
+    this->SetupEditMode(-1);
+    this->m_pHeroScene_160 = new CFEHeroScene(this->field_164);
+  }
+  // locret_128344
 }
 //-------------------------------------------------------------------------------------------------
-//00128A50
-void CFESEditPlayer::SetupEditMode_NAME() {
+// 0012A0A0 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::PreRender3D(void) {
+  this->SetupCamera(true);
+  CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_2);
+  // 0x3FA00000, 0x3ECCCCCD, 0x40000000, 0x3FE00000
+  CFTTVector32x4 var_28;
+  var_28.my[0] = 1.25;
+  var_28.my[1] = 0.4000000059604645;
+  var_28.my[2] = 2;
+  var_28.my[3] = 1.75;
+  CPlayerShader::s_tInstance.SetCinematicLightingCloth(var_28);
+  // 0x40000000, 0x3F19999A, 0x3F800000, 0x3F800000
+  var_28.my[0] = 2;
+  var_28.my[1] = 0.6000000238418579;
+  var_28.my[2] = 1;
+  var_28.my[3] = 1;
+  CPlayerShader::s_tInstance.SetCinematicLightingSkin(var_28);
+  CPlayerShader::s_tInstance.SetQuality(EPlayerShader_Quality_2);
+  CGfxCharacter* var_2C = this->m_p3DPlayer_98->pGfxCharacter_0;
+  CFTTVector32 var_38;
+  var_38.float_0 = -0.5;
+  var_38.float_4 = 0.699999988079071;
+  var_38.float_8 = -0.30000001192092896;
+  CFTTVector32 vector32_28 = Normalize(var_38);
+  this->m_p3DPlayer_98->RenderSetup();
+  CGfxShadowMapManager::ms_pManager->MapPlayer(&var_2C, &this->m_p3DPlayer_98,
+                                               1, vector32_28, 0);
+  this->m_p3DPlayer_98->PreRender();
+  CFTTCamera::SetViewport(CFE::s_fUniformWidth, CFE::s_fUniformHeight, 0);
+  this->SetupCamera(true);
+  this->m_pHeroScene_160->PreRender(*this);  //->m_tPostProcessRender_10
+  CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_0);
+  CPlayerShader::s_tInstance.SetQuality(GFXSPEC_pSpecification->ePlayerLightingQuality_44);
 }
 //-------------------------------------------------------------------------------------------------
-//00128A84
-void CFESEditPlayer::SetupEditMode_NUMBER() {
+// 001296D8 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 001296D8
+void CFESEditPlayer::ProcessPlayer(void) {
+  // 001296D8
+  CFE3DPlayer* r5_player = this->m_p3DPlayer_98;
+  r5_player->tPlayer_10.SetPos(0, 0, 0);
+  float s16_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dy_4;
+  float s18_f = r5_player->tPlayer_10.ballPosPrev_4.dz_8;
+  float s20_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dx_0;
+  this->m_p3DPlayer_98->SetScale(1);
+  float s2_f = -3.0518e-5;
+  float s0_f = 3.0518e-5;
+  float s4_f = 2.0e-2;
+  s2_f = s20_f * s2_f;
+  s4_f = s4_f + s18_f * s0_f;
+  s0_f = s16_f * s0_f;
+  this->m_p3DPlayer_98->SetPos(s2_f, s4_f, s0_f, SCR_HEI, -1);
+
+  s2_f = 3.1416;
+  s0_f = r5_player->tPlayer_10.u_0.s_2_0.s_2 + 0x3000;
+  // s0_f = s0_f*3.1416;
+  s0_f = (float)((float)s0_f * s2_f);
+  s2_f = 0.00012207f;
+  s0_f = s0_f * s2_f;
+  this->m_p3DPlayer_98->SetYRot(s0_f);
+  this->m_p3DPlayer_98->UpdateBlinking();
+  this->m_p3DPlayer_98->Process();
 }
 //-------------------------------------------------------------------------------------------------
-//00128C40
-void CFESEditPlayer::SetupEditMode_HAIRSTYLE() {
+// 00129EC4 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Render2D(void) {
+  this->m_pUITileManager_4->Render();
 }
 //-------------------------------------------------------------------------------------------------
-//00128DBC
-void CFESEditPlayer::SetupEditMode_HAIRCOLOUR() {
+// 0012A314 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Render2DHUD(void) {
+  // 0012A314
+  this->m_pUITileManager_4->RenderHUD();
+  // 0012A326
+  if (this->ms_pKeyboard != NULL) {
+    // 0012A328
+    this->ms_pKeyboard->Render();
+  }
+  // loc_12A32C
+  this->m_pHeroScene_160->RenderHUD();
 }
 //-------------------------------------------------------------------------------------------------
-//00128F08
-void CFESEditPlayer::SetupEditMode_FACIALHAIR() {
+// 0012A1DC //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Render3D(void) {
+  GFXRENDER_pPostProcess->Render(*this);
 }
 //-------------------------------------------------------------------------------------------------
-//0012907C
-void CFESEditPlayer::SetupEditMode_SLEEVELENGTH() {
+// 00128374 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::RevertToProfile(void) {
+  xstrlcpy(this->m_pName_D0, this->m_tPlayerInfo_14.field_24, 17);
+  this->field_B4 = MP_cMyProfile.GetHairStyle();
+  this->field_B8 = MP_cMyProfile.GetFacialHair();
+  this->field_BC = MP_cMyProfile.GetHairColour();
+  this->field_C0 = MP_cMyProfile.GetBootColour();
+  this->field_C4 = MP_cMyProfile.GetShirtLength();
+  this->field_C8 = MP_cMyProfile.GetBodyType();
+  this->field_CC = MP_cMyProfile.GetShirtNumber();
 }
 //-------------------------------------------------------------------------------------------------
-//00129198
-void CFESEditPlayer::SetupEditMode_BOOTS() {
+// 00128904 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetUpdateMovement(void) {
+  // 00128904
+  float s10_f = 2.0e1;
+  int r1_i = this->field_F8;
+  float s4_f = this->field_108;
+  float s0_f = this->vector32_FC.float_0;
+  float s2_f = this->vector32_FC.float_4;
+  float s6_f = this->vector32_FC.float_8;
+  float s8_f = s_fCamDist[r1_i];
+  s4_f = s8_f - s4_f;
+  // int r2_i =  r1_i*3;
+  s4_f = s4_f / s10_f;
+  s8_f = s_vCamTarget[r1_i].float_0;
+  float s12_f = s_vCamTarget[r1_i].float_4;
+  float s14_f = s_vCamTarget[r1_i].float_8;
+  this->field_120 = s4_f;
+  s2_f = s12_f - s2_f;
+  s4_f = s_fCamRot[r1_i];
+  s0_f = s8_f - s0_f;
+  s4_f = s4_f - s6_f;
+  s6_f = this->field_110;
+  s2_f = s2_f / s10_f;
+
+  s4_f = s4_f / s10_f;
+  this->field_124 = s4_f;
+  s4_f = s_fCamTilt[r1_i];
+  r1_i = 0;
+  s0_f = s0_f / s10_f;
+  s4_f = s4_f - s6_f;
+  this->vector32_114.float_4 = s2_f;
+  this->vector32_114.float_0 = s0_f;
+
+  s4_f = s4_f / s10_f;
+  this->field_128 = s4_f;
+  s0_f = this->vector32_FC.float_8;
+  this->field_12C = r1_i;
+  s0_f = s14_f - s0_f;
+  s0_f = s0_f / s10_f;
+  this->vector32_114.float_8 = s0_f;
 }
 //-------------------------------------------------------------------------------------------------
-//001292E0
-void CFESEditPlayer::ProcessEditMode(int) {
+// 001289CC //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupHighlight(void) {
+  switch (this->field_F4) {
+    case 1: {
+      // loc_1289E0
+      int r1_i = 0;
+      int v = r1_i;
+      // loc_128A04
+      while (r1_i <= 63) {
+        // loc_1289F2
+        if (this->field_CC == STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r1_i]) {
+          // loc_128A0A
+          v = r1_i;
+          break;
+        }
+        r1_i++;
+      }
+      // loc_128A0A
+      return CUITileItemSelector::SetHighlightSelection(v);
+      break;
+    }
+    default: {
+      // def_1289D6
+      return CUITileItemSelector::SetHighlightSelection(-1);
+    }
+    case 2: {
+      // loc_128A1C
+      return CUITileItemSelector::SetHighlightSelection(this->field_B4);
+    }
+    case 3: {
+      // loc_128A24
+      return CUITileItemSelector::SetHighlightSelection(this->field_BC);
+    }
+    case 4: {
+      // loc_128A2C
+      return CUITileItemSelector::SetHighlightSelection(this->field_B8);
+    }
+    case 5: {
+      // loc_128A34
+      int r1_i = this->field_C4;
+      int r0_i = this->field_C8;
+      r0_i = r0_i * 3;
+      r0_i = r0_i + r1_i;
+      return CUITileItemSelector::SetHighlightSelection(r0_i);
+    }
+
+    case 6: {
+      // loc_128A42
+      return CUITileItemSelector::SetHighlightSelection(this->field_C0);
+    }
+  }
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//00129358
-void CFESEditPlayer::ProcessEditMode_NAME() {
+// 001283D8 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupPlayer(void) {
+  int r0_i = MP_cMyProfile.GetSkinColour();
+  int r1_i = this->field_B4;
+  int r2_i = this->field_B8;
+  int r3_i = this->field_BC;
+  int r7_i = this->field_C0;
+  int r6_i = this->field_C4;
+  int r5_i = this->field_C8;
+  int r12_i = this->field_CC;
+  this->m_tPlayerInfo_14.field_4F = r0_i;
+  this->m_tPlayerInfo_14.field_4E = r1_i;
+  this->m_tPlayerInfo_14.field_4C = r2_i;
+  this->m_tPlayerInfo_14.field_4D = r3_i;
+  this->m_tPlayerInfo_14.field_81 = r7_i;
+  this->m_tPlayerInfo_14.field_60 = r6_i;
+  this->m_tPlayerInfo_14.field_61 = r5_i;
+  this->m_tPlayerInfo_14.shirtNum_5F = r12_i;
+  xstrlcpy(this->m_tPlayerInfo_14.field_24, this->m_pName_D0, 17);
+  if (this->m_p3DPlayer_98 != NULL) {
+    this->m_p3DPlayer_98->UpdatePlayerAtlas(&this->m_tPlayerInfo_14, 0);
+  } else {
+    // loc_128438
+    r7_i = CStoryCore::m_tStageManager.IsInternational(CStoryCore::m_tStageManager.tStoryStage_0.t_0.TournamentType_70);
+    CFE3DPlayer* r6_p3dPlayer = new CFE3DPlayer;
+    this->m_p3DPlayer_98 = r6_p3dPlayer;
+    if (r7_i != 0) {
+      r0_i = CStoryCore::GetNationalTeam();
+    } else {
+      // loc_128466
+      r0_i = CStoryCore::GetClubTeam();
+    }
+
+    r6_p3dPlayer->Init(r0_i, 0, &this->m_tPlayerInfo_14, EPlayerKitID_0,
+                       0, &this->m_tTextures_9C, 2);
+    CPlayer* r5_player = &this->m_p3DPlayer_98->tPlayer_10;
+    r5_player->SetAnim(27);
+    r5_player->Update();
+    r5_player->SetRot(0, true);
+  }
+  // loc_1284A6
+  this->SetupHighlight();
 }
 //-------------------------------------------------------------------------------------------------
-//0012944C
-void CFESEditPlayer::ProcessEditMode_NUMBER() {
+// 0012907C //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupEditMode_SLEEVELENGTH(void) {
+  // 0012907C
+  int r7_i = 0;
+  this->field_F8 = 0;
+  // loc_129160
+  while (r7_i != 6) {
+    // loc_1290C0
+    int r9_i = SCR_WID;
+    int r8_i = SCR_SAFE_BOTTOM;
+    int r10_i = CUITileManager::UITILE_ADBAR_H;
+    char var_128[256];
+    snprintf(var_128, 256, "shirt%i.png", r7_i);
+    CUITileItemSelector* r4_selector = new CUITileItemSelector(96, 96, -8355712,
+                                                               var_128, EUITileAction_62,
+                                                               dword_2FE1F0[r7_i]);
+
+    int r0_i = ((uint)r7_i * 128) & 0x80u;
+    r0_i = r0_i + r8_i;
+    r0_i = r0_i - r10_i / 2;
+    int r1_i = ((uint)r7_i * 64) & 0xFFFFFF80u;
+    r0_i = r0_i - 304;
+    r1_i = r1_i + r9_i / 2;
+    r1_i = r1_i - 128;
+    float s0_f = r1_i;
+    float s2_f = r0_i;
+    this->m_pUITileManager_4->AddTile(s0_f,
+                                      s2_f,
+                                      r4_selector, 1, -1, EHUDPosition_0);
+    r7_i++;
+  }
 }
 //-------------------------------------------------------------------------------------------------
-//0012944E
-void CFESEditPlayer::ProcessEditMode_HAIRSTYLE() {
+// 00128A84
+void CFESEditPlayer::SetupEditMode_NUMBER(void) {
+  int r1_i = 5;
+  // var1dc = r0
+  this->field_F8 = 5;
+  int r10_i = 0;
+  float s16_f = -2.8e2;
+  // r3 = STY_tConfig
+  // var1e0 = adbar
+  // var1e4 = safe
+  // var1e8 = scr_wid
+  // var1ec = ai
+  // loc_128BF0
+  while (r10_i < STY_tConfig.PlayerCustomisationNumberCount_59D4[0]) {
+    // loc_128AC6
+    wchar_t var_B0[64];
+    int r9_i = CUITileManager::UITILE_ADBAR_H;
+    int r5_i = SCR_SAFE_BOTTOM;
+    int r4_i = SCR_WID;
+    xsnprintf(var_B0, 64, L"%i", STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]);
+
+    TUITBText var_1D8(var_B0, -1, 0, 1.25, EFontAlign_2,
+                      32, 12, 55, 55, 0);
+    r1_i = 63;
+    // 1f8 = r1,r10
+    r1_i = 128;
+    wchar_t var_320[64];
+    int i = 0;
+    while (1) {
+      var_320[i] = var_1D8.wbuf_0[i];
+      r1_i = r1_i - 4;
+      if (r1_i == 0) {
+        break;
+      }
+      i++;
+    }
+    CUITileItemSelector* r7_selector = new CUITileItemSelector(64, 64, -12566464, var_1D8, EUITileAction_63, r10_i);
+
+    r1_i = r10_i & 0x7;
+    float r3_f = -1;
+    r4_i = 1;
+    int r0_i = SCR_WID / 2;
+    r1_i = r1_i * 5;
+    float s0_f = r0_i;
+    r0_i = r10_i >> 3u;
+    r1_i = r1_i << 4;
+    r0_i = r0_i * 5;
+    float s2_f = r1_i;
+    r0_i = r5_i + r0_i * 16;
+    r0_i = r0_i - r9_i / 2;
+    r0_i = r0_i - 0x1D8;
+    float s4_f = r0_i;
+    s0_f = s0_f + s16_f;
+    s0_f = s0_f + s2_f;
+    this->m_pUITileManager_4->AddTile(s0_f, s4_f, r7_selector, r4_i, r3_f,
+                                      EHUDPosition_0);
+    r1_i = 32 - r10_i;
+    int r2_i = r10_i - 32;
+    r1_i = (uint)r4_i >> (uint)r1_i;
+    uint64 r0r3_ull = CStoryProfile::m_tData.field_210[0];
+    if (r2_i >= 0) {
+      r1_i = (uint)r4_i << (uint)r2_i;
+    }
+    r2_i = (uint)r4_i << (uint)r10_i;
+    r1_i = r1_i & (r0r3_ull >> 32u);
+    if (r2_i >= 0) {
+      r2_i = 0;
+    }
+    r0_i = r0r3_ull & r2_i;
+    r0_i = r0_i | r1_i;
+    if (r0_i == 0) {
+      r0_i = STY_tConfig.PlayerCustomisationNumber_54D4[0][r10_i];
+      // r7_selector->358 = r0
+      r7_selector->i_1A0 = r0_i;
+    }
+    // loc_128BEA
+    r10_i++;
+  }
 }
 //-------------------------------------------------------------------------------------------------
-//0012946E
-void CFESEditPlayer::ProcessEditMode_HAIRCOLOUR() {
+// 00128A50 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupEditMode_NAME(void) {
+  // 00128A50
+  this->field_F8 = 4;
+  CFESEditPlayer::ms_pKeyboard->HideTextField();
+  CFESEditPlayer::ms_pKeyboard->SetString(this->m_pName_D0);
+  CFESEditPlayer::ms_pKeyboard->Show();
+  this->field_150 = false;
 }
 //-------------------------------------------------------------------------------------------------
-//0012948E
-void CFESEditPlayer::ProcessEditMode_FACIALHAIR() {
+// 00128798 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+CUITileItemSelector* CFESEditPlayer::GetCustomiseTile(int i1) {
+  // 00128798
+  int r5_i = i1;
+  int r4_i = -15177552;
+  switch (r5_i) {
+    case 0: {
+      // loc_1287BA
+      char var_98[128];
+      strlcpy(var_98, "shirtname.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 0);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    default: {
+      // def_1287AE
+      char var_98[128];
+      strlcpy(var_98, "boot.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, r5_i);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 1: {
+      // loc_128804
+      char var_98[128];
+      strlcpy(var_98, "shirtnum.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 1);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 2: {
+      // loc_128822
+      char var_98[128];
+      snprintf(var_98, 128, "H%i.png", 6);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 2);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 3: {
+      // loc_128842
+      char var_98[128];
+      strlcpy(var_98, "haircol.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 3);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 4: {
+      // loc_128860
+      char var_98[128];
+      snprintf(var_98, 128, "B%i.png", 5);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 4);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 5: {
+      // loc_128880
+      char var_98[128];
+      strlcpy(var_98, "sleevelength.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 5);
+      return r0_pTitleItemSelector;
+      break;
+    }
+    case 6: {
+      // loc_12889E
+      char var_98[128];
+      strlcpy(var_98, "boot.png", 128);
+      CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
+          96, 96, -15177552, var_98, EUITileAction_55, 6);
+      return r0_pTitleItemSelector;
+      break;
+    }
+  }
+  // 001288D6
 }
 //-------------------------------------------------------------------------------------------------
-//001294AE
-void CFESEditPlayer::ProcessEditMode_SLEEVELENGTH() {
+// 00128DBC //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupEditMode_HAIRCOLOUR(void) {
+  this->field_F8 = 1;
+  int r11_i = 0;
+  // loc_128EDA
+  while (r11_i != 8) {
+    // loc_128E0C
+    int r4_i = SCR_WID;
+    int r9_i = SCR_SAFE_BOTTOM;
+    int r8_i = CUITileManager::UITILE_ADBAR_H;
+    int r7_i = m_iHairColourPosition[r11_i];
+
+    CUITileItemSelector* r5_pTileItemSelector =
+        new CUITileItemSelector(96, 96, s_uHairColours[r7_i],
+                                EUITileAction_60, r7_i);
+    /*
+     * 此处应该被转换成等价操作
+     * 原始汇编:   MOV             R0, #0xFFFFFF80
+                   AND.W           R0, R0, R11,LSL#5 ...
+                   ADD.W           R11, R11, #1
+     * 自己汇编:    BIC.W           R0, R10, #0x7F
+                    ADD             R0, R6 ...
+                    ADD.W           R10, R10, #0x20
+     */
+    // int r0_i = -128;
+    int r0_i = ((uint)r11_i * 32u) & 0xFFFFFF80;
+    int r2_i = ((uint)r11_i * 128u) & 0x180;
+    r0_i = r0_i + r9_i;
+    r0_i = r0_i - r8_i / 2;
+    r0_i = r0_i - 304;
+    int r1_i = r2_i + r4_i / 2;
+    r1_i = r1_i - 192;
+
+    CUITileManager* r0_pTitleManager = this->m_pUITileManager_4;
+    r0_pTitleManager->AddTile(r1_i, r0_i, r5_pTileItemSelector,
+                              true, -1, EHUDPosition_0);
+    r0_i = 32 - r7_i;
+    r1_i = r7_i - 32;
+    r0_i = 1u << r0_i;
+    uint64 r2r3_ull = CStoryProfile::m_tData.field_210[2];
+    // 00128EA8
+    if (r7_i - 32 >= 0) {
+      // 00128EAC
+      r0_i = 1u << r1_i;
+    }
+    r1_i = 1u << m_iHairColourPosition[r11_i];
+    r0_i = r0_i & (r2r3_ull >> 32u);
+    // 00128EB8
+    if (r7_i - 32 >= 0) {
+      // 00128EBA
+      r1_i = 0;
+    }
+    r1_i = r1_i & r2r3_ull;
+    r0_i = r0_i | r1_i;
+    // 00128EBE
+    if (r0_i == 0) {
+      // 00128EC2
+      r5_pTileItemSelector->m_i_358 = STY_tConfig.PlayerCustomisationNumber_54D4[2][m_iHairColourPosition[r11_i]];
+    }
+    // loc_128ED2
+    r11_i++;
+  }
+  // 00128EE0
 }
 //-------------------------------------------------------------------------------------------------
-//001294B0
-void CFESEditPlayer::ProcessEditMode_BOOTS() {
+// 00128C40 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupEditMode_HAIRSTYLE(void) {
+  // 00128C40
+  uint r6_i = 1;
+  char r11_i = 0;
+  this->field_F8 = 1;
+  // loc_128D7A
+  while (r11_i != 20) {
+    // loc_128C86
+    int r8_i = SCR_WID;
+    int r10_i = SCR_SAFE_BOTTOM;
+    int r9_i = CUITileManager::UITILE_ADBAR_H;
+    int r7_i = m_iHairStylePosition[r11_i];
+    char var_128[256];
+    snprintf(var_128, 256, "H%i.png", r7_i);
+    CUITileItemSelector* r4_pTileItemSelector =
+        new CUITileItemSelector(80, 80, -8355712, var_128, EUITileAction_58, r7_i);
+    int r0_i = r11_i;
+    r0_i = r11_i / 5u;
+    int r1_i = r0_i * 3;
+    r0_i = r0_i * 5;
+    char r0_c = r11_i - r0_i;
+    r1_i = r10_i + r1_i * 32;
+    r0_i = r0_c;
+    r1_i = r1_i - r9_i / 2;
+    r0_i = (uint)r0_i << 7u;
+    r0_i = r0_i + r8_i / 2;
+    r0_i = r0_i - 256;
+    float s0_f = r0_i;
+    r0_i = r1_i - 432;
+    float s2_f = r0_i;
+    this->m_pUITileManager_4->AddTile(s0_f, s2_f, r4_pTileItemSelector,
+                                      r6_i, -1, EHUDPosition_0);
+    r1_i = 32 - r7_i;
+    int r2_i = r7_i - 32;
+    r1_i = r6_i >> r1_i;
+    uint64 r0r3_ull = CStoryProfile::m_tData.field_210[1];
+    /*
+     * 此处原汇编比较的是r2,自己这边比较的是r7
+     * 原始汇编:CMP             R2, #0
+     * 自己汇编:CMP             R7, #0x1F
+     */
+    if (r2_i >= 0) {
+      r1_i = (uint)r6_i << (uint)r2_i;
+    }
+    r2_i = r6_i << (uint)r7_i;
+    r1_i = r1_i & (r0r3_ull >> 32u);
+    if (r2_i >= 0) {
+      r2_i = 0;
+    }
+    r0_i = r0r3_ull & r2_i;
+    r0_i = r0_i | r1_i;
+    if (r0_i == 0) {
+      r4_pTileItemSelector->m_i_358 = STY_tConfig.PlayerCustomisationNumber_54D4[1][r7_i];
+    }
+    // loc_128D76
+    r11_i++;
+  }
 }
 //-------------------------------------------------------------------------------------------------
-//00129504
-void CFESEditPlayer::ShowKeyboard(int, void *) {
+// 00128F08 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: loc_129032,loc_12903A,0012901E,loc_129032,loc_12903A,00129040
+void CFESEditPlayer::SetupEditMode_FACIALHAIR(void) {
+  // 00128F08
+  int r10_i = 0;
+  this->field_F8 = 2;
+  // loc_12903A
+  while (r10_i != 8) {
+    // loc_12903A
+    int r7_i = m_iFacialHairPosition[r10_i];
+    int r8_i = SCR_WID;
+    int r5_i = SCR_SAFE_BOTTOM;
+    int r6_i = CUITileManager::UITILE_ADBAR_H;
+    char var_128[256];
+    snprintf(var_128, 256, "B%i.png", r7_i);
+    CUITileItemSelector* r4_pTileItemSelector =
+        new CUITileItemSelector(96, 96, -8355712,
+                                var_128, EUITileAction_59, r7_i);
+    int r2_i = (r10_i * 128) & 0x180;
+    // int r0_i  =-128;
+    int r0_i = (r10_i * 32) & 0xFFFFFF80;
+    r0_i = r0_i + r5_i;
+    r0_i = r0_i - r6_i / 2;
+    r0_i = r0_i - 304;
+    int r1_i = r2_i + r8_i / 2;
+    r1_i = r1_i - 192;
+    bool r5_b = 1u;
+    this->m_pUITileManager_4->AddTile(r1_i, r0_i, r4_pTileItemSelector,
+                                      r5_b, -1, EHUDPosition_0);
+
+    r1_i = 32 - r7_i;
+    r2_i = r7_i - 32;
+    r1_i = r5_b >> (uint)r1_i;
+    /*
+     * 此处原汇编比较的是r2,自己这边比较的是r7
+     * 原始汇编:CMP             R2, #0
+     * 自己汇编:CMP             R7, #0x1F
+     */
+    // 00128FFE
+    if (r7_i - 32 >= 0) {
+      // 00129008
+      r1_i = r5_b << (uint)r2_i;
+    }
+    r2_i = r5_b << (uint)r7_i;
+    r1_i = r1_i & (CStoryProfile::m_tData.field_210[3] >> 32u);
+    if (r7_i - 32 >= 0) {
+      // 00129016
+      r2_i = 0;
+    }
+    r0_i = CStoryProfile::m_tData.field_210[3] & r2_i;
+    r0_i = r0_i | r1_i;
+    if (r0_i == 0) {
+      // 0012901E
+      r4_pTileItemSelector->m_i_358 = STY_tConfig.PlayerCustomisationNumber_54D4[3][r7_i];
+    }
+    // loc_129032
+    r10_i++;
+  }
+  // 00129040
 }
 //-------------------------------------------------------------------------------------------------
-//00129514
-void CFESEditPlayer::ApplyToProfile() {
+// 00129198 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏,换鞋
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: loc_1291E2,00129298,loc_1292AC,001292BA
+void CFESEditPlayer::SetupEditMode_BOOTS(void) {
+  // 00129198
+  uint r11_i = 1;
+  int r8_i = 0;
+  this->field_F8 = 3;
+  // loc_1292B4
+  while (r8_i != 12) {
+    // loc_1291E2
+    int r4_i = m_iBootsColour[r8_i];
+    int r7_i = SCR_WID;
+    int r9_i = SCR_SAFE_BOTTOM;
+    int r6_i = CUITileManager::UITILE_ADBAR_H;
+    CUITileItemSelector* r5_pTileItemSelector =
+        new CUITileItemSelector(96, 96, unk_2FE208[r4_i],
+                                EUITileAction_61, r4_i);
+    int r0_i = (r8_i * 32) & 0xFFFFFF80;
+    int r2_i = (r8_i * 128) & 0x180;
+    r0_i = r0_i + r9_i;
+    r0_i = r0_i - r6_i / 2;
+    r0_i = r0_i - 432;
+    int r1_i = r2_i + r7_i / 2;
+    r1_i = r1_i - 192;
+    this->m_pUITileManager_4->AddTile(r1_i, r0_i, r5_pTileItemSelector,
+                                      r11_i, -1, EHUDPosition_0);
+    r0_i = 32 - r4_i;
+    r1_i = r4_i - 32;
+    r0_i = (uint)r11_i >> r0_i;
+    uint64 r2r3_ull = CStoryProfile::m_tData.field_210[4];
+    // 0012927E
+    if (r4_i - 32 >= 0) {
+      // 00129282
+      r0_i = r11_i << (uint)r1_i;
+    }
+    r1_i = r11_i << r4_i;
+    r0_i = r0_i & (r2r3_ull >> 32u);
+    if (r4_i - 32 >= 0) {
+      // 00129290
+      r1_i = 0;
+    }
+    r1_i = r1_i & r2r3_ull;
+    r0_i = r0_i | r1_i;
+    // 00129294
+    if (r0_i == 0) {
+      // 00129298
+      r5_pTileItemSelector->m_i_358 = STY_tConfig.PlayerCustomisationNumber_54D4[4][r4_i];
+    }
+    // loc_1292AC
+    r8_i++;
+  }
+  // 001292BA
 }
 //-------------------------------------------------------------------------------------------------
-//00129658
-void CFESEditPlayer::Exit() {
+// 00129A6C //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::Process() {
+  // 00129A6C
+  GFXRENDER_Set60FPSDesirable();
+  int var_18;
+  int r5_i = this->m_pUITileManager_4->Process(0, &var_18);
+  // 00129A82
+  if (r5_i != 1) {
+    this->ProcessPlayer();
+    // 00129A90
+    if (r5_i == 13 || CFESEditPlayer::ms_bCancelChanges != 0) {
+      // loc_129A9C
+      this->RevertToProfile();
+      this->SetupEditMode(-1);
+      this->SetupPlayer();
+      SNDFE_PlaySFX(3, 0, 1);
+      CFESEditPlayer::ms_bCancelChanges = 0;
+    }
+    // loc_129AC2
+    if (r5_i == 14) {
+      // 00129AC6
+      int r0_i = this->field_154;
+      r0_i = r0_i + 1;
+      // 00129ACA
+      if (r0_i != 0) {
+        // 00129ACE
+        wchar_t* r5_pwc = LOCstring(6190);
+        int r1_i = this->field_154;
+        r0_i = m_iUnlockText[r1_i];
+        wchar_t* r3_pwc = LOCstring(r0_i);
+        wchar_t var_118[128];
+        xsnprintf(var_118, 128, r5_pwc, r3_pwc, this->field_15C);
+
+        CMessageBoxHandler::NewMessageBox(CFESEditPlayer::ConfirmUnlockCB,
+                                          this, EMessageBoxType_1,
+                                          var_118, 0, 0, 128, 1, 1, 0, 0, 0, 1, 1);
+        // loc_129B8A
+        this->ProcessEditMode(14);
+        // def_129B3C
+        this->UpdatePosition();
+        this->field_12C++;
+        return;
+      }
+      // loc_129B5A
+    } else {
+      // loc_129B2A
+      this->ProcessEditMode(r5_i);
+      switch (r5_i) {
+        case 58: {
+          // loc_129B46
+          this->field_B4 = var_18;
+          this->SetupPlayer();
+          this->CheckUnlocked(1, var_18);
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        case 59: {
+          // loc_129B94
+          this->field_B8 = var_18;
+          this->SetupPlayer();
+          this->CheckUnlocked(3, var_18);
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        case 60: {
+          // loc_129BA8
+          this->field_BC = var_18;
+          this->SetupPlayer();
+          this->CheckUnlocked(2, var_18);
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        case 61: {
+          // loc_129BBC
+          this->field_C0 = var_18;
+          this->SetupPlayer();
+          this->CheckUnlocked(4, var_18);
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        case 62: {
+          // loc_129BD0
+          int r0_i = var_18 / 3;
+          int r1_i = r0_i + r0_i * 2;
+          this->field_C4 = var_18 - r1_i;
+          this->field_C8 = r0_i;
+          this->SetupPlayer();
+          this->field_154 = -1;
+          this->field_158 = -1;
+          this->field_15C = 0;
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        case 63: {
+          // loc_129BFA
+          this->field_CC = STY_tConfig.PlayerCustomisationShirtNumbers_59E8[var_18];
+          this->SetupPlayer();
+          this->CheckUnlocked(0, var_18);
+          SNDFE_PlaySFX(7, 0, 1);
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+          break;
+        }
+        default: {
+          // def_129B3C
+          this->UpdatePosition();
+          this->field_12C++;
+          return;
+        }
+      }
+    }
+    // loc_129B5A
+    this->ApplyToProfile();
+    this->SetupEditMode(-1);
+    this->SetupPlayer();
+    SNDFE_PlaySFX(1, 0, 1);
+    SYSCORE_DeleteFile("profileHead.png", 1);
+    CFTTTextureCache::EmptyCache();
+    // loc_129B8A
+    this->ProcessEditMode(14);
+    this->UpdatePosition();
+    this->field_12C++;
+    return;
+  }
+  // loc_129C3C
 }
 //-------------------------------------------------------------------------------------------------
-//001296D8
-void CFESEditPlayer::ProcessPlayer() {
+// 00129CD0 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::RenderLines(void) {
+  // 00129CD0
+  int r0_i = this->field_F4;
+  r0_i = r0_i + 1;
+  if (r0_i == 0) {
+    CFTTVector32 var_74;
+    CFTTCamera::GetPosition(var_74);
+    CFTTVector32 var_80;
+    CFTTCamera::GetForwardDirection(var_80);
+    TPoint3D var_8C;
+    CFTTVector32 var_98;
+
+    // loc_129E98
+    for (int r8_i = 0; r8_i != 7; r8_i++) {
+      // loc_129D1E
+      CUITileItemSelector* r11_i = this->m_pTileItemSelectors_134[r8_i];
+      // oc_129D1E
+      this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(
+          unk_2FE238[r8_i], &var_8C);
+      float s0_f = var_8C.point_0.dx_0;
+      float s2_f = var_8C.point_0.dy_4;
+      float s4_f = unk_2FE254[r8_i] + var_8C.dz_8;
+      var_8C.dz_8 = unk_2FE254[r8_i] + var_8C.dz_8;
+
+      float s22_f = s0_f * (float)-3.0518e-5 - var_74.float_0;
+      float s28_f = var_80.float_0;
+      float s30_f = var_80.float_4;
+      float s26_f = s2_f * (float)3.0518e-5 - var_74.float_8;
+      float s17_f = var_80.float_8;
+      float s24_f = s4_f * (float)3.0518e-5 - var_74.float_4;
+
+      var_98.float_0 = s22_f;
+      var_98.float_8 = s26_f;
+      var_98.float_4 = s24_f;
+      CFTTVector32 var_A4 = Normalize(var_98);
+
+      s0_f = s24_f * s30_f;
+      CFTTVector32 var_B0;
+      s2_f = unk_2FE270[r8_i];
+      TPoint var_B8;
+      s0_f = s0_f + s22_f * s28_f;
+      s0_f = s0_f + s26_f * s17_f;
+      s22_f = s2_f + s0_f;
+      s0_f = (var_74.float_8 + (float)s22_f * var_A4.float_8) * (float)3.2768e4;
+      s2_f = -(var_74.float_0 + (float)s22_f * var_A4.float_0) * (float)3.2768e4;
+      s4_f = (var_74.float_4 + (float)s22_f * var_A4.float_4) * (float)3.2768e4;
+      var_8C.point_0.dx_0 = s2_f;
+      var_8C.point_0.dy_4 = s0_f;
+      var_8C.dz_8 = s4_f;
+      s0_f = r11_i->f_130;
+      s2_f = r11_i->f_134;
+
+      var_B8.dx_0 = s0_f;
+      var_B8.dy_4 = s2_f;
+      GFXCAMERA_ScreenToWorldRay(&var_B8,
+                                 var_98, var_B0);
+      TPoint3D var_C4;
+      s2_f = (float)var_B0.float_0 * var_80.float_0 + (float)var_B0.float_4 * var_80.float_4 + (float)var_B0.float_8 * var_80.float_8;
+      s0_f = s22_f / s2_f;
+
+      s4_f = var_B0.float_0 * s0_f;
+      s2_f = var_B0.float_8 * s0_f;
+      s0_f = var_B0.float_4 * s0_f;
+
+      var_C4.point_0.dx_0 = -(s4_f + var_98.float_0) * (float)3.2768e4;
+      var_C4.point_0.dy_4 = (s2_f + var_98.float_8) * (float)3.2768e4;
+      var_C4.dz_8 = (s0_f + var_98.float_4) * (float)3.2768e4;
+
+      var_B0.float_0 = s4_f;
+      var_B0.float_4 = s0_f;
+      var_B0.float_8 = s2_f;
+      FREE_RenderEditPlayerLine(var_C4, var_8C);
+    }
+  }
+  // loc_129EA0
 }
 //-------------------------------------------------------------------------------------------------
-//001297B8
-void CFESEditPlayer::HaveEasterEggName(wchar_t *) {
+// 0012A1F4 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::RenderScene(EGfxRenderPass e1) {
+  // 0012A1F4
+  this->SetupCamera(0);
+  g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
+  // 0012A216
+  if (e1 == EGfxRenderPass_2) {
+    // 0012A21A
+    GFXRENDER_pPostProcess->ReflectCamera();
+    GFXPLAYER_pBatch->Begin();
+    this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
+    GFXPLAYER_pBatch->End();
+    this->m_pHeroScene_160->RenderEnvironment(1);
+  } else {
+    // loc_12A250
+    this->m_pHeroScene_160->RenderEnvironment(0);
+    GFXPLAYER_pBatch->Begin();
+    this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
+    GFXPLAYER_pBatch->End();
+  }
+
+  // loc_12A278
+  g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
+  GFXPLAYER_pBatch->Flush(1, 1, 0);
+  GFXPLAYER_pBatch->Flush(2, 1, 0);
+  GFXPLAYER_pBatch->Flush(5, 1, 0);
+  GFXPLAYER_pBatch->Flush(0, 1, 0);
+  CGfxPlayer::RenderPlayerAlphaTested(1);
+  CGfxPlayer::RenderPlayerTranslucent(1);
+  GFXPLAYER_pBatch->Flush(-1, 1, 0);
+  // 0012A2D6
+  /*
+   * 此处分支顺序发生变化,与自己正好相反。经过反复观察,逻辑应该是一致的。差这么一点点,不太完美,但整不一致
+   * 原始汇编:CMP             R5, #1
+              BEQ             locret_12A2E4
+   * 自己汇编:CMP             R5, #1
+              BNE             loc_12D46
+   */
+  if (e1 != EGfxRenderPass_1) {
+    // 0012A2DA
+    this->m_pHeroScene_160->RenderGlows();
+    // 0012A2E2
+    if (e1 == EGfxRenderPass_0) {
+      // 0012A2E8
+      this->RenderLines();
+      // return;
+    }
+  }
+  // locret_12A2E4
+  // return;
 }
 //-------------------------------------------------------------------------------------------------
-//00129860
-void CFESEditPlayer::UpdatePosition() {
+// 00129ECC //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::SetupCamera(bool b1) {
+  // 00129ECC
+  float r4_f = 0;
+  CFTTVector32 var_24;
+  var_24.float_4 = 1;
+  var_24.float_0 = 0;
+  var_24.float_8 = 0;
+  CFTTVector32 var_30;
+  CFTTVector32 var_40;
+  CFTTVector32 var_50;
+
+  TPoint3D tPoint3D_90;
+  float d16_low = this->vector32_FC.float_0;
+  float d16_high = this->vector32_FC.float_4;
+  float r0_f = this->vector32_FC.float_8;
+  var_40.float_8 = r0_f;
+  var_40.float_0 = d16_low;
+  var_40.float_4 = d16_high;
+  this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(2, &tPoint3D_90);
+  float s6_f = tPoint3D_90.point_0.dx_0;
+  float s2_f = tPoint3D_90.point_0.dy_4;
+  float s4_f = tPoint3D_90.dz_8;
+  float s0_f = -1.72;
+  int r0_i = this->field_F8;
+  s0_f = s0_f + s4_f * (float)3.0518e-5;
+  s4_f = s6_f * (float)-3.0518e-5;
+  s2_f = s2_f * (float)3.0518e-5;
+  // 00129F28
+  if (r0_i == 3) {
+    // 00129F2A
+    s2_f = s2_f * (float)1.5e-1;
+    s0_f = s0_f * (float)1.5e-1;
+    s4_f = s4_f * (float)1.5e-1;
+  }
+  float s8_f = var_40.float_4;
+  s6_f = var_40.float_0;
+  float s10_f = var_40.float_8;
+  s4_f = s4_f + s6_f;
+  s0_f = s0_f + s8_f;
+  s2_f = s2_f + s10_f;
+  var_40.float_0 = s4_f;
+  var_40.float_4 = s0_f;
+  var_40.float_8 = s2_f;
+  var_50.float_0 = var_40.float_0;
+  var_50.float_4 = var_40.float_4;
+  var_50.float_8 = -this->field_108;
+  CFTTMatrix32 var_90 = MakeXRotationMatrix32(this->field_110);
+  VectorMatrixMultiply(&var_50, &var_90);
+  CFTTMatrix32 var_D0 = MakeYRotationMatrix32(this->field_10C);
+  VectorMatrixMultiply(&var_30, &var_50, &var_D0);
+  CFTTCamera::SetPosition(var_30);
+  CFTTCamera::LookAt(var_40, &var_24);
+  CFTTCamera::SetFOV(0.7062374949455261);
+  CFTTCamera::SetNearAndFarPlanes(0.5, 100);
+  CFTTCamera::ApplyCameraSettings();
+
+  GFXCAMERA_fYOffset = r4_f;
+  /*
+   * 此处赋值的方式有点不一样,原始的有VLDR D16, 自已的是LDRD.W  R0, R5,很难掌握为什么,
+   * 也拆分写能不同形式,但也不是可以完全一致。伤脑筋
+   */
+
+  GFXCAMERA_vPos = var_30;
+  GFXCAMERA_vTarget = var_40;
+
+  s2_f = (float)(var_40.float_4 - var_30.float_4) * (var_40.float_4 - var_30.float_4) +
+         (float)(var_40.float_8 - var_30.float_8) * (var_40.float_8 - var_30.float_8) +
+         (float)(var_40.float_0 - var_30.float_0) * (var_40.float_0 - var_30.float_0);
+  // 00129FD0
+  if (b1) {
+    // 0012A000
+    GFXCAMERA_UpdateMatrices();
+  }
+  s0_f = sqrtf(s2_f);
+  s0_f = s0_f * (float)6.0e-1;
+  s2_f = s0_f + s0_f;
+  GFXRENDER_pPostProcess->SetDOFValues(1, s0_f, s2_f, true, 4);
 }
 //-------------------------------------------------------------------------------------------------
-//00129944
-void CFESEditPlayer::ConfirmUnlockCB(int, void *) {
+// 001284C0 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏,换服饰
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 001284CC,001284D2,0012851A,loc_1285E4,loc_128638,0012869E
+void CFESEditPlayer::SetupEditMode(int i1) {
+  // 001284CC
+  if (i1 >= -1) {
+    // 001284D2
+    this->field_F4 = i1;
+  }
+  CFESEditPlayer::ms_pKeyboard->Hide();
+  int r7_i = 1;
+  this->m_pUITileManager_4->Reset(1);
+  this->m_pUITileManager_4->uy_13D = 0;
+  this->m_pUITileManager_4->b_13E = false;
+  int r0_i = this->field_F4;
+  this->m_pMsgShopButton_130 = 0;
+  this->m_pTileItemSelectors_134[0] = 0;
+  this->m_pTileItemSelectors_134[1] = 0;
+  this->m_pTileItemSelectors_134[2] = 0;
+  this->m_pTileItemSelectors_134[3] = 0;
+  this->m_pTileItemSelectors_134[4] = 0;
+  this->m_pTileItemSelectors_134[5] = 0;
+  this->m_pTileItemSelectors_134[6] = 0;
+  r0_i = r0_i + 1;
+  // 0012851A
+  if (r0_i != 0) {
+    // 0012851E
+    int r6_i = 1;
+    SNDFE_PlaySFX(1, 0, 1);
+    this->m_pUITileManager_4->ull_90 =
+        this->m_pUITileManager_4->ull_90 & 0xFFFFFFFFFFFFFFFD;
+    // 00128540
+    if (this->field_F4 != 0) {
+      // 00128546
+      this->m_pUITileManager_4->ull_90 =
+          this->m_pUITileManager_4->ull_90 | 0x2000;
+      this->m_pUITileManager_4->ull_98 =
+          this->m_pUITileManager_4->ull_98 & 0xFFFFFFFFFFFFDFFF;
+      CUIMsgShopButton* r5_pMsgShopButton = new CUIMsgShopButton(
+          116, 76);
+      r7_i = 2;
+      this->m_pMsgShopButton_130 = r5_pMsgShopButton;
+      r0_i = SCR_WID;
+      int r1_i = SCR_SAFE_BOTTOM;
+      r0_i = r0_i - 66;
+      float s0_f = r0_i;
+      r0_i = r1_i - 46;
+      float s2_f = r0_i;
+      this->m_pUITileManager_4->AddTile(
+          s0_f, s2_f, r5_pMsgShopButton, r6_i, -1, EHUDPosition_2);
+      r0_i = this->field_F4;
+      r1_i = -1;
+      this->field_154 = -1;
+      switch (r0_i) {
+        case 0: {
+          // loc_128700
+          this->SetupEditMode_NAME();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 1: {
+          // 001285DC
+          this->SetupEditMode_NUMBER();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 2: {
+          // loc_12871E
+          this->SetupEditMode_HAIRSTYLE();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 3: {
+          // loc_128726
+          this->SetupEditMode_HAIRCOLOUR();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 4: {
+          // loc_12872E
+          this->SetupEditMode_FACIALHAIR();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 5: {
+          // loc_128736
+          this->SetupEditMode_SLEEVELENGTH();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        case 6: {
+          // loc_12873E
+          this->SetupEditMode_BOOTS();
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+        default: {
+          // def_1285D0
+          this->SetupHighlight();
+          this->SetUpdateMovement();
+          return;
+          break;
+        }
+      }
+    }
+    // loc_1286F8
+  } else {
+    // loc_1285E4
+    float s16_f = 1.0;
+    int r5_i = 0;
+    float var_70[14];
+    var_70[0] = -0.699999988079071;
+    var_70[1] = -0.30000001192092896;
+    var_70[2] = -0.699999988079071;
+    var_70[3] = -5.877471754111438e-39;
+
+    var_70[4] = -0.699999988079071;
+    var_70[5] = -0.6000000238418579;
+    var_70[6] = 0.699999988079071;
+    var_70[7] = -0.6000000238418579;
+
+    float s18_f = 5.0e-1;
+    var_70[8] = 0.699999988079071;
+    var_70[9] = -0.30000001192092896;
+    var_70[10] = 0.699999988079071;
+    var_70[11] = 0;
+
+    var_70[13] = 0.699999988079071;
+    var_70[12] = 0.6000000238418579;
+    float r11_f = -1;
+    // loc_12869A
+    while (r5_i != 7) {
+      // loc_128638
+      CUITileItemSelector* r3_pUITitleItemSelector = CFESEditPlayer::GetCustomiseTile(r5_i);
+      this->m_pTileItemSelectors_134[r5_i] = r3_pUITitleItemSelector;
+      float s0_f = var_70[r5_i * 2];
+      float s2_f = var_70[r5_i * 2 + 1];
+      float s4_f = SCR_WID;
+      s0_f = s0_f + s16_f;
+      float s6_f = SCR_HEI;
+      s2_f = s2_f + s16_f;
+      s0_f = s0_f * s4_f;
+      s2_f = s2_f * s6_f;
+      s0_f = s0_f * s18_f;
+      s2_f = s2_f * s18_f;
+      int var_80 = r7_i;
+      r7_i = 1;
+      this->m_pUITileManager_4->AddTile(
+          s0_f, s2_f, r3_pUITitleItemSelector,
+          var_80, -1, EHUDPosition_0);
+      r5_i++;
+    }
+    // 0012869E
+    this->field_F8 = 0;
+    this->SetUpdateMovement();
+    this->m_pUITileManager_4->ull_90 =
+        this->m_pUITileManager_4->ull_90 & (uint64)0xFFFFFFFFFFFFDFFF;
+    this->m_pUITileManager_4->ull_90 =
+        this->m_pUITileManager_4->ull_90 & (uint64)0xFFFFFFFFFFFFBFFF;
+    this->m_pUITileManager_4->ull_98 =
+        this->m_pUITileManager_4->ull_98 & (uint64)0xFFFFFFFFFFFFFFFD;
+    this->m_pUITileManager_4->ull_90 = this->m_pUITileManager_4->ull_90 | 0x2;
+    this->SetupHighlight();
+    return;
+  }
+  // loc_1286F8
+  this->field_154 = -1;
+  // loc_128700
+  this->SetupEditMode_NAME();
+  // def_1285D0
+  this->SetupHighlight();
+  this->SetUpdateMovement();
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//001299A4
-void CFESEditPlayer::HaveEnoughCredits() {
+// 00191AB0 //^_-
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
+//测试分支: 00191AB0
+void AddBoard(CFTTVector32* pVector0,
+              CFTTVector32* pVector1,
+              float* pf2,
+              int& i3,
+              ushort* pus4,
+              int& i5,
+              int i6,
+              int i7,
+              int i8,
+              int i9,
+              float& f10,
+              float f11) {
+  // 00191AB0
+  CFTTVector32 var_74;
+  CFTTVector32 var_80;
+  CFTTVector32 var_8C;
+  CFTTVector32 var_98;
+  float s26_f = 0.0;
+  float s24_f = f11;
+  int r0_i = i3;
+  float r11_f = 0;
+  float s16_f = (float)i6 * (float)-0.000030518;
+  float s18_f = (float)i8 * (float)-0.000030518;
+  int var_9C = i3;
+  float s20_f = (float)i7 * (float)0.000030518;
+  var_80.float_4 = r11_f;
+  float s22_f = (float)i9 * (float)0.000030518;
+  float s0_f = s26_f;
+  float s28_f = s18_f - s16_f;
+  float s30_f = s22_f - s20_f;
+  s0_f = s0_f + s28_f * s28_f;
+  var_80.float_0 = s28_f;
+  var_80.float_8 = s30_f;
+
+  s0_f = s0_f + s30_f * s30_f;
+  float s2_f = sqrtf(s0_f);
+  // loc_191B54
+  s0_f = s2_f * s24_f;
+  s0_f = s0_f + s0_f;
+  float r8_f = XMATH_RoundFloatToNearestInt(s0_f);
+  var_74 = Normalize(var_80);
+  s0_f = -s30_f;
+
+  s30_f = var_74.float_0;
+  float s17_f = var_74.float_4;
+  float s19_f = var_74.float_8;
+  var_74.float_4 = r11_f;
+  var_74.float_0 = s0_f;
+  var_74.float_8 = s28_f;
+
+  var_8C = Normalize(var_74);
+  float s23_f = var_8C.float_4;
+  float s25_f = var_8C.float_8;
+  s2_f = (float)s23_f * (float)0.0625;
+  s28_f = (float)s17_f * (float)0.5;
+  s17_f = var_8C.float_0;
+  s30_f = (float)s30_f * (float)0.5;
+  s19_f = (float)s19_f * (float)0.5;
+  float s4_f = (float)s17_f * (float)0.0625;
+  s0_f = (float)s25_f * (float)0.0625;
+  s2_f = (float)s2_f * (float)0.5;
+  float s6_f = s23_f - s28_f;
+  float s8_f = s17_f - s30_f;
+  float s10_f = s25_f - s19_f;
+  s4_f = (float)s4_f * (float)0.5;
+  s0_f = (float)s0_f * (float)0.5;
+  var_74.float_4 = s2_f;
+  s6_f = (float)s6_f + (float)0.5;
+  s8_f = s8_f + s26_f;
+  s10_f = s10_f + s26_f;
+  var_74.float_0 = s4_f;
+  var_74.float_8 = s0_f;
+
+  var_98.float_4 = s6_f;
+  var_98.float_0 = s8_f;
+  var_98.float_8 = s10_f;
+  var_8C = Normalize(var_98);
+
+  s2_f = s30_f + s17_f;
+  s0_f = s28_f + s23_f;
+  s4_f = s19_f + s25_f;
+  s28_f = var_8C.float_0;
+  s30_f = var_8C.float_4;
+  s17_f = var_8C.float_8;
+  s2_f = s2_f + s26_f;
+  s0_f = s0_f + 0.5;
+  s4_f = s4_f + s26_f;
+  var_98.float_4 = s0_f;
+  var_98.float_0 = s2_f;
+  var_98.float_8 = s4_f;
+  var_8C = Normalize(var_98);
+
+  r0_i = i3;
+  // s6_f = r8_f;
+  float r1_f = (float)f10;
+  s8_f = (float)-s30_f;
+  s0_f = var_8C.float_0;
+  s24_f = (float)f10 + (float)r8_f * (float)0.5;
+  s2_f = var_8C.float_4;
+  // s6_f = (float)- s28_f;
+  s4_f = var_8C.float_8;
+  s10_f = (float)-s17_f;
+
+  /*
+   * 此处原始汇编是通过i3++这种形式增加的,自己汇编被优化成了+4,+8,这种形式。整个看起来就变化比较大。不知道有没有办法控制
+   * 原始汇编:    LDR             R1, [R4] ...
+   *              ADDS            R0, R1, #1
+   *              STR             R0, [R4]
+   * 自已汇编:    MOVS            R1, #4 ...
+   *              MOVS            R1, #8
+   */
+  pf2[r0_i * 2] = f10;
+  float s12_f = -s4_f;
+
+  int r1_i = i3;
+  float s14_f = -s2_f;
+  float s1_f = -s0_f;
+  r0_i = r1_i + 1;
+  i3 = r0_i;
+  float s5_f = s18_f + s26_f;
+  pf2[r1_i * 2 + 1] = r11_f;
+
+  r1_i = i3;
+  pf2[r1_i * 2] = s24_f;
+  r1_i = i3;
+  int r2_i = r1_i + 1;
+  i3 = r2_i;
+  pf2[r1_i * 2 + 1] = r11_f;
+  r1_i = i3;
+  pf2[r1_i * 2] = s24_f;
+
+  r1_i = i3;
+  r2_i = r1_i + 1;
+  i3 = r2_i;
+  pf2[r1_i * 2 + 1] = 1.0;
+
+  r1_i = i3;
+  float r3_f = f10;
+  pf2[r1_i * 2] = r3_f;
+
+  r1_i = i3;
+  int r3_i = r1_i + 1;
+  i3 = r3_i;
+  pf2[r1_i * 2 + 1] = 1.0;
+  r1_i = i3;
+  pf2[r1_i * 2] = s24_f;
+
+  r1_i = i3;
+  r3_i = r1_i + 1;
+  i3 = r3_i;
+  pf2[r1_i * 2 + 1] = r11_f;
+  r1_i = i3;
+  r3_f = f10;
+  pf2[r1_i * 2] = r3_f;
+
+  r1_i = i3;
+  r3_i = r1_i + 1;
+  i3 = r3_i;
+  pf2[r1_i * 2 + 1] = r11_f;
+  r1_i = i3;
+  r3_f = f10;
+  pf2[r1_i * 2] = r3_f;
+
+  r1_i = i3;
+  r3_i = r1_i + 1;
+  i3 = r3_i;
+  pf2[r1_i * 2 + 1] = 1.0;
+  r1_i = i3;
+  pf2[r1_i * 2] = s24_f;
+
+  // r1_i  = i3;
+  r1_i = var_9C;
+  r0_i = r1_i + 1;
+  pf2[i3 * 2 + 1] = 1.0;
+
+  i3 = r0_i;
+  pVector1[r1_i].float_0 = -s28_f;
+  pVector1[r1_i].float_4 = -s30_f;
+  pVector1[r1_i].float_8 = -s17_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = -s28_f;
+  pVector1[r2_i].float_4 = -s30_f;
+  pVector1[r2_i].float_8 = -s17_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = -s0_f;
+  pVector1[r2_i].float_4 = -s2_f;
+  pVector1[r2_i].float_8 = -s4_f;
+  s12_f = s22_f + s26_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = -s28_f;
+  s6_f = s16_f + s26_f;
+  pVector1[r2_i].float_4 = -s30_f;
+  s8_f = s20_f + s26_f;
+  pVector1[r2_i].float_8 = -s17_f;
+
+  r2_i = i3;
+  s10_f = 6.7664e-1;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = s28_f;
+  pVector1[r2_i].float_4 = s30_f;
+  pVector1[r2_i].float_8 = s17_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = s0_f;
+  pVector1[r2_i].float_4 = s2_f;
+  pVector1[r2_i].float_8 = s4_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = s0_f;
+  pVector1[r2_i].float_4 = s2_f;
+  pVector1[r2_i].float_8 = s4_f;
+
+  r2_i = i3;
+  r3_i = r2_i + 1;
+  i3 = r3_i;
+  pVector1[r2_i].float_0 = s28_f;
+  pVector1[r2_i].float_4 = s30_f;
+  pVector1[r2_i].float_8 = s17_f;
+
+  s0_f = var_74.float_0;
+  s4_f = var_74.float_8;
+  s2_f = var_74.float_4;
+  float s3_f = s6_f - s0_f;
+  s14_f = s8_f - s4_f;
+
+  i3 = r0_i;
+  s1_f = s10_f - s2_f;
+  float s7_f = s12_f - s4_f;
+  float s9_f = s5_f - s0_f;
+  s8_f = s8_f + s4_f;
+  s10_f = s2_f + s10_f;
+  pVector0[r1_i].float_0 = s3_f;
+  s3_f = s22_f - s4_f;
+  s6_f = s6_f + s0_f;
+  pVector0[r1_i].float_4 = s1_f;
+  s12_f = s12_f + s4_f;
+  pVector0[r1_i].float_8 = s14_f;
+
+  r0_i = i3;
+  s14_f = 9.9792e-3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s9_f;
+  s9_f = s18_f - s0_f;
+  pVector0[r0_i].float_4 = s1_f;
+  s1_f = s20_f - s4_f;
+  pVector0[r0_i].float_8 = s7_f;
+  s7_f = s14_f - s2_f;
+
+  r0_i = i3;
+  s2_f = s2_f + s14_f;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s9_f;
+  pVector0[r0_i].float_4 = s7_f;
+  pVector0[r0_i].float_8 = s3_f;
+  s3_f = s16_f - s0_f;
+
+  r0_i = i3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s3_f;
+  pVector0[r0_i].float_4 = s7_f;
+  pVector0[r0_i].float_8 = s1_f;
+
+  r0_i = i3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s6_f;
+  s6_f = s22_f + s4_f;
+  pVector0[r0_i].float_4 = s10_f;
+  s4_f = s20_f + s4_f;
+  pVector0[r0_i].float_8 = s8_f;
+  s8_f = s5_f + s0_f;
+
+  r0_i = i3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s8_f;
+  s8_f = s18_f + s0_f;
+  pVector0[r0_i].float_4 = s10_f;
+  s0_f = s16_f - s0_f;
+  pVector0[r0_i].float_8 = s12_f;
+
+  r0_i = i3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s8_f;
+  pVector0[r0_i].float_4 = s2_f;
+  pVector0[r0_i].float_8 = s6_f;
+
+  r0_i = i3;
+  r1_i = r0_i + 1;
+  i3 = r1_i;
+  pVector0[r0_i].float_0 = s0_f;
+  pVector0[r0_i].float_4 = s2_f;
+  pVector0[r0_i].float_8 = s4_f;
+  f10 = s24_f;
 }
 //-------------------------------------------------------------------------------------------------
-//001299C0
-void CFESEditPlayer::CompleteUnlock() {
+// 001292E0 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::ProcessEditMode(int i1) {
+  // 001292E6
+  switch (this->field_F4) {
+    case -1: {
+      // loc_1292F4
+      this->m_p3DPlayer_98->field_20C = 0;
+      // 001292FA
+      if (i1 == 55) {
+        // 00129308
+        switch (this->m_pUITileManager_4->field_A4) {
+          case 0: {
+            // loc_12931A
+            this->SetupEditMode(0);
+            break;
+          }
+          case 1: {
+            // loc_129332
+            this->SetupEditMode(1);
+            break;
+          }
+          case 2: {
+            // loc_129338
+            this->SetupEditMode(2);
+            break;
+          }
+          case 3: {
+            // loc_12933E
+            this->SetupEditMode(3);
+            break;
+          }
+          case 4: {
+            // loc_129344
+            this->SetupEditMode(4);
+            break;
+          }
+          case 5: {
+            // loc_12934A
+            this->SetupEditMode(5);
+            break;
+          }
+          case 6: {
+            // loc_129350
+            this->SetupEditMode(6);
+            break;
+          }
+        }
+        // def_1292EA
+      }
+      // def_1292EA
+      break;
+    }
+    case 0: {
+      // loc_129322
+      this->ProcessEditMode_NAME();
+      break;
+    }
+    case 2: {
+      // loc_129326
+      this->ProcessEditMode_HAIRSTYLE();
+      break;
+    }
+    case 3: {
+      // loc_12932A
+      this->ProcessEditMode_HAIRCOLOUR();
+      break;
+    }
+    case 4: {
+      // loc_12932E
+      this->ProcessEditMode_FACIALHAIR();
+      break;
+    }
+    default: {
+      // def_1292EA
+      break;
+    }
+  }
 }
 //-------------------------------------------------------------------------------------------------
-//00129A5C
-void CFESEditPlayer::CancelChanges() {
-  CFESEditPlayer::ms_bCancelChanges = true;
+// 00129860 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::UpdatePosition() {
+  // 00129868
+  if (this->field_12C <= 19) {
+    // 0012986C
+    this->vector32_FC += this->vector32_114;
+    float s0_f = this->field_108;
+    float s6_f = this->field_120;
+    float s2_f = this->field_10C;
+    float s8_f = this->field_124;
+        s0_f =  s0_f +s6_f;
+    float s4_f = this->field_110;
+    float s10_f = this->field_128;
+        s2_f =  s2_f +s8_f ;
+        s4_f =    s4_f +s10_f;
+    this->field_108 = s0_f;
+    this->field_10C = s2_f;
+    this->field_110 = s4_f;
+  }
+  // loc_1298A8
+  int r1_i = this->field_F8;
+  CFE3DPlayer* r2_p3DPlayer = this->m_p3DPlayer_98;
+  uint r0_i = r2_p3DPlayer->tPlayer_10.u_0.s_2_0.s_2;
+  int r4_i = s_iPlayerRot[r1_i];
+  r1_i = r4_i + 0x2000;
+  r0_i = r1_i - r0_i;
+  r0_i = r0_i & 0x3FFF;
+  r1_i = 0x2000 - r0_i;
+  // 001298D0
+  if ((uint)r0_i >= 0x2000) {
+    // 001298D6
+    r1_i = r0_i - 0x2000;
+  }
+  // 001298DA
+  if (r1_i > 0x1800) {
+    // loc_1298FA
+    r1_i = 17;
+    // loc_1298FA
+    r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
+  } else {
+    // loc_1298E6
+    if (r1_i >= 3414) {
+      // 001298EE
+      if (r0_i > 0x2000) {
+        // 001298F6
+        r1_i = 13;
+        r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
+      } else {
+        // 001298F4
+        r1_i = 14;
+        r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
+      }
+      // loc_1298FA
+      // r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
+    }
+  }
+
+  // loc_1298FE
+  r2_p3DPlayer->tPlayer_10.SetFace(r4_i);
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//00129A6C
-void CFESEditPlayer::Process() {
+// 00129944 //^_^
+//单元测试等级:目测游戏表现
+//测试内容:启动游戏到第6关传球射门
+//测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
+//测试分支: 无
+void CFESEditPlayer::ConfirmUnlockCB(int i0, void* p1) {
+  CFESEditPlayer* r4_player = (CFESEditPlayer*)p1;
+  // 00129948
+  if (i0 != 0) {
+    // 0012994A
+    return;
+  }
+  // loc_12994C
+  int r1_i = r4_player->field_15C;
+  // 00129958
+  if (r1_i > CCurrency::s_iCredits) {
+    // 00129964
+    CFESShopHelper::ms_eTrigger = 4;
+    return CFE::ShowShop(true);
+  }
+  // loc_129970
+  r4_player->CompleteUnlock();
+  r4_player->ApplyToProfile();
+  MP_cMyProfile.Save(ESaveMode_1);
+  r4_player->SetupEditMode(-1);
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//00129C54
-void CFESEditPlayer::CheckUnlocked(int, int) {
+// 001299C0
+void CFESEditPlayer::CompleteUnlock() {
+  int r3_i = this->field_158;
+  wchar_t var_28[8];
+  xsnprintf(var_28, 8, L"%i", r3_i);
+  int r8_i = this->field_154;
+  int r0_i = this->field_158;
+  int r1_i = 32 - r0_i;
+  int r2_i = 1;
+  r3_i = r0_i - 32;
+  r1_i = (uint)r2_i >> (uint)r1_i;
+  if (r0_i >= 32) {
+    r1_i = (uint)r2_i << (uint)r1_i;
+  }
+  r0_i = (uint)r2_i << (uint)r0_i;
+  uint64 r5r7_ull = CStoryProfile::m_tData.field_210[r8_i];
+  r1_i = r1_i | r5r7_ull;
+  if (r0_i >= 32) {
+    r0_i = 0;
+  }
+  r0_i = r0_i | (r5r7_ull >> 32u);
+  CStoryProfile::m_tData.field_210[r8_i] = ((uint64)r1_i << 32u) | r0_i;
+  CCurrency::SubtractCredits(this->field_15C, ETrigger_4, false);
+  this->field_158 = -1;
+  SNDFE_PlaySFX(8, 0, 1);
+  r0_i = r8_i - 1;
+  if (r0_i <= 2) {
+    SYSCORE_DeleteFile("profileHead.png", true);
+    CFTTTextureCache::EmptyCache();
+  }
+  // locret_129A4A
+  return;
 }
 //-------------------------------------------------------------------------------------------------
-//00129CD0
-void CFESEditPlayer::RenderLines() {
+
+//00129358
+void CFESEditPlayer::ProcessEditMode_NAME() {
+    LOGX("ProcessEditMode_NAME %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//00129EC4 ^_^
-void CFESEditPlayer::Render2D() {
-  LOGI("CFESEditPlayer::Render2D Entry");
-  LOGI("CFESEditPlayer::Render2D End");
+//0012944C
+void CFESEditPlayer::ProcessEditMode_NUMBER() {
+    LOGX("ProcessEditMode_NUMBER %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//00129ECC
-void CFESEditPlayer::SetupCamera(bool) {
+//0012944E
+void CFESEditPlayer::ProcessEditMode_HAIRSTYLE() {
+    LOGX("ProcessEditMode_HAIRSTYLE %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//0012A0A0
-void CFESEditPlayer::PreRender3D() {
-  LOGI("CFESEditPlayer::PreRender3D");
+//0012946E
+void CFESEditPlayer::ProcessEditMode_HAIRCOLOUR() {
+    LOGX("ProcessEditMode_HAIRCOLOUR %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//0012A1DC
-void CFESEditPlayer::Render3D() {
+//0012948E
+void CFESEditPlayer::ProcessEditMode_FACIALHAIR() {
+    LOGX("ProcessEditMode_FACIALHAIR %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//0012A1F4
-void CFESEditPlayer::RenderScene(EGfxRenderPass) {
+//001294AE
+void CFESEditPlayer::ProcessEditMode_SLEEVELENGTH() {
+    LOGX("ProcessEditMode_SLEEVELENGTH %p",this);
 }
 //-------------------------------------------------------------------------------------------------
-//0012A314
-void CFESEditPlayer::Render2DHUD() {
-}
-//-------------------------------------------------------------------------------------------------
+//001294B0
+void CFESEditPlayer::ProcessEditMode_BOOTS() {
+    LOGX("ProcessEditMode_BOOTS %p",this);
+}

+ 83 - 47
jni/CFESEditPlayer.h

@@ -5,6 +5,12 @@
 #include "common.h"
 #include "render.h"
 #include "CFEScreen.h"
+#include "CFEKeyboard.h"
+#include "CFEHeroScene.h"
+#include "CFE3DPlayer.h"
+#include "CGfxPostProcessRenderer.h"
+#include "CUITileItemSelector.h"
+#include "CUIMsgShopButton.h"
 
 /*
 00128118 CFESEditPlayer::CFESEditPlayer()
@@ -54,57 +60,87 @@
 
 */
 
-class CFESEditPlayer : public CFEScreen {
+class CFESEditPlayer : public CFEScreen, public CGfxPostProcessRenderer {
 public:
-  CFESEditPlayer();            // 00128118
-  virtual ~CFESEditPlayer();   // 001281FC 00128200
-  virtual void Init();         // 00128210
-  virtual void Exit();         // 00129658
-  virtual void Process();      // 00129A6C
-  virtual void Render2D();     // 00129EC4
-  virtual void PreRender3D();  // 0012A0A0
-  virtual void Render3D();     // 0012A1DC
-  virtual void Render2DHUD();  // 0012A314
+  CFESEditPlayer();                            // 00128118
+  ~CFESEditPlayer();                           // 001281FC 00128200
+  virtual void Init();                         // 00128210
+  void RevertToProfile();                      // 00128374
+  void SetupPlayer();                          // 001283D8
+  void SetupEditMode(int);                     // 001284C0
+  CUITileItemSelector* GetCustomiseTile(int);  // 00128798
+  void SetUpdateMovement();                    // 00128904
+  void SetupHighlight();                       // 001289CC
+  void SetupEditMode_NAME();                   // 00128A50
+  void SetupEditMode_NUMBER();                 // 00128A84
+  void SetupEditMode_HAIRSTYLE();              // 00128C40
+  void SetupEditMode_HAIRCOLOUR();             // 00128DBC
+  void SetupEditMode_FACIALHAIR();             // 00128F08
+  void SetupEditMode_SLEEVELENGTH();           // 0012907C
+  void SetupEditMode_BOOTS();                  // 00129198
+  void ProcessEditMode(int);                   // 001292E0
+  void ProcessEditMode_NAME();                 // 00129358
+  void ProcessEditMode_NUMBER();               // 0012944C
+  void ProcessEditMode_HAIRSTYLE();            // 0012944E
+  void ProcessEditMode_HAIRCOLOUR();           // 0012946E
+  void ProcessEditMode_FACIALHAIR();           // 0012948E
+  void ProcessEditMode_SLEEVELENGTH();         // 001294AE
+  void ProcessEditMode_BOOTS();                // 001294B0
+  void ShowKeyboard(int, void*);               // 00129504
+  int ApplyToProfile();                        // 00129514
+  virtual void Exit();                         // 00129658
+  void ProcessPlayer();                        // 001296D8
+  int HaveEasterEggName(wchar_t*);             // 001297B8
+  void UpdatePosition();                       // 00129860
+  static void ConfirmUnlockCB(int, void*);     // 00129944
+  void HaveEnoughCredits();                    // 001299A4
+  void CompleteUnlock();                       // 001299C0
+  static void CancelChanges();                 // 00129A5C
+  virtual void Process();                      // 00129A6C
+  void CheckUnlocked(int, int);                // 00129C54
+  void RenderLines();                          // 00129CD0
+  virtual void Render2D();                     // 00129EC4
+  void SetupCamera(bool);                      // 00129ECC
+  virtual void PreRender3D();                  // 0012A0A0
+  virtual void Render3D();                     // 0012A1DC
+  void RenderScene(EGfxRenderPass);            // 0012A1F4
+  virtual void Render2DHUD();                  // 0012A314
 
-  void RevertToProfile();               // 00128374
-  void SetupPlayer();                   // 001283D8
-  void SetupEditMode(int);              // 001284C0
-  void GetCustomiseTile(int);           // 00128798
-  void SetUpdateMovement();             // 00128904
-  void SetupHighlight();                // 001289CC
-  void SetupEditMode_NAME();            // 00128A50
-  void SetupEditMode_NUMBER();          // 00128A84
-  void SetupEditMode_HAIRSTYLE();       // 00128C40
-  void SetupEditMode_HAIRCOLOUR();      // 00128DBC
-  void SetupEditMode_FACIALHAIR();      // 00128F08
-  void SetupEditMode_SLEEVELENGTH();    // 0012907C
-  void SetupEditMode_BOOTS();           // 00129198
-  void ProcessEditMode(int);            // 001292E0
-  void ProcessEditMode_NAME();          // 00129358
-  void ProcessEditMode_NUMBER();        // 0012944C
-  void ProcessEditMode_HAIRSTYLE();     // 0012944E
-  void ProcessEditMode_HAIRCOLOUR();    // 0012946E
-  void ProcessEditMode_FACIALHAIR();    // 0012948E
-  void ProcessEditMode_SLEEVELENGTH();  // 001294AE
-  void ProcessEditMode_BOOTS();         // 001294B0
-  void ShowKeyboard(int, void *);       // 00129504
-  void ApplyToProfile();                // 00129514
-
-  void ProcessPlayer();               // 001296D8
-  void HaveEasterEggName(wchar_t *);  // 001297B8
-  void UpdatePosition();              // 00129860
-  void ConfirmUnlockCB(int, void *);  // 00129944
-  void HaveEnoughCredits();           // 001299A4
-  void CompleteUnlock();              // 001299C0
-  static void CancelChanges();        // 00129A5C
-
-  void CheckUnlocked(int, int);  // 00129C54
-  void RenderLines();            // 00129CD0
+  static bool ms_bCancelChanges;  // 003507BC
 
-  void SetupCamera(bool);            // 00129ECC
-  void RenderScene(EGfxRenderPass);  // 0012A1F4
+  static CFEKeyboard* ms_pKeyboard;  // 003507B8
+  TPlayerInfo m_tPlayerInfo_14;
+  CFE3DPlayer* m_p3DPlayer_98;
+  TBuildKitTeamTextures m_tTextures_9C;
+  int field_B4;
+  int field_B8;
+  int field_BC;
+  int field_C0;
+  int field_C4;
+  int field_C8;
+  int field_CC;
+  wchar_t m_pName_D0[18];
+  int field_F4;
+  int field_F8;
+  CFTTVector32 vector32_FC;
+  
+  float field_108;
+  float field_10C;
+  float field_110;
+   CFTTVector32 vector32_114;
+  float field_120;
+  float field_124;
+  float field_128;
+  int field_12C;
+  CUIMsgShopButton* m_pMsgShopButton_130;
 
-  static bool ms_bCancelChanges;  // 003507BC
+  CUITileItemSelector* m_pTileItemSelectors_134[7];
+  bool field_150;
+  int field_154;
+  int field_158;
+  int field_15C;
+  CFEHeroScene* m_pHeroScene_160;
+  int field_164;
 };
 
 #endif  //_CFESEDITPLAYER_H_