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@@ -1,96 +1,161 @@
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#include "SETUP.h"
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+
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#include "CStoryCore.h"
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-#include "str_conv.h"
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#include "TGame.h"
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-#include "name.h"
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#include "XSYS.h"
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+#include "name.h"
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+#include "str_conv.h"
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-MYSTATIC ECountry gs_icountryTable_2FE4C0[] = {ECountry_ENG_D,
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- ECountry_neg1,
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- ECountry_FRA_A,
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- ECountry_ITA_1,
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- ECountry_GER_2,
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- ECountry_SPA_0,
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- ECountry_SPA_0,
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- ECountry_SPA_0,
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- ECountry_CRO_4};
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+MYSTATIC ECountry gs_icountryTable_2FE4C0[] = {
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+ ECountry_ENG_D, ECountry_neg1, ECountry_FRA_A,
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+ ECountry_ITA_1, ECountry_GER_2, ECountry_SPA_0,
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+ ECountry_SPA_0, ECountry_SPA_0, ECountry_CRO_4};
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-MYSTATIC int gs_idword_2FEE80[] = {0xBF, 0xB0, 0xC0, 0xB7, 0xAD, 0xB2, 0xAE, 0xB7, 0xAC, 0xBD, 0xB0};
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+MYSTATIC int gs_idword_2FEE80[] = {0xBF, 0xB0, 0xC0, 0xB7, 0xAD, 0xB2,
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+ 0xAE, 0xB7, 0xAC, 0xBD, 0xB0};
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unsigned int s_iDefaultThirdGKCols[20] = {
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0xFF404040, 0xFF404040, 0xFFFFFFFF, 0xFF404040, 0xFF404040,
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0xFFFFFFFF, 0xFFFFFFFF, 0xFF000000, 0xFF000000, 0xFF000000,
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0xFFC0C0C0, 0xFFC0C0C0, 0xFF000000, 0xFFC0C0C0, 0xFFC0C0C0,
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- 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; //0033EA0C
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+ 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; // 0033EA0C
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//-------------------------------------------------------------------------------------------------
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-//0011BB30
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-wchar_t* SURNAME_GetNameFromMainList(ECountry) {
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- return nullptr;
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-}
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+// 0011BB30
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+wchar_t* SURNAME_GetNameFromMainList(ECountry) { return nullptr; }
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//-------------------------------------------------------------------------------------------------
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-//0011BEF8
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-wchar_t* SURNAME_GetName(int, ECountry, bool) {
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- return nullptr;
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-}
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+// 0011BEF8
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+wchar_t* SURNAME_GetName(int, ECountry, bool) { return nullptr; }
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//-------------------------------------------------------------------------------------------------
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-//0017864a ^_^ 返回值必须是int否则不是笑脸 实际应该是个char
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+// 0017864a ^_^ 返回值必须是int否则不是笑脸 实际应该是个char
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//单元测试等级: 目测游戏表现
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//单元测试内容: 玩游戏第2 6 7关
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//单元测试结果: 正常
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//已测试分支: loc_178652
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//未测试分支: loc_178666
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-int SETUP_GetCaptainIndex(CTeam* pteam0) {
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- return -1;
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-}
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+int SETUP_GetCaptainIndex(CTeam* pteam0) { return -1; }
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//-------------------------------------------------------------------------------------------------
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-//0017829c ^_-
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+// 0017829c ^_-
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//单元测试等级: 目测游戏表现
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//单元测试内容: 玩游戏第三关3到第4关
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//单元测试结果: 正常
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//已测试分支: 0017829C loc_1782D2
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//未测试分支: 无
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-void SETUP_ExpandPlayer(TPlayerInfo* ptplayerInfo0, TPlayerInfoLight* ptllayerInfoLight1, int i2, ECountry country3, bool b5) {
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+void SETUP_ExpandPlayer(TPlayerInfo* ptplayerInfo0,
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+ TPlayerInfoLight* ptllayerInfoLight1, int i2,
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+ ECountry country3, bool b5) {
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+ LOGE("%x%x%x%x%x", ptplayerInfo0, ptllayerInfoLight1, i2, country3, b5);
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return;
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}
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//-------------------------------------------------------------------------------------------------
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-//00178378 ^_-
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+// 00178378 ^_-
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//单元测试等级: 目测游戏表现
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//单元测试内容: 玩游戏到第3关
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//单元测试结果: 正常
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//已测试分支: 00178378 loc_1783B4 loc_1783FC
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//未测试分支: loc_1783A4 loc_1783B4——2 loc_17842A
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void SETUP_ExpandPlayers(CTeam* pteam0, TTeamInfo* pteam1Info1) {
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+ pteam0->field_1EC = 0;
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+ bool r9_bisTeamInternational =
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+ CDataBase::IsTeamInternational(pteam0->sIndex_0);
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+ ECountry r8_ecountry = ECountry_SPA_0;
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+ if (r9_bisTeamInternational == false && pteam0->leagueId_3 <= 5) {
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+ r8_ecountry = gs_icountryTable_2FE4C0[pteam0->leagueId_3];
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+ } else {
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+ // loc_1783A4
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+ r8_ecountry = ECountry_neg1;
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+ }
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+
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+ // loc_1783A8
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+ TPlayerInfoLight* r6_ptplayerInfoLight = pteam1Info1->ptplayerInfoLight_10A8;
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+ // loc_1783E0
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+ for (int r7_i = 0; r7_i != 0x10; r7_i++) {
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+ // loc_1783B4
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+ ECountry r3_ecountry = r8_ecountry; //获取国家
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+ if (r9_bisTeamInternational) {
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+ r3_ecountry = (ECountry)r6_ptplayerInfoLight->country_3;
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+ }
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+ SETUP_ExpandPlayer(&pteam0->ptplayerInfo_1F0[r7_i], r6_ptplayerInfoLight,
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+ r7_i, r3_ecountry, r9_bisTeamInternational);
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+ r6_ptplayerInfoLight++;
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+ pteam0->field_1EC++;
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+ }
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+ // 001783E4
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+ // loc_178400
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+ unsigned int r0_ui = pteam0->field_1EC;
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+ for (unsigned int r6_i = 0; r6_i < r0_ui; r6_i++) {
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+ // loc_1783EA
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+ uchar r0_number = CStoryCore::GetShirtNumber();
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+ if (r6_i != 0x7) {
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+ if (pteam0->ptplayerInfo_1F0[r6_i].shirtNum_5F != r0_number) {
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+ continue;
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+ } else {
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+ // loc_17840A
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+ uint r2_u = 0xC;
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+ while (r2_u <= 0x62) {
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+ r6_i = 0;
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+ while (r6_i < pteam0->field_1EC && r2_u != r0_number) {
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+ r6_i++;
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+ };
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+ if (r6_i >= pteam0->field_1EC) {
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+ // loc_17842A
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+ pteam0->ptplayerInfo_1F0->shirtNum_5F = r2_u;
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+ break;
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+ } else
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+ r2_u = r0_number + 1;
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+ }
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+ break;
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+ }
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+ }
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+ }
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+ // loc_17842C
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+ int i_r1 = 0x0;
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+ // loc_178442
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+ while (i_r1 != 0xB) {
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+ // loc_178434
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+ pteam0->ptplayerInfo_1F0[i_r1].field_50 = gs_idword_2FEE80[i_r1];
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+ i_r1++;
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+ }
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+
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+ // loc_17845A
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+ unsigned int r0_i = 0xB;
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+ while (r0_i < pteam0->field_1EC) {
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+ // loc_178450
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+ // LOGI("loc_178450 ");
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+ pteam0->ptplayerInfo_1F0[r0_i].field_50 = 0xB6;
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+ r0_i++;
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+ }
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return;
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}
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//-------------------------------------------------------------------------------------------------
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-//001781d0 ^_-
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+// 001781d0 ^_-
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//单元测试等级: 目测游戏表现
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//单元测试内容: resetgame 加载hero
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//单元测试结果: 正常
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//已测试分支: 001781d0
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//未测试分支: 无
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void SETUP_StandardPlayer(TPlayerInfo* ptplayInfo0) {
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- //LOGE("SETUP_StandardPlayer");
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+ // LOGE("SETUP_StandardPlayer");
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}
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//-------------------------------------------------------------------------------------------------
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-//001784c8 ^_-
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+// 001784c8 ^_-
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//单元测试等级: 目测游戏表现
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//单元测试内容:
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//单元测试结果: 正常
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//已测试分支:loc_17854A loc_17859C loc_1785E8 loc_178626_1 loc_178626_2
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//未测试分支: 001784c8
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-void SETUP_TeamExpand(CTeam* pteam0, TPlayerInfo* ptplayerInfo1, TPlayerInfo* ptplayerInfo2, ushort us3) {
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- //001784C8
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+void SETUP_TeamExpand(CTeam* pteam0, TPlayerInfo* ptplayerInfo1,
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+ TPlayerInfo* ptplayerInfo2, ushort us3) {
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+ // 001784C8
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}
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//-------------------------------------------------------------------------------------------------
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-//00178474 ^_-
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+// 00178474 ^_-
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//单元测试等级: 目测游戏表现
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//单元测试内容:
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//单元测试结果: 无
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//已测试分支: 函数未调用
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//未测试分支:
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void SETUP_TeamNames() {
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- //00178474
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+ // 00178474
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}
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//-------------------------------------------------------------------------------------------------
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