#include "ACT.h" //------------------------------------------------------------------------------------------------- //0016DA80 __attribute__((noinline)) void ACT_KickSetup(CPlayer *, TKickSetup *, TPoint3D *, bool) { } //------------------------------------------------------------------------------------------------- //0016DB60 __attribute__((noinline)) void ACT_KickControlAction(int, TKickSetup *, CPlayer *, TPoint3D, TPoint3D) { } //------------------------------------------------------------------------------------------------- //0016E170 __attribute__((noinline)) int ACT_GetImpactRot(CPlayer *pPlayer0, CPlayer *pPlayer1) { LOGI("ACT_GetImpactRot %p %p", pPlayer0, pPlayer1); return 1; } //------------------------------------------------------------------------------------------------- //0016E1A4 __attribute__((noinline)) void ACT_TackleSetPlayerState(CPlayer *, int, int, int, EACTION, TActionSetup *) { } //------------------------------------------------------------------------------------------------- //0016E4B8 __attribute__((noinline)) void ACT_PressureConservativeTackleInit(int, CPlayer *, CPlayer *) { } //------------------------------------------------------------------------------------------------- //00171DB4 __attribute__((noinline)) void ACT_PressureJostleStandDisable(CPlayer *) { } //------------------------------------------------------------------------------------------------- //00171DCA __attribute__((noinline)) void ACT_PressureJostleStandEnable(CPlayer *, CPlayer *) { } //------------------------------------------------------------------------------------------------- //001D2A14 __attribute__((noinline)) int ACT_KickCheckInitialPath(CPlayer *, TPoint, TPoint) { return 0; } //-------------------------------------------------------------------------------------------------