//ACT - [2020-04-13 11:57:46] #ifndef _ACT_H_ #define _ACT_H_ #include "CPlayer.h" /* 0016DA80 ACT_KickSetup(CPlayer *,TKickSetup *,TPoint3D *,bool) 0016DB60 ACT_KickControlAction(int,TKickSetup *,CPlayer *,TPoint3D,TPoint3D) 0016E170 ACT_GetImpactRot(CPlayer *,CPlayer *) 0016E1A4 ACT_TackleSetPlayerState(CPlayer *,int,int,int,EACTION,TActionSetup *) 0016E4B8 ACT_PressureConservativeTackleInit(int,CPlayer *,CPlayer *) 00171DB4 ACT_PressureJostleStandDisable(CPlayer *) 00171DCA ACT_PressureJostleStandEnable(CPlayer *,CPlayer *) 001D2A14 ACT_KickCheckInitialPath(CPlayer *,TPoint,TPoint) */ //size: 0x18 struct TKickSetup { sint16 field_0; sint16 field_2; int filed_4; int filed_8; int filed_C; int filed_10; sint16 filed_14; sint16 filed_16; }; //0016DA80 void ACT_KickSetup(CPlayer *, TKickSetup *, TPoint3D *, bool); //0016DB60 void ACT_KickControlAction(int, TKickSetup *, CPlayer *, TPoint3D, TPoint3D); //0016E170 int ACT_GetImpactRot(CPlayer *, CPlayer *); //0016E1A4 void ACT_TackleSetPlayerState(CPlayer *, int, int, int, EACTION, TActionSetup *); //0016E4B8 void ACT_PressureConservativeTackleInit(int, CPlayer *, CPlayer *); //00171DB4 void ACT_PressureJostleStandDisable(CPlayer *); //00171DCA void ACT_PressureJostleStandEnable(CPlayer *, CPlayer *); //001D2A14 int ACT_KickCheckInitialPath(CPlayer *, TPoint, TPoint); #endif //_ACT_H_