#include "CAnimLib.h" #include "CFTTFileSystem.h" #include "CFTTFile.h" #include "CFTTFileSystem_PAK.h" #include "TGame.h" #include "memctrl.h" TPreLoadAnimData CAnimLib::ms_tPreLoadAnimData[13] = { {1, 0xE, 0xC, -1}, {1, 0xE, 9, 2}, {1, 0xE, 9, 1}, {1, 0xE, 3, 1}, {1, 0xE, 3, 4}, {1, 0xE, 3, 8}, {1, 0xE, 3, 0x10}, {1, 0xE, 3, 2}, {1, 0xE, 2, 1}, {1, 0xE, 2, 2}, {1, 0xE, 2, 4}, {1, 0xE, 6, 4}, {1, 0xE, 0xA, -1}}; //------------------------------------------------------------------------------------------------- //0017BBD4 ^_^ 开栈保护编译 CAnimLib::CAnimLib() { } //------------------------------------------------------------------------------------------------- //0017C01C ~_~ CAnimLib::~CAnimLib() { } //------------------------------------------------------------------------------------------------- //0017BCCC ^_- 开栈保护编译 TSATAnim_TSX* CAnimLib::LoadAnim(int a1, int a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BDC0 ^_^ 开栈保护编译 void CAnimLib::PreLoadAnims(int a1, int a2, int a3, int a4) { } //------------------------------------------------------------------------------------------------- //0017BE24 ~_~ TSATAnim_TSX* CAnimLib::PreLoadAnimsByID(EAnimID a1, int a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BE28 ~_~ void CAnimLib::FreeDynamicAnims() { } //------------------------------------------------------------------------------------------------- //0017BE94 ~_~ void CAnimLib::FreeAnim(int a1) { } //------------------------------------------------------------------------------------------------- //0017BF1E ~_~ void CAnimLib::UnloadPermanentAnims() { } //------------------------------------------------------------------------------------------------- //0017BF54 ~_~ void CAnimLib::ReloadPermanentAnims() { } //------------------------------------------------------------------------------------------------- //0017BFA0 ~_~ TSATAnim_TSX* CAnimLib::GetAnim(int a1, bool a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BFF0 ~_~ TSATAnim_TSX* CAnimLib::CheckAnim(int a1) { return NULL; } //-------------------------------------------------------------------------------------------------