// CAnimManager - [2020-04-13 11:57:46] #ifndef _CANIMMANAGER_H_ #define _CANIMMANAGER_H_ #include "common.h" #include "TAnimEntry.h" #include "TAnimData.h" #include "TStateList.h" /* 001559E4 CAnimManager::GetStateAnimCount(int) 001559FC CAnimManager::LoadAnimDB() 00155D2C CAnimManager::FreeAnimDB() 00155D48 CAnimManager::UnloadAnimations() 00155D9C CAnimManager::AnimFreeAll() 00155E04 CAnimManager::StateInfoListFill(void (*)()) 00155F48 CAnimManager::AnimDataFill(int) 0015639A CAnimManager::SetupRootBoneInitialMove(TAnimData *) 00156404 CAnimManager::AnimDataListFill(void (*)(int)) 00156424 CAnimManager::AnimDataListInit() 00156464 CAnimManager::InitAnimations() 00156490 CAnimManager::GetState(int) 001564D8 CAnimManager::StateInfoGet(int) 001564EC CAnimManager::StateInfoGetAnimCount(int) 00156588 CAnimManager::GetRootBoneMove(TPoint *,int,int,int,int) 00156710 CAnimManager::GetRootBoneOfs(TPoint *,int,int,int,int) 0015679C CAnimManager::GetActionTime(int,int,int) 001567C8 CAnimManager::GetActionAnim(CPlayer *,EPlayerState,TPoint3D *,int,int,int,int,int) 00156AB8 CAnimManager::GetAnimID(char const*) 00156AE8 CAnimManager::GetAnimID(uint) 00156B14 CAnimManager::GetBonePositionAnim(short *,int,int,int,int,int) 00156D30 CAnimManager::GetBoneOrientationAnim(TPoint3D *,int,int,int) */ enum EPlayerState { EPlayerState_0, EPlayerState_1, EPlayerState_2, EPlayerState_3, EPlayerState_4, EPlayerState_5, EPlayerState_12 = 12, }; class CPlayer; class CAnimManager { public: void GetStateAnimCount(int); // 001559E4 static void LoadAnimDB(); // 001559FC static void FreeAnimDB(); // 00155D2C static void UnloadAnimations(); // 00155D48 static void AnimFreeAll(); // 00155D9C static void StateInfoListFill(void (*)()); // 00155E04 static void AnimDataFill(int); // 00155F48 static void SetupRootBoneInitialMove(TAnimData *); // 0015639A static void AnimDataListFill(void (*)(int)); // 00156404 static void AnimDataListInit(); // 00156424 static void InitAnimations(); // 00156464 static int GetState(int); // 00156490 static TStateList *StateInfoGet(int); // 001564D8 static int StateInfoGetAnimCount(int); // 001564EC static void GetRootBoneMove(TPoint *, int, int, int, int); // 00156588 static void GetRootBoneOfs(TPoint *, int, int, int, int); // 00156710 static int GetActionTime(int, int, int); // 0015679C static int GetActionAnim(CPlayer *, EPlayerState, TPoint3D *, int, int, int, int, int); // 001567C8 static int GetAnimID(char const *); // 00156AB8 void GetAnimID(uint); // 00156AE8 static void GetBonePositionAnim(short *, int, int, int, int, int); // 00156B14 void GetBoneOrientationAnim(TPoint3D *, int, int, int); // 00156D30 static TAnimEntry *s_pAnimEntries; static int16_t *s_pS16Pool; static int s_iAnimCount; static TAnimData *s_tAnimData; static int s_iStateFlags[20]; static TStateList s_tStateList[20]; static int s_iStandardWalk[3]; static int s_iStandardSprint[4]; static int s_iStandardSprintJostle[3]; static bool s_bInited; }; void SET_ROOT_POS(int i0, TAnimData *pTAnimData1, TPoint &pTPoint2, int i3); void SET_ROOT_POS_NO_SCALE(TAnimData *p_tanimdata_r0_arg, TPoint &p_tpoint_r1_arg, int d_r2_arg); #endif //_CANIMMANAGER_H_