#include "CCircle2dShader.h" #include "shader_data/CCircle2dShader_Setup.h" #include "CFTTMaterialManager.h" CCircle2dShader CCircle2dShader::s_tInstance; //------------------------------------------------------------------------------------------------- //001CF6DC CCircle2dShader::CCircle2dShader() : CFTTUberShader(&CCircle2dShaderSetup_323DD4) { } //------------------------------------------------------------------------------------------------- //001CF6E8 CCircle2dShader::~CCircle2dShader() { } //------------------------------------------------------------------------------------------------- //001BE5E8 void CCircle2dShader::SetFlipY(float a2) { } //------------------------------------------------------------------------------------------------- //001BE5FA void CCircle2dShader::SetCentre(float const* a2) { } //------------------------------------------------------------------------------------------------- //001BE606 void CCircle2dShader::SetInner(float a2) { } //------------------------------------------------------------------------------------------------- //001BE618 void CCircle2dShader::SetOuter(float a2) { } //------------------------------------------------------------------------------------------------- //001BE62A void CCircle2dShader::SetAngleMin(float a2) { } //------------------------------------------------------------------------------------------------- //001BE63C void CCircle2dShader::SetAngleMax(float a1) { } //------------------------------------------------------------------------------------------------- //001CF6EC ushort CCircle2dShader::CreateMat() { return 0; } //-------------------------------------------------------------------------------------------------