#include "CCrowdCardShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CCrowdCardShader_Setup.h" //------------------------------------------------------------------------------------------------- //001CF77C CCrowdCardShader::CCrowdCardShader() : CFTTUberShader(&CCrowdCardShaderSetup_324080) { } //------------------------------------------------------------------------------------------------- //001CF788 CCrowdCardShader::~CCrowdCardShader() { } //------------------------------------------------------------------------------------------------- //001A4070 void CCrowdCardShader::SetDiffuse(CFTTTexParam aTexParam, int a2) { } //------------------------------------------------------------------------------------------------- //001A4088 void CCrowdCardShader::SetRotation(float a2, int a3) { } //------------------------------------------------------------------------------------------------- //001A4098 void CCrowdCardShader::SetUp(float a2, int a3) { } //------------------------------------------------------------------------------------------------- //001A40A8 void CCrowdCardShader::SetAlpha(float a2, int a3) { } //------------------------------------------------------------------------------------------------- //001A40B8 void CCrowdCardShader::SetLightDir(CFTTVector32 const& pVector32) { } //------------------------------------------------------------------------------------------------- //001CF78C ushort CCrowdCardShader::CreateMat(ECrowdCardShader_Axis eAxis, CFTTVector32 const& pVector32, float a4, float a5, float a6, CFTTTexParam aTexParam) { return 0; } //-------------------------------------------------------------------------------------------------