#include "CDOFShrinkShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CDOFShrinkShader_Setup.h" //------------------------------------------------------------------------------------------------------------ //001CF98C CDOFShrinkShader::CDOFShrinkShader() : CFTTUberShader(&CDOFShrinkShaderSetup_324720) { } //--------------------------------------------------------------------------------------------------------------------- //001CF998 CDOFShrinkShader::~CDOFShrinkShader() { } //--------------------------------------------------------------------------------------------------------------------- //0018A23C void CDOFShrinkShader::SetDepth(CFTTTexParam aTexParam) { } //--------------------------------------------------------------------------------------------------------------------- //0018A250 void CDOFShrinkShader::SetDepthTexMode(EDOFShrinkShader_DepthTexMode eMode) { } //--------------------------------------------------------------------------------------------------------------------- //0018A262 void CDOFShrinkShader::SetDOFRowDelta(float const* pf) { } //--------------------------------------------------------------------------------------------------------------------- //0018A26E void CDOFShrinkShader::SetDOFEqWorld(float const* pf) { } //--------------------------------------------------------------------------------------------------------------------- //0018A27A void CDOFShrinkShader::SetDepthParams(CFTTVector32x4 const& pVector32x4) { } //--------------------------------------------------------------------------------------------------------------------- //0018A286 void CDOFShrinkShader::SetNear(EDOFShrinkShader_Near eNear) { } //--------------------------------------------------------------------------------------------------------------------- //001CF99C //^_^ ushort CDOFShrinkShader::CreateMat() { return 0; } //---------------------------------------------------------------------------------------------------------------------