#include "CDebugDepthShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CDebugDepthShader_Setup.h" //------------------------------------------------------------------------------------------------- //001CF8FC //^_^ CDebugDepthShader::CDebugDepthShader() : CFTTUberShader(&CDebugDepthShaderSetup_3244C8) { } //------------------------------------------------------------------------------------------------- //001CF908 //^_^ CDebugDepthShader::~CDebugDepthShader() { //empty } //------------------------------------------------------------------------------------------------- //001CF90C //^_^ ushort CDebugDepthShader::CreateMat() { return 0; } //-------------------------------------------------------------------------------------------------