#include "CDressingRoomShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CDressingRoomShader_Setup.h" CDressingRoomShader CDressingRoomShader::s_tInstance; //------------------------------------------------------------------------------------------------- //001CF9D4 CDressingRoomShader::CDressingRoomShader() : CFTTUberShader(&CDressingRoomShaderSetup_3248D8) { } //------------------------------------------------------------------------------------------------- //001CF9E0 CDressingRoomShader::~CDressingRoomShader() { } //------------------------------------------------------------------------------------------------- //0011FD90 void CDressingRoomShader::SetLightPos(CFTTVector32 const& pVector32) { } //------------------------------------------------------------------------------------------------- //0011FD9C void CDressingRoomShader::SetLightSpecular(CFTTVector32 const& pVector32) { } //------------------------------------------------------------------------------------------------- //0011FDA8 void CDressingRoomShader::SetReflectionMap(CFTTTexParam aTexParam) { } //------------------------------------------------------------------------------------------------- //001CF9E4 ushort CDressingRoomShader::CreateMat(EDressingRoomShader_Mode eMode, CFTTTexParam aTex1, CFTTTexParam aTex2, CFTTTexParam aTex3) { return 0; } //-------------------------------------------------------------------------------------------------