#include "CEasing.h" //------------------------------------------------------------------------------------------------- //0014BAF4 void CEasing::MoveInFromTop(TRect, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BB2C void CEasing::Ease(float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BB3E void CEasing::MoveFromPoint(TRect, float, float, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BB9C void CEasing::InterpolateRect(TRect, float, float, float, TRect, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BC08 void CEasing::InterpolateFloat(float, float, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BC3C void CEasing::ExpandFromMiddle(TRect, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BC94 void CEasing::ExpandFromTop(TRect, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BCBE void CEasing::ExpandFromLeft(TRect, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BCEA void CEasing::ExpandFromRight(TRect, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BD28 void CEasing::ContractToMiddle(TRect, float, float, float, float, EasingFunc) { } //------------------------------------------------------------------------------------------------- //0014BD92 float CEasing::GetProgressPercent(float, float, float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BDB8 float CEasing::Ease(float, EasingFunc) { return 0; } //------------------------------------------------------------------------------------------------- //0014BDE8 float CEasing::QuadOut(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BE0A float CEasing::QuadIn(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BE20 float CEasing::QuadInOut(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BE6E float CEasing::CubicOut(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BE94 float CEasing::CubicIn(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BEAE float CEasing::CubicInOut(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BF00 float CEasing::ElasticOut(float) { return 0; } //------------------------------------------------------------------------------------------------- //0014BF54 void CEasing::CubicOut(float, float, float) { } //-------------------------------------------------------------------------------------------------