#include "CFE3DPlayer.h" #include "CFTTTextureOGLES.h" //------------------------------------------------------------------------------------------------- //0011DB9C CFE3DPlayer::CFE3DPlayer() { } //------------------------------------------------------------------------------------------------- //0011DC14 CFE3DPlayer::~CFE3DPlayer() { } //------------------------------------------------------------------------------------------------- //0011DBC8 void CFE3DPlayer::Shutdown() { } //------------------------------------------------------------------------------------------------- //0011DC20 float CFE3DPlayer::GetYRot() { return 0; } //------------------------------------------------------------------------------------------------- //0011DC26 float CFE3DPlayer::GetDestY() { return 0; } //------------------------------------------------------------------------------------------------- //0011DC2C void CFE3DPlayer::SetDestY(float) { } //------------------------------------------------------------------------------------------------- //0011DC32 void CFE3DPlayer::SetYRot(float r1) { LOGI("CFE3DPlayer::SetYRot 0011DC32"); } //------------------------------------------------------------------------------------------------- //0011DC38 void CFE3DPlayer::SetFaceForward() { } //------------------------------------------------------------------------------------------------- //0011DC44 char CFE3DPlayer::Rotating() { return 0; } //------------------------------------------------------------------------------------------------- //0011DC4C void CFE3DPlayer::SetFaceBackward() { } //------------------------------------------------------------------------------------------------- //0011DC58 void CFE3DPlayer::Init(int, int, TPlayerInfo *, EPlayerKitID, int, TBuildKitTeamTextures *, int) { } //------------------------------------------------------------------------------------------------- //0011DE94 int CFE3DPlayer::LoadKitTexture(EPlayerKitID, int) { return 0; } //------------------------------------------------------------------------------------------------- //0011DED8 void CFE3DPlayer::CalculatePlayerMatrix() { } //------------------------------------------------------------------------------------------------- //0011DF44 ^_^ void CFE3DPlayer::UpdatePlayerRender() { } //------------------------------------------------------------------------------------------------- //0011DF60 void CFE3DPlayer::Process() { LOGI("CFE3DPlayer::Process 0011DF60"); } //------------------------------------------------------------------------------------------------- //0011DFAC void CFE3DPlayer::PreRender() { } //------------------------------------------------------------------------------------------------- //0011E044 void CFE3DPlayer::Render2D() { } //------------------------------------------------------------------------------------------------- //0011E084 void CFE3DPlayer::Render3DProps() { } //------------------------------------------------------------------------------------------------- //0011E0A0 void CFE3DPlayer::Render(bool, EEnvMapOverride) { } //------------------------------------------------------------------------------------------------- //0011E154 void CFE3DPlayer::SetPlayerKitType(EPlayerKitID) { } //------------------------------------------------------------------------------------------------- //0011E1AC void CFE3DPlayer::RenderSetup() { } //------------------------------------------------------------------------------------------------- //0011E1CC void CFE3DPlayer::UpdatePlayerAtlas(TPlayerInfo *, bool) { } //------------------------------------------------------------------------------------------------- //0011E1EC void CFE3DPlayer::UpdateKit(TPlayerInfo *, EPlayerKitID) { } //------------------------------------------------------------------------------------------------- //0011E260 void CFE3DPlayer::SetScale(float r1) { LOGI("CFE3DPlayer::SetScale 0011E260"); } //------------------------------------------------------------------------------------------------- //0011E268 void CFE3DPlayer::SetPos(float r1, float r2, float r3, float arg_0, float arg_4) { LOGI("CFE3DPlayer::SetPos 0011E268"); } //------------------------------------------------------------------------------------------------- //0011E4A8 CFTTTexture *CFE3DPlayer::GetHeadshotTexture(bool r1, int r2) { LOGI("CFE3DPlayer::GetHeadshotTexture 0011E4A8"); return nullptr; } //------------------------------------------------------------------------------------------------- //0011E84C void CFE3DPlayer::SaveHeadshotTexture(CFTTTexture *r0) { LOGI("CFE3DPlayer::SaveHeadshotTexture: %u", r0->dCount_C); } //------------------------------------------------------------------------------------------------- //0011E8B8 void CFE3DPlayer::UpdateBlinking() { LOGI("CFE3DPlayer::UpdateBlinking 0011E8B8"); } //-------------------------------------------------------------------------------------------------