#include "CFESEditPlayer.h" bool CFESEditPlayer::ms_bCancelChanges; //003507BC //------------------------------------------------------------------------------------------------- //00128118 CFESEditPlayer::CFESEditPlayer() { } //------------------------------------------------------------------------------------------------- //001281FC 00128200 CFESEditPlayer::~CFESEditPlayer() { } //------------------------------------------------------------------------------------------------- //00128210 void CFESEditPlayer::Init() { } //------------------------------------------------------------------------------------------------- //00128374 void CFESEditPlayer::RevertToProfile() { } //------------------------------------------------------------------------------------------------- //001283D8 void CFESEditPlayer::SetupPlayer() { } //------------------------------------------------------------------------------------------------- //001284C0 void CFESEditPlayer::SetupEditMode(int) { } //------------------------------------------------------------------------------------------------- //00128798 void CFESEditPlayer::GetCustomiseTile(int) { } //------------------------------------------------------------------------------------------------- //00128904 void CFESEditPlayer::SetUpdateMovement() { } //------------------------------------------------------------------------------------------------- //001289CC void CFESEditPlayer::SetupHighlight() { } //------------------------------------------------------------------------------------------------- //00128A50 void CFESEditPlayer::SetupEditMode_NAME() { } //------------------------------------------------------------------------------------------------- //00128A84 void CFESEditPlayer::SetupEditMode_NUMBER() { } //------------------------------------------------------------------------------------------------- //00128C40 void CFESEditPlayer::SetupEditMode_HAIRSTYLE() { } //------------------------------------------------------------------------------------------------- //00128DBC void CFESEditPlayer::SetupEditMode_HAIRCOLOUR() { } //------------------------------------------------------------------------------------------------- //00128F08 void CFESEditPlayer::SetupEditMode_FACIALHAIR() { } //------------------------------------------------------------------------------------------------- //0012907C void CFESEditPlayer::SetupEditMode_SLEEVELENGTH() { } //------------------------------------------------------------------------------------------------- //00129198 void CFESEditPlayer::SetupEditMode_BOOTS() { } //------------------------------------------------------------------------------------------------- //001292E0 void CFESEditPlayer::ProcessEditMode(int) { } //------------------------------------------------------------------------------------------------- //00129358 void CFESEditPlayer::ProcessEditMode_NAME() { } //------------------------------------------------------------------------------------------------- //0012944C void CFESEditPlayer::ProcessEditMode_NUMBER() { } //------------------------------------------------------------------------------------------------- //0012944E void CFESEditPlayer::ProcessEditMode_HAIRSTYLE() { } //------------------------------------------------------------------------------------------------- //0012946E void CFESEditPlayer::ProcessEditMode_HAIRCOLOUR() { } //------------------------------------------------------------------------------------------------- //0012948E void CFESEditPlayer::ProcessEditMode_FACIALHAIR() { } //------------------------------------------------------------------------------------------------- //001294AE void CFESEditPlayer::ProcessEditMode_SLEEVELENGTH() { } //------------------------------------------------------------------------------------------------- //001294B0 void CFESEditPlayer::ProcessEditMode_BOOTS() { } //------------------------------------------------------------------------------------------------- //00129504 void CFESEditPlayer::ShowKeyboard(int, void *) { } //------------------------------------------------------------------------------------------------- //00129514 void CFESEditPlayer::ApplyToProfile() { } //------------------------------------------------------------------------------------------------- //00129658 void CFESEditPlayer::Exit() { } //------------------------------------------------------------------------------------------------- //001296D8 void CFESEditPlayer::ProcessPlayer() { } //------------------------------------------------------------------------------------------------- //001297B8 void CFESEditPlayer::HaveEasterEggName(wchar_t *) { } //------------------------------------------------------------------------------------------------- //00129860 void CFESEditPlayer::UpdatePosition() { } //------------------------------------------------------------------------------------------------- //00129944 void CFESEditPlayer::ConfirmUnlockCB(int, void *) { } //------------------------------------------------------------------------------------------------- //001299A4 void CFESEditPlayer::HaveEnoughCredits() { } //------------------------------------------------------------------------------------------------- //001299C0 void CFESEditPlayer::CompleteUnlock() { } //------------------------------------------------------------------------------------------------- //00129A5C void CFESEditPlayer::CancelChanges() { CFESEditPlayer::ms_bCancelChanges = true; } //------------------------------------------------------------------------------------------------- //00129A6C void CFESEditPlayer::Process() { } //------------------------------------------------------------------------------------------------- //00129C54 void CFESEditPlayer::CheckUnlocked(int, int) { } //------------------------------------------------------------------------------------------------- //00129CD0 void CFESEditPlayer::RenderLines() { } //------------------------------------------------------------------------------------------------- //00129EC4 ^_^ void CFESEditPlayer::Render2D() { LOGI("CFESEditPlayer::Render2D Entry"); LOGI("CFESEditPlayer::Render2D End"); } //------------------------------------------------------------------------------------------------- //00129ECC void CFESEditPlayer::SetupCamera(bool) { } //------------------------------------------------------------------------------------------------- //0012A0A0 void CFESEditPlayer::PreRender3D() { LOGI("CFESEditPlayer::PreRender3D"); } //------------------------------------------------------------------------------------------------- //0012A1DC void CFESEditPlayer::Render3D() { } //------------------------------------------------------------------------------------------------- //0012A1F4 void CFESEditPlayer::RenderScene(EGfxRenderPass) { } //------------------------------------------------------------------------------------------------- //0012A314 void CFESEditPlayer::Render2DHUD() { } //-------------------------------------------------------------------------------------------------