#include "SNDFE.h" #include int SNDFE_Music_eMode = -1; //------------------------------------------------------------------------------------------------- //001D142C void SNDFE_Init() { } //------------------------------------------------------------------------------------------------- //001D146C void SNDFE_Process() { LOGE("SNDFE_Process"); } //------------------------------------------------------------------------------------------------- //001D1484 void SNDFE_Music_Process(float) { } //------------------------------------------------------------------------------------------------- //001D158C void SNDFE_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D15DC void SNDFE_IGM_Init() { } //------------------------------------------------------------------------------------------------- //001D1684 void SNDFE_IGM_Process() { } //------------------------------------------------------------------------------------------------- //001D169C void SNDFE_IGM_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D16B0 void SNDFE_Music_GetCurrentPlaying() { } //------------------------------------------------------------------------------------------------- //001D16C0 bool SNDFE_Music_Paused() {return 0; } //------------------------------------------------------------------------------------------------- //001D16D0 void SNDFE_Music_Pause(bool b) { } //------------------------------------------------------------------------------------------------- //001D16F8 void SNDFE_Music_UnPause() { } //------------------------------------------------------------------------------------------------- //001D17D8 void SNDFE_PlaySFXLoop(int, float, float) { } //------------------------------------------------------------------------------------------------- //001D1880 void SNDFE_StopSFXLoop() { } //------------------------------------------------------------------------------------------------- //001D16A0 int SNDFE_Music_GetPlaylist() { return SNDFE_Music_eMode; } //------------------------------------------------------------------------------------------------- //001D15A4 //未实现 __attribute__((noinline)) void SNDFE_Music_Shutdown() { printf("SNDFE_Music_Shutdown"); } //------------------------------------------------------------------------------------------------- //001D15F8 //未实现 __attribute__((noinline)) void SNDFE_Music_SetPlaylist(eAUDIO_MUSIC_PLAYLIST eaudio_music_playlist_r0, int d_r1) { printf("%d %d", eaudio_music_playlist_r0, d_r1); } //------------------------------------------------------------------------------------------------- //001D144C __attribute__((noinline)) void SNDFE_Music_Init() { printf("SNDFE_Music_Init"); } //------------------------------------------------------------------------------------------------- //001D1748 __attribute__((noinline)) void SNDFE_PlaySFX(int d_r0, float f_r1, float f_r2) { LOGE("SNDFE_PlaySFX%x%x%x",d_r0,f_r1,f_r2); } //-------------------------------------------------------------------------------------------------