#include "CFTTGLES2Wrapper.h" bool CFTTGLES2Wrapper::s_bDepthMask = true; //00348A50 uint32_t CFTTGLES2Wrapper::s_uDepthFunc = 0x201; //00348A54 int CFTTGLES2Wrapper::s_eBlendEquationRGB = 0x8006; //00348A58 int CFTTGLES2Wrapper::s_eBlendEquationAlpha = 0x8006; //00348A5C int CFTTGLES2Wrapper::s_eBlendSFactorRGB = 1; //00348A60 int CFTTGLES2Wrapper::s_eBlendSFactorAlpha = 1; //00348A64 GLenum CFTTGLES2Wrapper::s_eFrontFace = 0x901; //00348A68 int CFTTGLES2Wrapper::s_eStencilFunc = 0x207; //00348A6C GLuint CFTTGLES2Wrapper::s_uStencilFuncMask = 0xFFFFFFFF; //00348A70 GLuint CFTTGLES2Wrapper::s_uStencilWriteMask = 0xFFFFFFFF; //00348A74 int CFTTGLES2Wrapper::s_eStencilOpFail = 0x1E00; //00348A78 int CFTTGLES2Wrapper::s_eStencilOpZFail = 0x1E00; //00348A7C int CFTTGLES2Wrapper::s_eStencilOpZPass = 0x1E00; //00348A80 int CFTTGLES2Wrapper::s_iScissorRect[4] = {-1, -1, -1, -1}; //00348A84 int CFTTGLES2Wrapper::s_iPixelStorePack = 4; //00348A94 int CFTTGLES2Wrapper::s_iPixelStoreUnpack = 4; //00348A98 volatile uint32_t CFTTGLES2Wrapper::s_uActiveTextureIndex; //005AA6C8 str_line_BoundTextures CFTTGLES2Wrapper::s_uBoundTextures[2]; //005AA6C8 uint32_t CFTTGLES2Wrapper::s_eBlendDFactorRGB; //005AA70C uint32_t CFTTGLES2Wrapper::s_eBlendDFactorAlpha; //005AA710 GLuint CFTTGLES2Wrapper::s_uBoundArrayBuffer; //005AA714 GLuint CFTTGLES2Wrapper::s_uBoundElementBuffer; //005AA718 float CFTTGLES2Wrapper::s_fClearColour[4]; //005AA71C int CFTTGLES2Wrapper::s_iClearStencil; //005AA72C uint32_t CFTTGLES2Wrapper::s_uProgram; //005AA730 int CFTTGLES2Wrapper::s_iStencilFuncRef; //005AA734 char CFTTGLES2Wrapper::s_bVertexAttribEnabled[8]; //005AA738 uchar CFTTGLES2Wrapper::s_cEnabledState[206]; //005AA5F8 //------------------------------------------------------------------------------------------------- //0020BA54 //^_^ bool CFTTGLES2Wrapper::CheckUpdateBindBuffer(GLenum target, GLuint a2) { return true; } //------------------------------------------------------------------------------------------------- //00204304 //^_^ 经过单元测试,功能正常 bool CFTTGLES2Wrapper::CheckUpdateBlendFunc(uint eSRGB, uint eDRGB, uint eSAlpha, uint eDAlpha) { return true; } //------------------------------------------------------------------------------------------------- //00202BEC //^_^ bool CFTTGLES2Wrapper::CheckUpdateClearColour(float fred, float fgreen, float fblue, float falpha) { return true; } //------------------------------------------------------------------------------------------------- //00202FFC //^_^ bool CFTTGLES2Wrapper::CheckUpdateScissor(GLint x, GLint y, GLint width, GLint height) { return true; } //------------------------------------------------------------------------------------------------- //00202E38 //^_^ bool CFTTGLES2Wrapper::CheckUpdateStencilFunc(uint u0, int u1, uint u2) { return true; } //------------------------------------------------------------------------------------------------- //00202EEC //^_^ bool CFTTGLES2Wrapper::CheckUpdateStencilOp(GLenum eOpFail, GLenum eOpZFail, GLenum eOpZPass) { return true; } //------------------------------------------------------------------------------------------------- //0020BAC4 //^_^ void CFTTGLES2Wrapper::OnDeleteBuffers(int len, const GLuint* pBuf) { } //------------------------------------------------------------------------------------------------- //002247A8 //^_^ void CFTTGLES2Wrapper::OnDeleteTextures(int len, const GLuint* pBuf) { } //-------------------------------------------------------------------------------------------------