#include "SETUP.h" #include "CStoryCore.h" #include "TGame.h" #include "XSYS.h" #include "name.h" #include "str_conv.h" MYSTATIC ECountry gs_icountryTable_2FE4C0[] = { ECountry_ENG_D, ECountry_neg1, ECountry_FRA_A, ECountry_ITA_1, ECountry_GER_2, ECountry_SPA_0, ECountry_SPA_0, ECountry_SPA_0, ECountry_CRO_4}; MYSTATIC int gs_idword_2FEE80[] = {0xBF, 0xB0, 0xC0, 0xB7, 0xAD, 0xB2, 0xAE, 0xB7, 0xAC, 0xBD, 0xB0}; unsigned int s_iDefaultThirdGKCols[20] = { 0xFF404040, 0xFF404040, 0xFFFFFFFF, 0xFF404040, 0xFF404040, 0xFFFFFFFF, 0xFFFFFFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFC0C0C0, 0xFFC0C0C0, 0xFF000000, 0xFFC0C0C0, 0xFFC0C0C0, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; // 0033EA0C //------------------------------------------------------------------------------------------------- // 0011BB30 wchar_t* SURNAME_GetNameFromMainList(ECountry) { return nullptr; } //------------------------------------------------------------------------------------------------- // 0011BEF8 wchar_t* SURNAME_GetName(int, ECountry, bool) { return nullptr; } //------------------------------------------------------------------------------------------------- // 0017864a ^_^ 返回值必须是int否则不是笑脸 实际应该是个char //单元测试等级: 目测游戏表现 //单元测试内容: 玩游戏第2 6 7关 //单元测试结果: 正常 //已测试分支: loc_178652 //未测试分支: loc_178666 int SETUP_GetCaptainIndex(CTeam* pteam0) { return -1; } //------------------------------------------------------------------------------------------------- // 0017829c ^_- //单元测试等级: 目测游戏表现 //单元测试内容: 玩游戏第三关3到第4关 //单元测试结果: 正常 //已测试分支: 0017829C loc_1782D2 //未测试分支: 无 void SETUP_ExpandPlayer(TPlayerInfo* ptplayerInfo0, TPlayerInfoLight* ptllayerInfoLight1, int i2, ECountry country3, bool b5) { LOGE("%x%x%x%x%x", ptplayerInfo0, ptllayerInfoLight1, i2, country3, b5); return; } //------------------------------------------------------------------------------------------------- // 00178378 ^_- //单元测试等级: 目测游戏表现 //单元测试内容: 玩游戏到第3关 //单元测试结果: 正常 //已测试分支: 00178378 loc_1783B4 loc_1783FC //未测试分支: loc_1783A4 loc_1783B4——2 loc_17842A void SETUP_ExpandPlayers(CTeam* pteam0, TTeamInfo* pteam1Info1) { pteam0->field_1EC = 0; bool r9_bisTeamInternational = CDataBase::IsTeamInternational(pteam0->sIndex_0); ECountry r8_ecountry = ECountry_SPA_0; if (r9_bisTeamInternational == false && pteam0->leagueId_3 <= 5) { r8_ecountry = gs_icountryTable_2FE4C0[pteam0->leagueId_3]; } else { // loc_1783A4 r8_ecountry = ECountry_neg1; } // loc_1783A8 TPlayerInfoLight* r6_ptplayerInfoLight = pteam1Info1->ptplayerInfoLight_10A8; // loc_1783E0 for (int r7_i = 0; r7_i != 0x10; r7_i++) { // loc_1783B4 ECountry r3_ecountry = r8_ecountry; //获取国家 if (r9_bisTeamInternational) { r3_ecountry = (ECountry)r6_ptplayerInfoLight->country_3; } SETUP_ExpandPlayer(&pteam0->ptplayerInfo_1F0[r7_i], r6_ptplayerInfoLight, r7_i, r3_ecountry, r9_bisTeamInternational); r6_ptplayerInfoLight++; pteam0->field_1EC++; } // 001783E4 // loc_178400 unsigned int r0_ui = pteam0->field_1EC; for (unsigned int r6_i = 0; r6_i < r0_ui; r6_i++) { // loc_1783EA uchar r0_number = CStoryCore::GetShirtNumber(); if (r6_i != 0x7) { if (pteam0->ptplayerInfo_1F0[r6_i].shirtNum_5F != r0_number) { continue; } else { // loc_17840A uint r2_u = 0xC; while (r2_u <= 0x62) { r6_i = 0; while (r6_i < pteam0->field_1EC && r2_u != r0_number) { r6_i++; }; if (r6_i >= pteam0->field_1EC) { // loc_17842A pteam0->ptplayerInfo_1F0->shirtNum_5F = r2_u; break; } else r2_u = r0_number + 1; } break; } } } // loc_17842C int i_r1 = 0x0; // loc_178442 while (i_r1 != 0xB) { // loc_178434 pteam0->ptplayerInfo_1F0[i_r1].field_50 = gs_idword_2FEE80[i_r1]; i_r1++; } // loc_17845A unsigned int r0_i = 0xB; while (r0_i < pteam0->field_1EC) { // loc_178450 // LOGI("loc_178450 "); pteam0->ptplayerInfo_1F0[r0_i].field_50 = 0xB6; r0_i++; } return; } //------------------------------------------------------------------------------------------------- // 001781d0 ^_- //单元测试等级: 目测游戏表现 //单元测试内容: resetgame 加载hero //单元测试结果: 正常 //已测试分支: 001781d0 //未测试分支: 无 void SETUP_StandardPlayer(TPlayerInfo* ptplayInfo0) { // LOGE("SETUP_StandardPlayer"); } //------------------------------------------------------------------------------------------------- // 001784c8 ^_- //单元测试等级: 目测游戏表现 //单元测试内容: //单元测试结果: 正常 //已测试分支:loc_17854A loc_17859C loc_1785E8 loc_178626_1 loc_178626_2 //未测试分支: 001784c8 void SETUP_TeamExpand(CTeam* pteam0, TPlayerInfo* ptplayerInfo1, TPlayerInfo* ptplayerInfo2, ushort us3) { // 001784C8 } //------------------------------------------------------------------------------------------------- // 00178474 ^_- //单元测试等级: 目测游戏表现 //单元测试内容: //单元测试结果: 无 //已测试分支: 函数未调用 //未测试分支: void SETUP_TeamNames() { // 00178474 } //-------------------------------------------------------------------------------------------------