#include "CAnimLib.h" #include "CFTTFileSystem.h" #include "CFTTFile.h" #include "CFTTFileSystem_PAK.h" #include "TGame.h" #include "memctrl.h" Anim_462764 dword_462764[21] = { {0x187, 8, 0, 0, 0, 0, 0x187}, {0x189, 6, 0, 2, 9, 11, 0x189}, {0x18D, 2, 0, 0, 0, 0, 0x18D}, {0x186, 2, 0, 0, 0, 0, 0x186}, {0x33C, 4, 0, 0, 0, 0, 0x33C}, {0x189, 0x06, 0x16, 0x18, 0x22, 0x24, 0x189}, {0x555, 3, 0, 3, 5, 7, 0x555}, {0x1ED, 8, 0, 0, 0, 0, 0x1ED}, {0x7AD, 8, 0, 0, 0, 0, 0x7AD}, {0x7B1, 8, 18, 0, 4, 14, 0x7B1}, {0x35E, 4, 3, 5, 19, 21, 0x186}, {0x35E, 4, 3, 5, 19, 0x15, 0x35E}, {0x666, 4, 16, 18, 22, 24, 0x666}, {0x7EF, 6, 23, 25, 33, 35, 0x7EF}, {0x187, 8, 0, 0, 0, 0, 0x186}, {0x189, 6, 0, 0, 0, 0, 0x186}, {0x33C, 6, 0, 0, 0, 0, 0x186}, {0x18D, 6, 0, 0, 0, 0, 0x186}, {0x555, 3, 0, 32, 96, 8, 0x878}, {0x558, 3, 0, 32, 96, 8, 0x878}, {0x878, 3, 0, 32, 96, 8, 0x878}}; TPreLoadAnimData CAnimLib::ms_tPreLoadAnimData[13] = { {1, 0xE, 0xC, -1}, {1, 0xE, 9, 2}, {1, 0xE, 9, 1}, {1, 0xE, 3, 1}, {1, 0xE, 3, 4}, {1, 0xE, 3, 8}, {1, 0xE, 3, 0x10}, {1, 0xE, 3, 2}, {1, 0xE, 2, 1}, {1, 0xE, 2, 2}, {1, 0xE, 2, 4}, {1, 0xE, 6, 4}, {1, 0xE, 0xA, -1}}; //------------------------------------------------------------------------------------------------- //0017BBD4 ^_^ 开栈保护编译 CAnimLib::CAnimLib() { } //------------------------------------------------------------------------------------------------- //0017C01C ~_~ CAnimLib::~CAnimLib() { } //------------------------------------------------------------------------------------------------- //0017BCCC ^_- 开栈保护编译 TSATAnim_TSX* CAnimLib::LoadAnim(int a1, int a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BDC0 ^_^ 开栈保护编译 void CAnimLib::PreLoadAnims(int a1, int a2, int a3, int a4) { } //------------------------------------------------------------------------------------------------- //0017BE24 ~_~ TSATAnim_TSX* CAnimLib::PreLoadAnimsByID(EAnimID a1, int a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BE28 ~_~ void CAnimLib::FreeDynamicAnims() { } //------------------------------------------------------------------------------------------------- //0017BE94 ~_~ void CAnimLib::FreeAnim(int a1) { } //------------------------------------------------------------------------------------------------- //0017BF1E ~_~ void CAnimLib::UnloadPermanentAnims() { } //------------------------------------------------------------------------------------------------- //0017BF54 ~_~ void CAnimLib::ReloadPermanentAnims() { } //------------------------------------------------------------------------------------------------- //0017BFA0 ~_~ TSATAnim_TSX* CAnimLib::GetAnim(int a1, bool a2) { return NULL; } //------------------------------------------------------------------------------------------------- //0017BFF0 ~_~ TSATAnim_TSX* CAnimLib::CheckAnim(int a1) { return NULL; } //-------------------------------------------------------------------------------------------------