#include "CCrowdNewShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CCrowdNewShader_Setup.h" CCrowdNewShader CCrowdNewShader::s_tInstance; //------------------------------------------------------------------------------------------------- //001CF874 CCrowdNewShader::CCrowdNewShader() : CFTTUberShader(&CCrowdNewShaderSetup_324348) { } //------------------------------------------------------------------------------------------------- //001CF880 CCrowdNewShader::~CCrowdNewShader() { } //------------------------------------------------------------------------------------------------- //00197126 void CCrowdNewShader::SetDiffuse(CFTTTexParam aTexParam, int a2) { LOGE("%x%x%x",aTexParam.GetFlag0(),aTexParam.GetFlag4(),a2); } //------------------------------------------------------------------------------------------------- //001A0DF0 void CCrowdNewShader::SetUVOffsetH(CFTTVector32x4 const& pVector32x4) { } //------------------------------------------------------------------------------------------------- //001A0DFC void CCrowdNewShader::SetUVOffsetA(CFTTVector32x4 const& pVector32x4) { } //------------------------------------------------------------------------------------------------- //001A0E08 void CCrowdNewShader::SetYOffset(CFTTVector32x4 const& pVector32x4) { } //------------------------------------------------------------------------------------------------- //001CF884 ushort CCrowdNewShader::CreateMat(ECrowdNewShader_Quads eQuads, ECrowdNewShader_Alphatest eAlphatest, CFTTTexParam aTexParam, ECrowdNewShader_CullMode eCullMode) { return 0; } //-------------------------------------------------------------------------------------------------