#include "CGaussianNewShader.h" #include "CFTTMaterialManager.h" #include "shader_data/CGaussianNewShader_Setup.h" CGaussianNewShader CGaussianNewShader::s_tInstance; //------------------------------------------------------------------------------------------------- //001CFA68 CGaussianNewShader::CGaussianNewShader() : CFTTUberShader(&CGaussianNewShaderSetup_324AAC) { } //------------------------------------------------------------------------------------------------- //001CFA74 CGaussianNewShader::~CGaussianNewShader() { } //------------------------------------------------------------------------------------------------- //0018A180 void CGaussianNewShader::SetTaps(EGaussianNewShader_Taps eTaps) { } //------------------------------------------------------------------------------------------------- //0018A192 void CGaussianNewShader::SetMulti(EGaussianNewShader_Multi eMulti) { } //------------------------------------------------------------------------------------------------- //0018A1A4 void CGaussianNewShader::SetUV0(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0018A1B0 void CGaussianNewShader::SetUV1(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0018A1BC void CGaussianNewShader::SetUV2(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0018A1C8 void CGaussianNewShader::SetUV3(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0018A1D4 void CGaussianNewShader::SetWeight0(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0018A1E0 void CGaussianNewShader::SetWeight1(CFTTVector32x4 const &pVector32x4) { } //------------------------------------------------------------------------------------------------- //0019F478 void CGaussianNewShader::SetColourMultiplier(CFTTVector32x4 const &pVector32x4) { LOGE("%x%x%x%x",pVector32x4.my[0],pVector32x4.my[1],pVector32x4.my[2],pVector32x4.my[3]); } //------------------------------------------------------------------------------------------------- //001CFA78 //^_^ ushort CGaussianNewShader::CreateMat(EGaussianNewShader_Channel eChannel, EGaussianNewShader_Blend eBlend) { LOGE("CGaussianNewShader::CreateMat%x%x%x",(uint)this,(uint)eChannel,(uint)eBlend); return 0; } //-------------------------------------------------------------------------------------------------