#include "GFXSCENE.h" #include "CLegacyLitShader.h" #include "CMatchSetup.h" #include "CGfxEnv.h" #include "Matrix.h" CFTTVector32 GFXSCENE_vLightDir; //004613D8 MYSTATIC int gs_i_3A4144; //------------------------------------------------------------------------------------------------ //0018BF4C void GFXSCENE_Init() { //empty } //------------------------------------------------------------------------------------------------ //0018BF50 void GFXSCENE_Shutdown() { //没有调用到 } //------------------------------------------------------------------------------------------------ //0018BF84 void GFXSCENE_Apply(CLightingLUTSceneSettings const* plightingLUTSceneSettings0) { //LOGE("GFXSCENE_Apply"); LOGE("GFXSCENE_Apply=%x",plightingLUTSceneSettings0); //loc_18C0F6 return; } //------------------------------------------------------------------------------------------------ //0018c19c ^_^ resetgame到 加载Hero场景没问题 void GFXSCENE_CheckLUTs(ELightingLUTMat emat0) { //LOGE("GFXSCENE_CheckLUTs"); //0018C19C } //------------------------------------------------------------------------------------------------ //0018c8d8 ^_^ resetgame 到没问题 CFTTTexture* GFXSCENE_GetDiffRimLUT(ELightingLUTMat emat0) { //LOGE("GFXSCENE_GetDiffRimLUT"); GFXSCENE_CheckLUTs(emat0); return NULL; } //------------------------------------------------------------------------------------------------ //0018c8f0 ^_^ resetgame到没问题 CFTTTexture* GFXSCENE_GetSpecularLUT(ELightingLUTMat emat0) { //LOGE("GFXSCENE_GetSpecularLUT"); return 0; } //------------------------------------------------------------------------------------------------ //0018c90c ^_^ 测试玩俩关 CFTTVector32 GFXSCENE_GetLightDirConst() { //LOGE("GFXSCENE_GetLightDirConst"); //loc_18C926 return GFXSCENE_vLightDir; } //------------------------------------------------------------------------------------------------