// TGfxCrowdState - [2022-03-11 07:52:23] #ifndef _TGFXCROWDSTATE_H_ #define _TGFXCROWDSTATE_H_ #include "common.h" #include "TCrowd.h" #include "TCrowdMember.h" struct byte2 { uchar b_0; uchar b_1; }; class TGfxCrowdState { public: TGfxCrowdState(){} // 自定义构造函数 TGfxCrowdState(float, ECrowdMemberType, uchar, bool); // 0019CA8C void Process(); // 001A1144 void ProcessState(); // 001A1308 void ProcessFrame(); // 001A1494 void UpdateState(); // 001A1528 public: float m_fField_0; float m_fField_4; int m_iField_8; ECrowdMemberType m_field_C; bool m_b_10; uchar m_field_11; // uint16 m_field_12; int16 m_field_12; //static uchar uSpan[0x140]; static byte2 uSpan[0x20][0x5]; }; #endif // _TGFXCROWDSTATE_H_