LOCAL_PATH := $(call my-dir) LOCAL_SHORT_COMMANDS := true include $(CLEAR_VARS) LOCAL_MODULE := zlib LOCAL_SRC_FILES := zlib/$(TARGET_ARCH_ABI)/libzlib.a LOCAL_CPP_FEATURES := rtti exceptions LOCAL_CPPFLAGS += --std=c++11 include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := png LOCAL_SRC_FILES := png/$(TARGET_ARCH_ABI)/libpng1617.a include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_STATIC_LIBRARIES := zlib png LOCAL_MODULE := Hero LOCAL_MODULE_FILENAME := libHero LOCAL_SRC_FILES := ANIMHashName.cpp \ AABB.cpp \ ACT.cpp \ AndroidApp.cpp \ CAnimLib.cpp \ CAnimManager.cpp \ CBall.cpp \ CBallProj.cpp \ CBallShader.cpp \ CBlitter.cpp \ CBlurVShader.cpp \ CCallbackCriticalSection.cpp \ CCircle2dShader.cpp \ CColourMulti2dShader.cpp \ CCompatibleRenderPassDescription.cpp \ CCrowdCardShader.cpp \ CCrowdFlagShader.cpp \ CCrowdNewShader.cpp \ CCurrency.cpp \ CCustomTextEntry.cpp \ CCustomTextInfo.cpp \ CDataBase.cpp \ CDatabaseEntry.cpp \ CDebugDepthShader.cpp \ CDeviceReimbursement.cpp \ CDOFCombineShader.cpp \ CDOFShrinkShader.cpp \ CDressingRoomShader.cpp \ CDynamicAABBTree.cpp \ CEasing.cpp \ CFE.cpp \ CFE3DPlayer.cpp \ CFEEffects.cpp \ CFEHeroScene.cpp \ CFEImages.cpp \ CFEKeyboard.cpp \ CFESAndroidGraphics.cpp \ CFESChooseHero.cpp \ CFESChooseSideHero.cpp \ CFESCredits.cpp \ CFEScreen.cpp \ CFESEditPlayer.cpp \ CFESGame.cpp \ CFESIntro.cpp \ CFESLevelSelect.cpp \ CFESMainMenu.cpp \ CFESOptions.cpp \ CFESPauseMenu.cpp \ CFESPlayerName.cpp \ CFESShop.cpp \ CFESTemplate.cpp \ CFESTitle.cpp \ CFreeHUD.cpp \ CFTT2d_Shader.cpp \ CFTT2D_TexturedVert.cpp \ CFTT2D_TextureUV.cpp \ CFTT3dGenShader.cpp \ CFTT_FTMLoader.cpp \ CFTTAABB32.cpp \ CFTTAndroidAppCInterface.cpp \ CFTTAndroidChartboost.cpp \ CFTTAndroidDevice.cpp \ CFTTAndroidFBInterstitials.cpp \ CFTTAndroidGraphicsSettings.cpp \ CFTTAndroidKeychainAccess.cpp \ CFTTAnim.cpp \ CFTTAnimBlend.cpp \ CFTTAsyncEvent.cpp \ CFTTAudio.cpp \ CFTTAudio_Bank.cpp \ CFTTAudio_Patch.cpp \ CFTTAudio_SoundPlayer.cpp \ CFTTAudio_StreamHandler.cpp \ CFTTAWSKinesisFirehose.cpp \ CFTTBatchCache.cpp \ CFTTBatchCacheHashTable.cpp \ CFTTBatchModelBin.cpp \ CFTTBatchModelManager.cpp \ CFTTBMMMatrixCache.cpp \ CFTTCamera.cpp \ CFTTChartboost.cpp \ CFTTCircularBuffer.cpp \ CFTTClearSettings.cpp \ CFTTColour.cpp \ CFTTCone32.cpp \ CFTTConvex.cpp \ CFTTCube2DShader.cpp \ CFTTCubemapShader.cpp \ CFTTDateTimeUtils.cpp \ CFTTDevice.cpp \ CFTTDisplayAchievements.cpp \ CFTTFBInterstitials.cpp \ CFTTFile.cpp \ CFTTFile_Android.cpp \ CFTTFile_AndroidDocs.cpp \ CFTTFile_AndroidMemMap.cpp \ CFTTFile_AsyncImmediate.cpp \ CFTTFile_AsyncQueue.cpp \ CFTTFile_Buffered.cpp \ CFTTFile_PAK.cpp \ CFTTFile_RAM.cpp \ CFTTFile_ROM.cpp \ CFTTFile_ZLib.cpp \ CFTTFileIterator.cpp \ CFTTFileIterator_Android.cpp \ CFTTFileIterator_PAK.cpp \ CFTTFileSystem.cpp \ CFTTFileSystem_Android.cpp \ CFTTFileSystem_APKX.cpp \ CFTTFileSystem_PAK.cpp \ CFTTFont2D.cpp \ CFTTFontSDFShader.cpp \ CFTTFrustum32.cpp \ CFTTGLES2Wrapper.cpp \ CFTTGraph.cpp \ CFTTGraphicsBufferOGLES.cpp \ CFTTGraphicsDevice.cpp \ CFTTGraphicsDeviceOGLES.cpp \ CFTTGraphicsDeviceOGLES3.cpp \ CFTTJob.cpp \ CFTTJobList.cpp \ CFTTJobQueue.cpp \ CFTTJson.cpp \ CFTTJsonMemWrapper.cpp \ CFTTJsonReader.cpp \ CFTTJSONReaderNode.cpp \ CFTTLangDatabase.cpp \ CFTTLocalNotification.cpp \ CFTTMaterial.cpp \ CFTTMaterialManager.cpp \ CFTTMatrix32.cpp \ CFTTMatSetupData.cpp \ CFTTMem.cpp \ CFTTMemPool_Resizing.cpp \ CFTTMemPool_Resizing_Node.cpp \ CFTTMemPool_Static.cpp \ CFTTMemPrivate.cpp \ CFTTModel.cpp \ CFTTMusicPlayer.cpp \ CFTTNativeDialog.cpp \ CFTTNavMesh.cpp \ CFTTPCapsule.cpp \ CFTTPhysics.cpp \ CFTTPlane32.cpp \ CFTTPObject.cpp \ CFTTPPBox.cpp \ CFTTPPCone.cpp \ CFTTPPCylinder.cpp \ CFTTPPPolyhedron.cpp \ CFTTPPrimitive.cpp \ CFTTPPSphere.cpp \ CFTTQuaternion32.cpp \ CFTTRandom.cpp \ CFTTRandomNumberGenerator.cpp \ CFTTRandomNumberGeneratorThreadsafe.cpp \ CFTTRandomThreadsafe.cpp \ CFTTRenderBuffer.cpp \ CFTTRenderBufferOGLES.cpp \ CFTTRenderHelper.cpp \ CFTTRenderTarget.cpp \ CFTTRenderTargetOGLES.cpp \ CFTTRenderToTexture.cpp \ CFTTRenderToTextureOGLES.cpp \ CFTTSaveFile.cpp \ CFTTSerialize.cpp \ CFTTServerTime.cpp \ CFTTShaderBuiltInConstants.cpp \ CFTTShaderProgram.cpp \ CFTTShaderProgramOGLES.cpp \ CFTTSkinningTask.cpp \ CFTTSphere32.cpp \ CFTTSystemFont.cpp \ CFTTSystemFontCached.cpp \ CFTTTexLoadOptions.cpp \ CFTTTexMan_TexInfo.cpp \ CFTTTexture.cpp \ CFTTTextureAtlas.cpp \ CFTTTextureCache.cpp \ CFTTTextureData.cpp \ CFTTTextureManager.cpp \ CFTTTextureOGLES.cpp \ CFTTTextureWriter.cpp \ CFTTTextureWriterDropMip.cpp \ CFTTTime.cpp \ CFTTUberShader.cpp \ CFTTUberShaderBlendMode.cpp \ CFTTVector32.cpp \ CFTTVector32x4.cpp \ CFTTXmlMemWrapper.cpp \ CFTTXmlReader.cpp \ CFTTXmlReaderNode.cpp \ CFTTXmlReaderWriter.cpp \ CFTTXmlWriter.cpp \ CFTTXmlWriterNode.cpp \ CGameFeats.cpp \ CGameLoop.cpp \ CGameSettings.cpp \ CGaussianNewShader.cpp \ CGaussianShader.cpp \ CGfxAdboard.cpp \ CGfxCharacter.cpp \ CGfxCloth.cpp \ CGfxCornerFlag.cpp \ TCrowdMember.cpp \ CGfxCrowd.cpp \ CGfxCrowdCardGroup.cpp \ CGfxCrowdFlagPhysics.cpp \ CGfxCrowdFlagRender.cpp \ CGfxDynNormMap.cpp \ CGfxEnv.cpp \ CGfxEnvironmentMap.cpp \ CGfxEnvMapRenderer.cpp \ CGfxFakePlayer.cpp \ CGFXFlag.cpp \ CGfxFloodLights.cpp \ CGFXFX.cpp \ CGfxGlareManager.cpp \ CGfxGravel.cpp \ CGfxGroundShadow.cpp \ CGfxIngameRenderer.cpp \ CGfxKits.cpp \ CGFXLensFlare.cpp \ CGfxPitch.cpp \ CGfxPitchLinePatch.cpp \ CGfxPitchLines.cpp \ CGfxPlayer.cpp \ CGfxPlinth.cpp \ CGfxPodium.cpp \ CGfxPostProcess.cpp \ CGfxPostProcessRenderer.cpp \ CGfxPrecipitation.cpp \ CGfxProp.cpp \ CGfxShadow.cpp \ CGfxShadowMap.cpp \ CGfxShadowMapManager.cpp \ CGfxShadowMapPSSM.cpp \ CGfxShadowMapUniform.cpp \ CGFXSHADOWStaticShadow.cpp \ CGfxSky.cpp \ CGFXSpec.cpp \ CGfxStadiumProps.cpp \ CGfxStaticShirt.cpp \ CGfxSubBoard.cpp \ CGfxTrophy.cpp \ CGlareOccShader.cpp \ CGlareRadialShader.cpp \ CGoalNetShader.cpp \ CGraphicsRewindEffect.cpp \ CGraphicsTexLoadOptions.cpp \ CGravelShader.cpp \ CInFlightCredits.cpp \ CIntegrateBRDFShader.cpp \ CKitGenShader.cpp \ CLegacyLitShader.cpp \ CLightingLUTState.cpp \ CLinearDepthShader.cpp \ CLoadingScreen.cpp \ CMatchSetup.cpp \ CMessageBox.cpp \ CMessageBoxHandler.cpp \ CMessageBoxWithDownloadTile.cpp \ CModelMan_ModelInfo.cpp \ CModelManager.cpp \ CMusicPlayerDestroyParams.cpp \ CMyProfile.cpp \ CPackedCombineShader.cpp \ CPartAdditive2dShader.cpp \ CPBRLighting.cpp \ CPerfTest2dShader.cpp \ CPhotoPostShader.cpp \ CPitchCircleShader.cpp \ CPitchPostShader.cpp \ CPitchShader.cpp \ CPlayer.cpp \ CPlayerManager.cpp \ CPlayerShader.cpp \ CPolaroid2dShader.cpp \ CPoseAnalyzer.cpp \ CPPBlendShader.cpp \ CPPBlitShader.cpp \ CPrecipitationShader.cpp \ CProfileFeats.cpp \ CProfileStats.cpp \ CRawDiffuseShader.cpp \ CRawEnvShader.cpp \ CRawSpecularShader.cpp \ CReplay.cpp \ CResourceManager.cpp \ CrowdSortB.cpp \ CrowdSortD.cpp \ CrowdTextureCreationData.cpp \ CRSplineF.cpp \ CRSplinePieceF.cpp \ CSDFFontVisFBShader.cpp \ CSeason.cpp \ CShaderSetup.cpp \ CShadowBatchShader.cpp \ CShadowMapShader.cpp \ CShadowRenderShader.cpp \ CSheen2dShader.cpp \ CSideStoryProfile.cpp \ CSpringSlider.cpp \ CStadiumShader.cpp \ CStage.cpp \ CStageManager.cpp \ CStoryCore.cpp \ CStoryHUD.cpp \ CStoryProfile.cpp \ CStoryProfileStages.cpp \ CStoryTutorial.cpp \ CTexLoadHelper.cpp \ CTouchStateInternal.cpp \ Cubic.cpp \ CUIMsgContract.cpp \ CUIMsgNewUpdate.cpp \ CUIMsgPolaroid.cpp \ CUIMsgProfile.cpp \ CUIMsgPromotion.cpp \ CUIMsgPromotionItem.cpp \ CUIMsgRewind.cpp \ CUIMsgShirt.cpp \ CUIMsgShop.cpp \ CUIMsgShopButton.cpp \ CUIMsgShopItem.cpp \ CUIMsgSideStory.cpp \ CUITile.cpp \ CUITileActions.cpp \ CUITileBasic.cpp \ CUITileButton.cpp \ CUITileButtonExpander.cpp \ CUITileCredits.cpp \ CUITileCrossPromotion.cpp \ CUITileEnergy.cpp \ CUITileGoldenBoot.cpp \ CUITileGoldenBootPurchase.cpp \ CUITileHeadShot.cpp \ CUITileHUDText.cpp \ CUITileItemSelector.cpp \ CUITileLevel.cpp \ CUITileLocked.cpp \ CUITileManager.cpp \ CUITileNationality.cpp \ CUITileNationalityLarge.cpp \ CUITileNewspaper.cpp \ CUITileNPMenu.cpp \ CUITileNumberSelector.cpp \ CUITileOptionLang.cpp \ CUITileOptionOnOff.cpp \ CUITileOptionScale.cpp \ CUITileOptionSpinBox.cpp \ CUITilePageBG.cpp \ CUITilePauseButton.cpp \ CUITileScoreboard.cpp \ CUITileScroller.cpp \ CUITileSideClock.cpp \ CUITileSideClockLS.cpp \ CUITileSideStory.cpp \ CUITileSideStoryTicket.cpp \ CUITileSkinColour.cpp \ CUITileStars.cpp \ CUITileStarsLS.cpp \ CUITileSticker.cpp \ CUITileTextSelector.cpp \ CUITileUser.cpp \ CUnlockables.cpp \ CVHSEffectsShader.cpp \ CXmlUtil.cpp \ DatagramHeaderFormat.cpp \ FE2D.cpp \ FE_Language.cpp \ FEBU.cpp \ FESU.cpp \ FETU.cpp \ FEU.cpp \ FileHandler.cpp \ FlagSort.cpp \ FREE.cpp \ FTT2D.cpp \ FTT3D.cpp \ FTTAtlasGenerator.cpp \ FTTColour.cpp \ FTTFILE.cpp \ FTTFont.cpp \ FTTGenerateKeyFrame.cpp \ FTTGraphics.cpp \ FTTInput.cpp \ FTTJNI.cpp \ FTTMutex.cpp \ FTTSemaphore.cpp \ FTTThread.cpp \ GFXBALL.cpp \ GFXCAMERA.cpp \ GFXFADE.cpp \ GFXHUD.cpp \ GFXNET.cpp \ GFXRENDER.cpp \ GFXSCENE.cpp \ GL.cpp \ GPA.cpp \ GM.cpp \ GU.cpp \ global_func.cpp \ HalfConverter.cpp \ HeightSort.cpp \ IAP.cpp \ LOCstring.cpp \ memctrl.cpp \ PlatformMesh.cpp \ Matrix.cpp \ SAT.cpp \ SETUP.cpp \ SNDFE.cpp \ SNDGAME.cpp \ Soccer.cpp \ STORY.cpp \ str_conv.cpp \ SYS.cpp \ SYSCORE.cpp \ TAABB.cpp \ TAudioOptions.cpp \ TFTTCacheLookup.cpp \ TFTTCacheBucket.cpp \ TFTTFace.cpp \ TGame.cpp \ TNMVert.cpp \ TMetricsOptions.cpp \ TPitchLineCircle.cpp \ TPitchLineGen.cpp \ TPitchLineRect.cpp \ TPlayerInfoLight.cpp \ TStorySeason.cpp \ TPhoto.cpp \ TStageOperation.cpp \ Util.cpp \ XCTRL.cpp \ XDBG.cpp \ XMATH.cpp \ XML.cpp \ xsnprintf.cpp \ XSYS.cpp \ md5.cpp \ gl3stub.c \ GetAttribute.cpp \ sub.cpp \ TGfxCrowdState.cpp \ CFESShopHelper.cpp \ COL.cpp LOCAL_ARM_NEON := true LOCAL_CFLAGS += -fshort-wchar -fvisibility=default -fomit-frame-pointer -fno-stack-protector LOCAL_CPPFLAGS += -Wno-switch LOCAL_CFLAGS += -mllvm -align-all-functions=5 LOCAL_LDFLAGS += -fPIC LOCAL_LDLIBS += -Wl,--no-wchar-size-warning -Wundefined-inline -llog -landroid -lEGL -lGLESv2 -lGLESv3 LOCAL_STATIC_LIBRARIES += cpufeatures include $(BUILD_SHARED_LIBRARY) $(call import-module,android/cpufeatures) # -L$(SYSROOT)/usr/lib -fno-stack-protector -fomit-frame-pointer # -nostdlib -fno-builtin # CFTTRenderBufferVulkan.cpp # CFTTGraphicsDeviceVulkan.cpp # CFTTGraphicsBufferVulkan.cpp # CFTTShaderProgramVulkan.cpp # CFTTRenderToTextureVulkan.cpp # CFTTRenderTargetVulkan.cpp # CFTTVulkanCommandPool.cpp # CFTTVulkanMemory.cpp # CFTTVulkanPipelineManager.cpp # CFTTVulkanPipelineState.cpp # CFTTVulkanProjectSetup.cpp # CFTTVulkanSetup.cpp # CFTTVulkanStreamAllocator.cpp # CFTTTextureVulkan.cpp # CMyVulkanProjectSetup.cpp # FTTVulkanChunkAllocator.cpp # FTTVulkanMemoryChunk.cpp # include $(BUILD_SHARED_LIBRARY)