#include "CBall.h" CBall cBall; //------------------------------------------------------------------------------------------------- //00156E3C void CBall::UpdateFrame() { } //------------------------------------------------------------------------------------------------- //00156F38 void CBall::CheckEvents() { } //------------------------------------------------------------------------------------------------- //001575DC void CBall::ClampSpeed(int, int) { } //------------------------------------------------------------------------------------------------- //00157648 void CBall::Stop() { } //------------------------------------------------------------------------------------------------- //00157668 void CBall::SetVel(int i1, int i2, int i3) { LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3); } //------------------------------------------------------------------------------------------------- //00157678 void CBall::SetVelRel(int i1, int i2, int i3) { LOGE("%p%x%x%xCBall::SetVel",this,i1,i2,i3); } //------------------------------------------------------------------------------------------------- //00157698 void CBall::AdjustKickToPos(TPoint) { } //------------------------------------------------------------------------------------------------- //001577B4 int CBall::SetBallMoveToPosSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) { return 0; } //------------------------------------------------------------------------------------------------- //0015799E CBall& CBall::operator=(CBall const & ball1) { return *this; } //------------------------------------------------------------------------------------------------- //00157A3C int CBall::SetBallMoveToPosLowSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00157C94 int CBall::GetPassPowerX(int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00157D08 int CBall::GetPassLength(int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00157DA4 int CBall::SetBallMoveToPos(TPoint3D *, TPoint3D, TPoint3D, int, int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00157EAC int CBall::SetBallMoveToPosLow(TPoint3D *, TPoint3D, TPoint3D, int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00157FF4 void CBall::AirResistanceInit() { } //------------------------------------------------------------------------------------------------- //0015806C void CBall::ProjectionPassLengthInit() { } //------------------------------------------------------------------------------------------------- //00158148 void CBall::PlayNetSound() { } //------------------------------------------------------------------------------------------------- //0015818C void CBall::CornerFlagCollision(int, int) { } //------------------------------------------------------------------------------------------------- //00158228 int CBall::PointBallTest(TPoint *, int) { return 0; } //------------------------------------------------------------------------------------------------- //00158254 void CBall::DoBallGoalBounce() { } //------------------------------------------------------------------------------------------------- //00158638 void CBall::Deflect() { LOGE("%pCBall::Deflect",this); } //------------------------------------------------------------------------------------------------- //001586DC bool CBall::CheckPostXYCol(TPoint3D) { return false; } //------------------------------------------------------------------------------------------------- //001588E8 bool CBall::CheckPostYZCol(TPoint3D) { return false; } //------------------------------------------------------------------------------------------------- //0015897C bool CBall::DoBallPostCollisions() { return false; } //------------------------------------------------------------------------------------------------- //001589CC bool CBall::BannerCollisionX(int) { return false; } //------------------------------------------------------------------------------------------------- //00158A60 bool CBall::BannerCollisionY(int) { return false; } //------------------------------------------------------------------------------------------------- //001592A0 void CBall::CounterBallSpinZ(int) { } //------------------------------------------------------------------------------------------------- //001592F8 void CBall::ApplySpin(TPoint3D *, TPoint3D *, int, int) { } //------------------------------------------------------------------------------------------------- //00159334 void CBall::ApplyExactSpin(TPoint3D *, TPoint3D *, int, int) { } //------------------------------------------------------------------------------------------------- //00159370 void CBall::ApplyGroundSpin(TPoint3D *, TPoint3D *) { } //------------------------------------------------------------------------------------------------- //00159404 void CBall::CalcSpeed() { } //------------------------------------------------------------------------------------------------- //0015946C void CBall::CalcVars() { } //------------------------------------------------------------------------------------------------- //001595A4 void CBall::CheckBallInGoal() { } //-------------------------------------------------------------------------------------------------