#include "FEU.h" #include "FE2D.h" #include "FETU.h" #include "SYSCORE.h" //------------------------------------------------------------------------------------------------- //0014A2AC void FEU_PanelBox(float f0, float f1, float f2, float f3, int i4) { } //------------------------------------------------------------------------------------------------- //0014A470 void FEU_Highlight(float, float, float, float, int) { } //------------------------------------------------------------------------------------------------- //0014A634 void FEU_TSXBox(float, float, float, float, uint, uint, void *) { } //------------------------------------------------------------------------------------------------- //0014AA24 //^_- 经过单元测试,功能正常 //??? 这两个函数单元测试通过,但是在自己的模块中,阴影显示歪了 void FEU_ShadowBox(float f0, float f1, float f2, float f3, int i4) { LOGI("FEU_ShadowBox 0014AA24 entry %.4f %.4f %.4f %.4f %d", f0, f1, f2, f3, i4); return; } //------------------------------------------------------------------------------------------------- //0014ABD0 void FEU_TSXBox(float, float, float, float, uint, bool) { } //------------------------------------------------------------------------------------------------- //0014ABF0 //^_- 经过单元测试,功能正常 void FEU_ShadowBoxRot(float f0, float f1, float f2, float f3, int i4, float f5, float f6, float f7) { LOGI("FEU_ShadowBoxRot 0014ABF0 entry %.4f %.4f %.4f %.4f %d %.4f %.4f %.4f", f0, f1, f2, f3, i4, f5, f6, f7); return; LOGI("FEU_ShadowBoxRot 0014ABF0 end"); } //------------------------------------------------------------------------------------------------- //0014AE34 void FEU_ShadowBoxSmallRot(float f0, float f1, float f2, float f3, int i4, float f5, float f6, float f7) { LOGI("FEU_ShadowBoxSmallRot 0014AE34 %.2f %.2f %.2f %.2f %d %.2f %.2f %.2f", f0, f1, f2, f3, i4, f5, f6, f7); } //------------------------------------------------------------------------------------------------- //0014B054 void FEU_PanelBox64(float f0, float f1, float f2, float f3, int i4) { } //------------------------------------------------------------------------------------------------- //0014B220 void FEU_PanelBox32(float f0, float f1, float f2, float f3, int i4) { } //------------------------------------------------------------------------------------------------- //0014B3EC void FEU_TeamsBox(int, int, int, int) { } //------------------------------------------------------------------------------------------------- //0014B4AC void FEU_EdgeBox(float, float, float, float, float, uint, uint) { } //------------------------------------------------------------------------------------------------- //0014B5E0 void FEU_DrawFlag(float, float, float, float, float, float, float, uint, uint, bool) { } //------------------------------------------------------------------------------------------------- //0014B8A4 void FEU_DrawSpinner() { } //------------------------------------------------------------------------------------------------- //0014B9C4 void FEU_DrawLoadingWheel(float f0, float f1, float f2) { LOGI("FEU_DrawLoadingWheel 0014B9C4 entry"); } //------------------------------------------------------------------------------------------------- //0014BA50 float FEU_UpdateHighlightRect(TRect *pRect, float f2) { LOGE("FEU_UpdateHighlightRect%p%x",pRect,f2); return (float)rand(); } //------------------------------------------------------------------------------------------------- /* 0x0014b9c4 FEU_DrawLoadingWheel 0x0014aa24 FEU_ShadowBox 0x0014abf0 FEU_ShadowBoxRot 0x0014ae34 FEU_ShadowBoxSmallRot 0x0014ba50 FEU_UpdateHighlightRect */