// GM - [2020-06-22 11:41:46] #ifndef _GM_H_ #define _GM_H_ #include "CPlayer.h" // 0015B0A4 void GM_CheckGoalSide(); // 0015B340 void GM_CalcPlayerDist(); // 0015B7C8 void GM_IsOnPitch(TPoint); // 0015B7F8 void GM_SwapInt(int &, int &); // 0015B804 int GM_CalcGoalDist(TPoint, int); // 0016E0BC void GM_GetRotPowerTrajectory(TPoint3D, int *, int *, int *); // 0016E108 void GM_GetVecFromRotPowerTrajectory(TPoint3D *, int, int, int); // 00171E50 void GM_DeflectBallFromDribbler(CPlayer *, int *); // 00178C7C int GM_CheckInterception(CPlayer *, int, int, int); // 00178D3C void GM_CheckInterceptionPos(CPlayer *, int, int, TPoint *); // 00179170 void GM_CheckInterceptionX(CPlayer *, int); // 0017918C void GM_CalcPlayerBallInterceptions(); // 00179A44 int GM_GetPlayerNearestPoint(int, TPoint, int, int *); // 00179AD0 int GM_GetPlayerNearestPoint(int, TPoint, int *); // 00179B60 void GM_GetPlayerNearestPointF(int, TPoint, int, int, int); // 00179BE0 void GM_GetPlayerNearestPointFX(int, TPoint, bool *, int, int, int, int); // 00179C80 void GM_GetPlayerNearestPointRange(int, TPoint, bool *, int, int); // 00179F90 void GM_GetLineIntersectWeighted(TPoint, TPoint, TPoint, int, int, int *, int *); // 0017A04C void GM_GetPlayerFutureNearestLineWeighted(int, int, bool *, TPoint3D, TPoint3D, int, int, int *, int *); // 0017A24C int GM_GetPlayerFutureNearestLine(int, CPlayer *, TPoint, TPoint, int *, int *); // 0017A340 void GM_GetPlayerTotalSpace(int, int); // 0017A510 void GM_GetPointSpace(int, TPoint); // 0017A558 void GM_GetPlayerSpaceRot(CPlayer *, int, int, int); // 0017A744 void GM_DistanceSq(TPoint const *, TPoint const *); // 0017A76A void GM_Distance(TPoint const *, TPoint const *); // 0017A796 int GM_Distance3D(TPoint3D const *, TPoint3D const *); // 0017A7DA void GM_PlayerLimitDistancePos(CPlayer *, TPoint, int); // 0017A810 void GM_PlayerLimitDistance(CPlayer *, int); // 0017A858 void GM_PlayerLimitDistancePosPol(CPlayer *, TPoint, int, int); // 0017A898 void GM_SetBestPointSpace(int, TPoint *, int, int); // 0017A9EC void GM_PointIsBetweenPoints(TPoint, TPoint, TPoint, int); // 0017AA3A void GM_TendAngle(int, int); // 0017AA88 float GM_BlendAngleF(float, float, float); // 0017AB34 float GM_BlendAngleAroundF(float, float, float, float); // 0017ABC8 int GM_BlendAngle(int i_0, int i_1, int i2) ; extern int GM_iInterceptScale[513]; #endif //_GM_H_