#include "GFXNET.h" #include "CModelManager.h" #include "CGFXSHADOWStaticShadow.h" #include "memctrl.h" CGFXSHADOWStaticShadow *g_pStaticObjectShadow[24]; //------------------------------------------------------------------------------------------------ //001B14A4 void GFXNET::Init() { } //------------------------------------------------------------------------------------------------ //001B1664 void GFXNET::mInit() { } //------------------------------------------------------------------------------------------------ //001B1750 void GFXNET::cInit() { } //------------------------------------------------------------------------------------------------ //001B1864 void GFXNET::Shutdown() { } //------------------------------------------------------------------------------------------------ //001B19DC void GFXNET::AABBTreeShutdown(AABB *) { } //------------------------------------------------------------------------------------------------ //001B1A0A void GFXNET::mShutdown() { } //------------------------------------------------------------------------------------------------ //001B1A5C void GFXNET::Render(bool b) { } //------------------------------------------------------------------------------------------------ //001B1AAC void GFXNET::mRender(bool) { } //------------------------------------------------------------------------------------------------ //001B1C80 void GFXNET::Reset() { LOGE("GFXNET::Reset"); } //------------------------------------------------------------------------------------------------ //001B1CA8 void GFXNET::mReset() { } //------------------------------------------------------------------------------------------------ //001B1D48 void GFXNET::Update(float) { } //------------------------------------------------------------------------------------------------ //001B1D88 void GFXNET::mUpdate(float) { } //------------------------------------------------------------------------------------------------ //001B24DC bool GFXNET::IsInControl() { return false; } //------------------------------------------------------------------------------------------------ //001B24EC bool GFXNET::IsFirstControl() { return false; } //------------------------------------------------------------------------------------------------ //001B24FC ushort GFXNET::GetV(int, int, int) { return 0; } //------------------------------------------------------------------------------------------------ //001B2534 ushort GFXNET::GetP(int, int, int) { return 0; } //------------------------------------------------------------------------------------------------ //001B2558 void GFXNET::GetMinMax(CFTTVector32 &, CFTTVector32 &, GFXNETTri *) { } //------------------------------------------------------------------------------------------------ //001B26A8 void GFXNET::GetMinMax2(CFTTVector32 &, CFTTVector32 &, GFXNETTri *) { } //------------------------------------------------------------------------------------------------ //001B2718 AABB GFXNET::CreateAABB(ushort) { AABB ret; return ret; } //------------------------------------------------------------------------------------------------ //001B2734 AABB GFXNET::CreateAABB(GFXNETTri const *) { AABB ret; return ret; } //------------------------------------------------------------------------------------------------ //001B2DE0 bool GFXNET::AlreadyExists(GFXNETConstraint const &) { return false; } //------------------------------------------------------------------------------------------------ //001B2E6C ushort GFXNET::AlreadyExists(CFTTVector32 const &) { return 0; } //------------------------------------------------------------------------------------------------ //001B2EA4 void GFXNET::CreateVertex(CFTTVector32 const &) { } //------------------------------------------------------------------------------------------------ //001B2F28 void GFXNET::CommonInit() { } //------------------------------------------------------------------------------------------------ //001B3124 void GFXNET::InitParticles() { } //------------------------------------------------------------------------------------------------ //001B38DC void GFXNET::PinParticles() { } //------------------------------------------------------------------------------------------------ //001B3A44 void GFXNET::InitConstraints() { } //------------------------------------------------------------------------------------------------ //001B3FB0 void GFXNET::InitTris() { } //------------------------------------------------------------------------------------------------ //001B4294 AABB * GFXNET::Build(ushort *, int) { return NULL; } //------------------------------------------------------------------------------------------------ //001B4558 void GFXNET::Refit() { } //------------------------------------------------------------------------------------------------ //001B4568 void GFXNET::Refit(AABB *) { } //------------------------------------------------------------------------------------------------ //001B469C void GFXNET::Traverse(AABB const *, AABB const &) { } //------------------------------------------------------------------------------------------------ //001B47F8 void GFXNET::cTriSphere(CFTTVector32 const &, CFTTVector32 const &, int, int, int, float) { } //------------------------------------------------------------------------------------------------ //001B4D50 void GFXNET::TriSphere(CFTTVector32 const &, CFTTVector32 const &, int, int, int) { } //------------------------------------------------------------------------------------------------ //001B4FE0 void GFXNET::EdgeSphere(CFTTVector32 const &, int, int) { } //------------------------------------------------------------------------------------------------ //001B50D8 void GFXNET::VertSphere(CFTTVector32 const &, int) { } //------------------------------------------------------------------------------------------------ //001B5180 void GFXNET::ApplyForces(float) { } //------------------------------------------------------------------------------------------------ //001B51A8 void GFXNET::PredictPosition(float) { } //------------------------------------------------------------------------------------------------ //001B51D0 void GFXNET::DistanceConstrain(float) { } //------------------------------------------------------------------------------------------------ //001B51F8 void GFXNET::InternalConstrain(float, float, float) { } //------------------------------------------------------------------------------------------------ //001B5238 void GFXNET::GroundConstrain() { } //------------------------------------------------------------------------------------------------ //001B525C void GFXNET::RecalculateVelocity(float) { } //------------------------------------------------------------------------------------------------ //001B5284 void GFXNET::cTriSphere(CFTTVector32 const &, CFTTVector32 const &, float) { } //------------------------------------------------------------------------------------------------ //001B52E0 void GFXNET::TriSphere(CFTTVector32 const &, CFTTVector32 const &) { } //------------------------------------------------------------------------------------------------ //001B5394 void GFXNET::PVCollisionConstrain(CFTTVector32 &, CFTTVector32 &) { } //------------------------------------------------------------------------------------------------ //001B5478 void GFXNET::PCollisionConstrain(CFTTVector32 &) { } //------------------------------------------------------------------------------------------------ //001B5548 void GFXNET::CopyPosition() { } //------------------------------------------------------------------------------------------------ //001B5570 void GFXNET::PredictPosition(float, int) { } //------------------------------------------------------------------------------------------------ //001B55BC void GFXNET::ApplyForces(float, int) { } //------------------------------------------------------------------------------------------------ //001B566C void GFXNET::CopyPosition(int) { } //------------------------------------------------------------------------------------------------ //001B56B4 void GFXNET::RecalculateVelocity(float, int) { } //------------------------------------------------------------------------------------------------ //001B570C void GFXNET::VVCollisionConstrain(int, CFTTVector32 &) { } //------------------------------------------------------------------------------------------------ //001B57E8 void GFXNET::VECollisionConstrain(int, CFTTVector32 &) { } //------------------------------------------------------------------------------------------------ //001B596C void GFXNET::VTCollisionConstrain(int, CFTTVector32 &) { } //------------------------------------------------------------------------------------------------ //001B5B78 void GFXNET::FTCollisionConstrain(int, CFTTVector32 &, CFTTVector32 &, bool) { } //------------------------------------------------------------------------------------------------ //001B5EEC void GFXNET::TCollisionConstrain(int, CFTTVector32 &, float) { } //------------------------------------------------------------------------------------------------ //001B61B0 void GFXNET::ECollisionConstrain(int, CFTTVector32 &, float) { } //------------------------------------------------------------------------------------------------ //001B6404 void GFXNET::VCollisionConstrain(int, CFTTVector32 &, float) { } //------------------------------------------------------------------------------------------------ //001B6560 void GFXNET::DistanceConstrain(int, float) { } //------------------------------------------------------------------------------------------------ //001B664C void GFXNET::GroundConstrain(int) { } //------------------------------------------------------------------------------------------------ //001B6690 void GFXNET::InternalConstrain(int, float, float, float) { } //------------------------------------------------------------------------------------------------- //.bss:00476468 g_pStaticObjectShadow:.ds.b 0x30 CFTTModel *pModel_goalframe_4760A4 = nullptr; //001B12E0 void GFXNET_GoalFrameInit() { if (pModel_goalframe_4760A4 == nullptr) { //001B12EA pModel_goalframe_4760A4 = CModelManager::LoadModel("data/models/goal/goal_frame.ftm", "data/models/goal/", EModelLoadFlags_0, 0); for (int dr5 = 0; dr5 != 2; dr5++) { // loc_1B131E // g_pStaticObjectShadow[dr5] = new CGFXSHADOWStaticShadow(pModel_goalframe_4760A4); } } // locret_1B1322 } //------------------------------------------------------------------------------------------------- //001B1334 void GFXNET_GoalFrameKill(void) { } //------------------------------------------------------------------------------------------------- //001B1374 void GFXNET_GoalFrameRender(int) { } //-------------------------------------------------------------------------------------------------