#include "GL.h" //------------------------------------------------------------------------------------------------- //0015B944 void GL_OffsideUpdate() { } //------------------------------------------------------------------------------------------------- //0015BA58 void GL_OffsideTrigger(int) { } //------------------------------------------------------------------------------------------------- //0015BBBC void GL_OffsideCheckKick(int, int) { } //------------------------------------------------------------------------------------------------- //0015BC10 void GL_OffsideReset() { } //------------------------------------------------------------------------------------------------- //0015BC80 void GL_OffsideSetup(int) { } //------------------------------------------------------------------------------------------------- //0015BE4C void GL_CalculateBackLine() { } //------------------------------------------------------------------------------------------------- //0016DE9C void GL_SetTouch(int a1, int a2, bool a3, EKickType a4, char const*a5) { LOGE("GL_SetTouch%x%x%x%x%s",a1,a2,a3,a4,a5); } //------------------------------------------------------------------------------------------------- //00175E58 void GL_IdleProcess() { } //------------------------------------------------------------------------------------------------- //00175F20 void GL_ResetPlayers() { LOGE("GL_ResetPlayers"); } //------------------------------------------------------------------------------------------------- //00175F68 void GL_GameLogicProcess() { } //------------------------------------------------------------------------------------------------- //00175FAC void GL_NewPlayModeStep(EPlayModeStep) { } //------------------------------------------------------------------------------------------------- //00175FC4 void GL_SetupNewPlayMode(EPlayMode) { } //------------------------------------------------------------------------------------------------- //00176040 int GL_NewPlayMode(EPlayMode a1, int a2, bool a3) { LOGE("GL_NewPlayMode%x%x%x",a1,a2,a3); return rand(); } //------------------------------------------------------------------------------------------------- //00176070 void GL_NewPlayModeState(EPlayModeState a1) { LOGE("GL_NewPlayModeState%x",a1); } //------------------------------------------------------------------------------------------------- //001760B8 void GL_UpdatePlayMode() { } //-------------------------------------------------------------------------------------------------